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# Currently tests: | ||
- Hidden layer size of 256 shows progress (loss is based on state.q[2]) | ||
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- setting std to zero makes rewards nans why. I wonder if there NEEDS to be randomization in the enviornment | ||
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- ctrl cost is whats giving nans? interesting? | ||
- it is unrelated to randomization of enviornmnet. i think gradient related | ||
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- first thing to become nans seems to be actor loss and scores. after that, everything becomes nans | ||
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- fixed entropy epsilon. hope this works now. |