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Godot FFI: postinit create, compat virtual methods, icon paths #991
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Bromeon
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feature
Adds functionality to the library
status: upstream
Depending on upstream fix (typically Godot)
c: ffi
Low-level components and interaction with GDExtension API
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Dec 25, 2024
API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-991 |
Use `I*` trait base class to lookup virtual hashes.
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Godot FFI: postinit create, compat virtual methods
Godot FFI: postinit create, compat virtual methods, icon paths
Jan 1, 2025
…s ready Reduces the surface for merge conflicts. Either this commit can be individually reverted later, or locations with TODO(v0.3,virtual-compat) can be sought out.
Does not implement setting the icon path yet, but updates the C structs to match the GDExtension header. See https://www.github.com/godotengine/godot/pull/100193.
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Labels
c: ffi
Low-level components and interaction with GDExtension API
feature
Adds functionality to the library
status: upstream
Depending on upstream fix (typically Godot)
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Catches up with three upstream features for Godot 4.4 on the FFI level.
This PR only brings one of them to a user-facing feature though: virtual method compatibility.
The compatibility for virtual functions is not yet merged upstream. Since this PR grew quite a bit in the meantime, I want to avoid too much code divergence, so I'll merge the underlying hash compat system, while leaving some integration points disabled. This should be quickly patchable once Godot is ready. (TLDR: I'm optimistic this is going to be merged 🙂)