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textures: fix texture size on uninitialized textures
Wii CI #258: Commit 53e37a0 pushed by mardy
February 5, 2025 15:17 34s fix-texture-size
February 5, 2025 15:17 34s
textures: fix texture size on uninitialized textures
Gamecube CI #258: Commit 53e37a0 pushed by mardy
February 5, 2025 15:17 36s fix-texture-size
February 5, 2025 15:17 36s
docs: add information on OpenGL 2.0+
Documentation #48: Commit 1b4ad7d pushed by mardy
February 3, 2025 20:21 2m 19s shader-docs
February 3, 2025 20:21 2m 19s
docs: add information on OpenGL 2.0+
Gamecube CI #257: Commit 1b4ad7d pushed by mardy
February 3, 2025 20:21 32s shader-docs
February 3, 2025 20:21 32s
docs: add information on OpenGL 2.0+
Wii CI #257: Commit 1b4ad7d pushed by mardy
February 3, 2025 20:21 36s shader-docs
February 3, 2025 20:21 36s
docs: add information on OpenGL 2.0+
Gamecube CI #256: Commit ae0f8ab pushed by mardy
February 3, 2025 20:13 32s shader-docs
February 3, 2025 20:13 32s
docs: add information on OpenGL 2.0+
Documentation #47: Commit ae0f8ab pushed by mardy
February 3, 2025 20:13 2m 30s shader-docs
February 3, 2025 20:13 2m 30s
docs: add information on OpenGL 2.0+
Wii CI #256: Commit ae0f8ab pushed by mardy
February 3, 2025 20:13 34s shader-docs
February 3, 2025 20:13 34s
stencil: mark the TEV as dirty after drawing to the stencil buffer
Gamecube CI #255: Commit 2557c53 pushed by mardy
February 3, 2025 19:00 33s shader-resources
February 3, 2025 19:00 33s
shaders: rename public APIs for matrix management
Gamecube CI #254: Commit defe5d1 pushed by mardy
February 3, 2025 18:59 35s shader-textures
February 3, 2025 18:59 35s
shaders: rename public APIs for matrix management
Wii CI #254: Commit defe5d1 pushed by mardy
February 3, 2025 18:59 33s shader-textures
February 3, 2025 18:59 33s
examples: add joystick support to gl2gears
Wii CI #253: Commit 25b8d89 pushed by mardy
February 3, 2025 18:58 34s shaders
February 3, 2025 18:58 34s
examples: add joystick support to gl2gears
Gamecube CI #253: Commit 25b8d89 pushed by mardy
February 3, 2025 18:58 33s shaders
February 3, 2025 18:58 33s
stencil: mark the TEV as dirty after drawing to the stencil buffer
Gamecube CI #252: Commit a770641 pushed by mardy
February 3, 2025 16:02 34s shader-resources
February 3, 2025 16:02 34s
stencil: mark the TEV as dirty after drawing to the stencil buffer
Gamecube CI #251: Commit 30a43af pushed by mardy
February 2, 2025 20:36 35s shader-resources
February 2, 2025 20:36 35s
shader: call the matrix update function via a function pointer
Gamecube CI #250: Commit 36542af pushed by mardy
February 2, 2025 19:58 31s shader-resources
February 2, 2025 19:58 31s
February 2, 2025 19:58 31s
stencil: fix stencil drawing with a shader program is active
Gamecube CI #249: Commit c4d1663 pushed by mardy
February 2, 2025 19:39 35s shader-resources
February 2, 2025 19:39 35s
stencil: fix stencil drawing with a shader program is active
Wii CI #249: Commit c4d1663 pushed by mardy
February 2, 2025 19:39 35s shader-resources
February 2, 2025 19:39 35s
clipping: use actual model-view matrix for applying clipping
Gamecube CI #248: Commit 21db8fb pushed by mardy
February 1, 2025 19:07 36s shader-resources
February 1, 2025 19:07 36s
clipping: use actual model-view matrix for applying clipping
Wii CI #248: Commit 21db8fb pushed by mardy
February 1, 2025 19:07 30s shader-resources
February 1, 2025 19:07 30s
shaders: rename public APIs for matrix management
Gamecube CI #247: Commit 0e56aec pushed by mardy
February 1, 2025 18:32 32s shader-textures
February 1, 2025 18:32 32s