Releases: heroiclabs/nakama-unity
Releases · heroiclabs/nakama-unity
v2.9.4
Fixed
- Fixed issue where refreshing a session with metadata threw an exception due to the key already existing.
v2.9.3
Notable changes
Fixed
- Fixed issue where
IUserPresence
objects were not being deserialized properly by the client as part of theIParty
object.
v2.9.2
Notable changes
Added
- The
Socket.ReceivedParty
event can now be subscribed to in order to listen for acceptance events from the leader of a closed party.
v2.9.1
Fixed
- Fixed incorrect .DLL version being pulled in from nakama-dotnet.
v2.9.0
Added
- A session can be refreshed on demand with "SessionRefreshAsync" method.
- Session and/or refresh tokens can now be disabled with a client logout.
- The client now supports session auto-refresh using refresh tokens. This is enabled by default.
- New socket RPC and MatchSend methods using ArraySegment to allow developers to manage memory re-use.
- Add IAP validation APIs for purchase receipts with Apple App Store, Google Play Store, and Huawei AppGallery.
- Add Realtime Parties feature.
Changed
- Use lock object with socket operations instead of ConcurrentDictionary as a workaround for a Unity engine WebGL regression.
- Avoid use of extension methods as a workaround for a Unity engine WebGL regression.
Fixed
- Parse HTTP responses defensively in case of bad load balancer configurations.
v2.8.1
Fixed
- Fixed a bug with parsing error responses that did not contain a message or grpc code.
Changed
- Made names of .asmdef files more specific for easier searching inside the Unity editor.
v2.8.0
Changed
- Listing tournaments can now be done without providing start or end time filters.
- Can now import Steam friends after authenticating or linking to a Steam account.
v2.7.1
Fixed
- HTTP Client now properly reads off timeout value.
v2.7.0
Notable Changes
Changed
- Update Nakama .NET dependency. See release notes: heroiclabs/[email protected].
- Add namespace to JavaScript web socket adapter internals.
v2.6.0
Notable changes
Changed
- Update Nakama .NET dependency. See release notes: heroiclabs/[email protected].