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Version 1.1.1 re-release.

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@inkoalawetrust inkoalawetrust released this 20 May 19:38
· 47 commits to main since this release

This is a fix for the normal version of the mod. Which had an Archvile replacement left in that I forgot to remove. Which I had written as an example for an article on the ZDoom wiki.

1.1.1 changelog:

  • From now on, the releases section will also include a demonstration map that I made. Which showcases most of the marines' features.
  • Replaced User_NoDodging with the more configurable User_DodgeRange, which allows you to change the range at which marines can see and dodge projectiles, setting it to -1 turns off dodging.
  • Hostile marines now dodge any projectile that's not on the IgnoredProjectiles list, including ones fired by other hostile monsters. Since unlike friendly ones, hostile monsters don't bother to avoid friendly fire by default.
  • Fixed a bug that made it possible to command dormant marines, and make marine alerts able to wake up dormant marines.
  • Fixed the range at which marines check for projectiles, it should've been 384, not 284.
  • Projectiles are now removed from the ProjectileList dynamic array when they are entirely removed from the map too. So if a projectile is removed before AActor::Die() is even called. The pointer to that projectile will be removed from the array.
  • Updated Document.txt, it now includes documentation on the specifics of the marines' projectile dodging behavior.