RimWorld Release Version
v2.02:
- Fix: Apoptosis mech resurrection ability should be working now, both for the player and for AI
- Fix: The warcasket armor should allow ranged attacks now
- Fix: The hyper-linkage chip (tier 4) was wrongly unlocking tiers 5 and 6
- Fix: Alpha mechs weren't showing up in regular mechanoid raids
- Added: a few new mech raid groups
- Tweak: All chips added by the mod and non-flammable and have 500 hit points now
- Tweak: Fireworms now explode in a Bomb explosion on death on the 8 surrounding tiles (The advanced version, Incinerators, with 2.9 radius)
- Tweak: Auras regenerate much faster now (The advanced version, Dominions, faster still)
- Tweak: Phalanxes explode in a Frostbite explosion on death (The advanced version, Hoplites, with bigger radius)
- Tweak: Nerfed the Siegemelter a lot. Ranged attack cooldown is now 4 seconds (from 2.1) and Flame damage reduced to 30 (from 45). Range reduced to 15, from 25. Please tell me if I went too far.
- Tweak: Buffed Starfire. Its ranged attack will now cause more damaging secondary attacks (their damage buffed from 1 to 7). Health scale of the mech raised to 7, from 5. Please tell me if I didn't go far enough.
- Tweak: Rotary needle gun set fixed to 1400, as some other mod modifies the value of the base needle gun to 20000, leaving Optio without guns
- Tweak: Guttersnipes deconstruct to steel and 12 plasteel to offset their plasteel cost a lil bit
- Tweak: Buffed Legate's shield considerably. Radius increased to 7 from 6. Hitpoints raised to 650 from 450 and chargeDurationTicks decreased to 1500 from 1800
- Tweak: Munifex's descriptions now tells players that it IS the friendly fire mech
- Tweak: Added an ultra-weak melee attack to Pristine Striders to avoid a red error popping when drafted