Releases: glacier-modding/G2WwiseDataTool
Releases · glacier-modding/G2WwiseDataTool
v1.7.0
New Features
- Hash and resource type are now saved into the logged paths text files.
- Max attenuation value from SoundbanksInfo.xml is now used in event files if it exists, otherwise it defaults to -1.0f like it always did. 1
1 The max attenuation value in the event files doesn't actually seem to be used by the game. I figured it was probably worth adding it anyways though just in case.
Changes
- Upgraded to .NET 8.0
v1.6.1
Bug fixes
- Fixup help text
v1.6.0
v1.5.0
v1.4.1
v1.4.0
New Features
- Filter argument for filtering which SoundBanks to export (and the associated Audio Objects, Events and Switches).
Bug Fixes
- SoundBank paths not being added to soundbanks.txt if no events existed.
- Add blank UInt32 to the end of wwev files which have memory audio objects embedded in them (this wasn't causing any issues in-game but it's still good to match what the game is expecting).
The Mac and Linux builds are both experimental and have not been tested at all.
v1.3.0
New Features
- Added a save paths command (-s or --save-paths) which will save a list of all exported Events, Switches and SoundBanks to text files in the root directory of the output path (events.txt, switches.txt and soundbanks.txt). This is useful for when you need to easily reference Events, Switches and SoundBanks in entities in QN (QuickEntity) files.
- Support for custom switches.
Removed Features
- Removed .meta.json to .meta conversion in favour of RPKG Tool v2.29.0's support for generating RPKGs with .meta.json instead of .meta files.
The Mac and Linux builds are both experimental and have not been tested at all.
v1.2.0
New Features
- Software licenses section (-l or --licenses)
Performance
- Use rpkg-cli's interactive mode instead of spawning multiple rpkg-cli processes for the automatic .meta.json -> .meta conversion
The Mac and Linux builds are both experimental and have not been tested at all.
v1.1.0
v1.0.0
Initial release
Caveats:
- If you are referencing multiple audio objects in an event the stream types of those audio objects must be streamed and/or prefetched. You can not reference non-streamed (memory), streamed and prefetched audio objects in one event.
- The Mac and Linux builds are both experimental and have not been tested at all.