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Releases: heroiclabs/nakama-unity

v0.5.1

28 Mar 22:31
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Notable changes

Added

  • Support for fetching groups by name.

v0.5.0

19 Mar 21:40
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Notable changes

Added

  • Add support for dynamic leaderboards.
  • Add error codes for error messages in server protocol.

Changed

  • Use preprocessor directive to skip WebGL specific code with other build profiles.
  • Update session token parse code for user's handle.
  • Update user presence protocol message to contain user handles.

v0.4.2

27 Feb 16:21
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Notable changes

Added

  • Repackage client with Unity 5.4.0 support.

Changed

  • Setup logger in client transport.

v0.4.1

26 Feb 09:42
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Notable changes

Fixed

  • Add '.jslib' files to Unity package builds.

v0.4.0

26 Feb 08:25
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Notable changes

Added

  • Add WebGL support for Unity Client.

Changed

  • Update the package structure generated by the build system for simpler Asset Store submissions.

Note: The Unity client depends on 0.11.3 or greater of the Nakama server due to minor protocol changes.

v0.3.0

18 Feb 14:35
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Notable changes

Added

  • Add new impl of realtime match entities.

Fixed

  • Incoming realtime messages do not need collation.
  • Add event handlers to INClient interface.

Note: The Unity client depends on 0.11.2 or greater of the Nakama server due to minor protocol changes.

v0.2.0

12 Feb 22:59
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Notable changes

Added

  • Add new impl and test cases for storage, friends, and groups.
  • Add new impl for realtime and chat messages.

Changed

  • Do not close the connection on logout. It will be closed by the server.
  • Update client usages for friend messages due to changes in server protocol.

Fixed

  • Fix various small test cases caused by changes in the server.

Note: The Unity client depends on 0.11.1 or greater of the Nakama server due to minor protocol changes.

v0.1.0

14 Jan 23:07
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Notable changes

Added

  • Initial public release.