This release addresses various issues discussed in #1, as well as some additional issues.
Changes:
- Changes the method used to create new additive animations
- Fixes an issue when repacking certain FBX files, wherein the fbx2havok operation would fail while assigning the skeleton name.
- Fixes an issue when entering an export path with white-space characters that would cause FBX extraction to fail.
- Repacking animation files without a skeleton container while having additive and/or compress selected no longer fails to create a new animation.
- Improves error reporting within the GUI:
- An error will be displayed if the export path is in use, has permission issues, or has other IOErrors
- An error will be displayed when a file attempted to be written but its size was 0.
- Prevents accidental success message when checking for the presence of a new file
- Console builds now show more detailed output
Refer to Release v0.1.1 for notes on download options and anti-virus flagging.