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fix: wrong flat vertices count per eye, limit not applied to flat ver… #858

fix: wrong flat vertices count per eye, limit not applied to flat ver…

fix: wrong flat vertices count per eye, limit not applied to flat ver… #858

name: Continuous Integration
on:
push:
pull_request:
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build:
name: ${{ matrix.config.name }} | ${{ matrix.config.build_type }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- name: Visual Studio 2022
os: windows-2022
extra_options: -DENABLE_OPENVR=ON
build_type: Release
- name: Visual Studio 2022
os: windows-2022
extra_options: -DENABLE_OPENVR=ON
build_type: Debug
- name: Visual Studio 2019
os: windows-2019
extra_options: -DENABLE_OPENVR=ON
build_type: Release
- name: macOS
os: macos-12
extra_options:
deps_cmdline: brew install libvpx webp
build_type: Release
- name: macOS
os: macos-12
extra_options: -G Xcode -DDYN_OPENAL=OFF
deps_cmdline: brew install libvpx webp
build_type: Debug
- name: Linux GCC 9
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=gcc-9 -DCMAKE_CXX_COMPILER=g++-9
deps_cmdline: sudo apt update && sudo apt install libsdl2-dev libvpx-dev libgtk2.0-dev libwebp-dev
build_type: RelWithDebInfo
- name: Linux GCC 12
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=gcc-12 -DCMAKE_CXX_COMPILER=g++-12
deps_cmdline: sudo apt update && sudo apt install libsdl2-dev libvpx-dev libgtk-3-dev libwebp-dev
build_type: MinSizeRel
- name: Linux Clang 11
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=clang-11 -DCMAKE_CXX_COMPILER=clang++-11 -DDYN_OPENAL=OFF
deps_cmdline: sudo apt update && sudo apt install clang-11 libsdl2-dev libvpx-dev libopenal-dev libwebp-dev
build_type: Debug
- name: Linux Clang 15
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15
deps_cmdline: sudo apt update && sudo apt install clang-15 libsdl2-dev libvpx-dev libwebp-dev
build_type: Release
steps:
- name: Checkout QuestZDoom
uses: actions/checkout@v4
with:
fetch-depth: 1
submodules: true
path: ''
- run: git fetch --deepen=100
- name: Setup vcpkg
uses: lukka/run-vcpkg@v11
if: runner.os == 'Windows'
with:
vcpkgDirectory: '${{ github.workspace }}/build/vcpkg'
vcpkgGitCommitId: '2c401863dd54a640aeb26ed736c55489c079323b'
- name: Setup environment
if: runner.os == 'Windows'
shell: bash
run: echo CMAKE_TOOLCHAIN_FILE="${{ env.VCPKG_ROOT}}/scripts/buildsystems/vcpkg.cmake" >> $GITHUB_ENV
- name: Prepare OpenVR SDK dependency
shell: bash
run: |
mkdir -p build
export OPENVR_SDK=openvr-2.2.3
echo OPENVR_SDK="${OPENVR_SDK}" >> $GITHUB_ENV
cd build
curl -LO "https://github.com/emawind84/gzdoom/releases/download/ci_deps/${OPENVR_SDK}.tar.gz"
tar -xf "${OPENVR_SDK}.tar.gz"
- name: Install Dependencies
shell: bash
run: |
if [[ -n "${{ matrix.config.deps_cmdline }}" ]]; then
eval ${{ matrix.config.deps_cmdline }}
fi
mkdir -p build
cd build
git clone https://github.com/emawind84/ZMusic.git
cd ZMusic
git checkout master
cd ..
cmake -B zmusic_build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_INSTALL_PREFIX=`pwd`/zmusic_install ZMusic
cmake --build zmusic_build --target install --parallel 3
- name: Configure
shell: bash
run: >
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }}
-DCMAKE_PREFIX_PATH=`pwd`/build/zmusic_install -DPK3_QUIET_ZIPDIR=ON
-DOPENVR_SDK_PATH=`pwd`/build/${OPENVR_SDK}
${{ matrix.config.extra_options }} .
- name: Build
shell: bash
run: |
export MAKEFLAGS=--keep-going
cmake --build build --config ${{ matrix.config.build_type }} --parallel 3
- name: Create Package
if: runner.os == 'Windows' # Remove to make packages of all targets
shell: bash
run: |
cd build
mkdir package
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cp ${{ matrix.config.build_type }}/qzdoom.exe ${{ matrix.config.build_type }}/*.pk3 package
elif [[ "${{ runner.os }}" == 'macOS' ]]; then
cp -r qzdoom.app package
elif [[ "${{ runner.os }}" == 'Linux' ]]; then
cp qzdoom *.pk3 package
fi
- name: Upload Package
if: runner.os == 'Windows' # Remove to store packages of all targets
uses: actions/upload-artifact@v3
with:
path: build/package
name: ${{ matrix.config.name }} ${{ matrix.config.build_type }}
- name: List Build Directory
if: always()
shell: bash
run: |
git status
ls -lR build