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vulkan: fix subpass validation #6980
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what would need to change so that we break that assumption? I suppose the material knows how many inputs it has, so that should be passed to the renderpass or something like that?
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In the really general case, we'd need to know how many subpasses, and the attachment -> input mapping between consecutive subpasses at the start of the renderpass.
right now we assume we have at most one additional subpass, and the sole input attachment to the second subpass is always the first color attachment.