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add GPU support #6989
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This is also a good item for a new person. |
Last week, Katy, Dario, and I has start kick off this task. After asked people around (thanks Nikos, Antonio, and Sam), this is what we know: We need to specify at least 3 classads, to match gpu node.
We have 2 crab config to test submit gpu task in crab:
Other reference:
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In my opinion, user can use GPU in 3 ways,
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Next action items:
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Summary from yesterday's tested:
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This week we have discussion with SI and GPU Dev about support GPU in CRAB. Let me summary all info and agreement so far:
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thanks Wa. I have edited a bit the part about |
I got confirmation from Todor about GPU params that
So, what should we do? Should we wait for SI or put GPU params to Maybe tomorrow O&C week, we will have more information from Antonio (SI team) and more use case from Charis (our GPU user). |
it's actually the reverse. |
Thanks Alan! |
@novicecpp we should do like WMA does and keep in touch :-) Sounds like everybody expects changes sometimes, but nobody is sure what and when. Hey.. new technology (at least for HEP), we are on the bleeding edge. I still think that for long term happyness we should make user specify parameters they want to change with a |
Let me add a reference about double matchmaking in condor from SI team (Fall O&C week, 2022). After releasing |
shall we close this at this point ? |
Not yet. Until we show some examples to user :) Move from minutes: got 2 GPU examples from @ckoraka and @@AdrianoDee |
Closing this issue in favor of #7645. |
while this may be covered in #6534 it is better to try to make sure that CRAB can be used with same flexibility/constraints as production. I.e. align with description in https://github.com/dmwm/WMCore/wiki/GPU-Support
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