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Synchronize yielding to fix jank #964

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Mar 12, 2025
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45 changes: 39 additions & 6 deletions Assets/Scripts/Auction/AuctionDriver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ public class AuctionDriver : NetworkBehaviour
{
[SerializeField]
private float biddingBeginDelay = 2f;
private bool isAuctionStart = false;
private bool hasAuctionStarted = false;

[SerializeField]
private BiddingPlatform[] biddingPlatforms;
Expand All @@ -42,7 +42,6 @@ public class AuctionDriver : NetworkBehaviour
private BiddingPlatform lastExtendedAuction;

private HashSet<PlayerManager> playersInAuction;
private Dictionary<PlayerManager, int> chipsInPlay = new Dictionary<PlayerManager, int>();

[SerializeField]
private PlayerFactory playerFactory;
Expand Down Expand Up @@ -83,8 +82,6 @@ private void Awake()
yieldingPlayers = new();
}

// Stages
// BiddingStage contains a list of items (scriptableobjects)
private void Start()
{
StartCoroutine(WaitAndStartAuction());
Expand Down Expand Up @@ -130,7 +127,7 @@ private IEnumerator WaitAndStartCameraAnimation()
{
yield return new WaitForSeconds(biddingBeginDelay);
cameraAnimator.SetTrigger("start");
isAuctionStart = true;
hasAuctionStarted = true;
}

[Server]
Expand All @@ -139,11 +136,26 @@ public void StopAuctionEarly()
biddingPlatforms.ToList().ForEach(platform => platform.ForceEndAuction());
}

#region Yielding

[Server]
public void AddYieldingPlayer(PlayerManager player)
{
if (yieldingPlayers.Contains(player))
return;

AddYieldingPlayerRpc(player.id);
}

[ClientRpc]
private void AddYieldingPlayerRpc(uint id)
{
if (!RPRNetworkManager.PlayerInstanceByID.TryGetValue(id, out var player))
return;

if (yieldingPlayers.Contains(player))
return;

yieldingPlayers.Add(player);
OnYieldCountChange?.Invoke();

Expand All @@ -152,10 +164,13 @@ public void AddYieldingPlayer(PlayerManager player)

OnYieldChange?.Invoke();

if (isAuctionStart && IsAuctionYielded())
if (hasAuctionStarted && IsAuctionYielded())
StartCoroutine(nameof(WaitAndTryAuctionEnd));
else
{
StopCoroutine(nameof(WaitAndTryAuctionEnd));
isYieldCountdownOn = false;
}
}

private bool IsAuctionYielded()
Expand Down Expand Up @@ -194,18 +209,36 @@ private IEnumerator WaitAndTryAuctionEnd()
StopAuctionEarly();
}

[Server]
public void RemoveYieldingPlayer(PlayerManager player)
{
if (!yieldingPlayers.Contains(player))
return;
RemoveYieldingPlayerRpc(player.id);
}

[ClientRpc]
private void RemoveYieldingPlayerRpc(uint id)
{
if (!RPRNetworkManager.PlayerInstanceByID.TryGetValue(id, out var player))
return;

if (!yieldingPlayers.Remove(player))
return;

OnYieldCountChange?.Invoke();

if (IsAuctionYielded())
return;

// Abort if not yielded
StopCoroutine(nameof(WaitAndTryAuctionEnd));
isYieldCountdownOn = false;
OnYieldChange?.Invoke();
}

#endregion Yielding

public void ScreenShake()
{
if (cameraAnimator.transform.localPosition != cameraStandbyPosition)
Expand Down