Releases: ilmheg/MultiAssist
Multi Assist v0.2.3
This release addresses various issues discussed in #1, as well as some additional issues.
Changes:
- Changes the method used to create new additive animations
- Fixes an issue when repacking certain FBX files, wherein the fbx2havok operation would fail while assigning the skeleton name.
- Fixes an issue when entering an export path with white-space characters that would cause FBX extraction to fail.
- Repacking animation files without a skeleton container while having additive and/or compress selected no longer fails to create a new animation.
- Improves error reporting within the GUI:
- An error will be displayed if the export path is in use, has permission issues, or has other IOErrors
- An error will be displayed when a file attempted to be written but its size was 0.
- Prevents accidental success message when checking for the presence of a new file
- Console builds now show more detailed output
Refer to Release v0.1.1 for notes on download options and anti-virus flagging.
Multi Assist v0.2.2
Changes:
- Fixes frame transfer between FBX -> Havok
- FBX still only functions as expected in Blender
- Minor UI changes
Notes:
No idea why I didn't fix the frame timing issue as soon as I was aware of it, sorry. Literally just a single line I knew was missing.
Additionally, I'm doing some local work on skeleton things, "Skeleton Tools" tab for custom skeletons should be within the next release.
Refer to Release v0.1.1 for notes on download options and anti-virus flagging.
Multi Assist v0.2.1
Changes:
- Fixes issue where repacking compressed animations with compress selected would not function.
- No longer applies key frames to n_root
- This makes it easier to scale/rotate/translate your imported armature inside of blender
- Cancelling file selection will no longer remove previously selected paths.
- Reflect migration to Wiki
- Check out the project's new wiki for guides on various animation modding techniques for XIV!
Known Issues with FBX:
- FBX support functions as expected only in Blender
- If you are not using Blender, please consider importing/exporting the FBX through Blender before editing until this issue is correctly addressed.
- Incorrect transfer of total frames from FBX -> Havok
- This should be almost unnoticeable in most cases.
Notes:
- The project now has a wiki
- Refer to Release v0.1.1 for notes on download options and anti-virus flagging
Multi Assist v0.2.0
Changes:
- Replaces the in-app file selector with your native file explorer.
- More efficient repacking process.
- Selecting Addtive or Compress will lengthen the repack process
- Adds predictive compression option to repack window
- Predictive compression will reduce your file size at the cost of some detail.
- There are no plans for spline compression (typically used in XIV) to be implemented.
- All bones will be animated in FBX exports (previously optional through
Bones = Tracks
)- This is the same behavior as HavokMax
- Changes have been made to fbx2havok to properly account for this change
- Original AnimAssist command-line commands (
aextract
andapack
) are no longer available. - EXPERIMENTAL: Adds additive animation option to repack window
- Uses ADDITIVE blending as opposed to ADDITIVE_DEPRECATED
- Will likely not function as expected when re-importing previously additive, edited animations.
- Do not select this option when importing unedited havok files (i.e. compressed animations).
Known Issues:
- Change to handling of FBX animations sometimes results in incorrect representation of animation when imported into certain editors.
- This DOES NOT affect BLENDER imports/exports.
- A fix will be published to address this. If you are using FBX animations and a non-blender editor I suggest you use release v0.1.1 or HavokMax until I can correct this
- Alternatively, you can import your FBX into blender and export it back to FBX, and use the resulting FBX.
- An issue wherein converting from FBX -> Havok will not preserve the amount of frames correctly
Notes:
Refer to Release v0.1.1 for notes on download options and anti-virus flagging
Multi Assist v0.1.1
Changes:
- Temporary(?) fix for certain sections of FBX exports not animating (such as tails)
- Enable
Bones = Tracks
when exporting an FBX to use this. - This option does not affect Havok exports.
- Enable
- Disables setAxis so its orientation is correct in Blender by default
- This change shouldn't impact 3DS Max, but may affect other editors.
- Minor UI changes.
Note on .zip version:
- MultiAssist_vX.X.X.zip
- Packaged with no console window. May trigger a false positive within some anti-virus software.
- MultiAssist_vX.X.X_CONSOLE.zip
- Packaged with console window enabled. May be useful for seeing extra output. Triggers false positives in different anti-virus software.
Multi Assist v0.1.0
Changes:
- Noesis is no longer required. Exports from MultiAssist are now readable in any 3D editor.
- Fixes an issue when importing an FBX into blender (and potentially some other editors) wherein the frame rate would fall-back to 25 instead of the expected 30.
- Subprocess command windows are now suppressed. The programming horror beneath now one more step obscured from your eyes!
Anti-Virus note from v0.0.3:
- Binary no longer packaged with console window enabled
- This was triggering a false positive within my AV previously, but seems fine now. You may need to add an exception to your AV if you run into issues.
Multi Assist v0.0.3
- Fixes regression with the ID mismatch warning
- Additional setting: Default extraction file type
- Adds message to the header asking Blender users to consider checking out 0ceal0t's BlenderAssist because it looks great
- Nothing has changed regarding MA's status on FBX support, you can stay completely within the MultiAssist pipeline, but I deem it less efficient.
- Binary no longer packaged with console window enabled
- This was triggering a false positive within my AV previously, but seems fine now. You may need to add an exception to your AV if you run into issues.
Multi Assist v0.0.2
Extract and run MultiAssist.exe from the MultiAssist.zip file to open the MultiAssist GUI. Refer to this project's README for a guide and further documentation.
Changes:
- A persistent settings menu has been implemented.
- Setting: Overwrite export if file exists (Deselecting this will name subsequent files
{file_name}_({x}).{extension}
) - Setting: Default export directory
- Setting: Overwrite export if file exists (Deselecting this will name subsequent files
- Improvements to the UI's presentation of progress and errors.
- Beginning an export will display a loading indicator
- Changing the .pap file will now automatically clear the "Select Animation" list
- Added additional error dialogs
Multi Assist v0.0.1
Extract and run MultiAssist.exe from the MultiAssist.zip file to open the MultiAssist GUI. Refer to this project's README for a guide and further documentation.