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texture: primitive implementation of GL_SPHERE_MAP
Gamecube CI #210: Commit 12e7ec0 pushed by mardy
November 18, 2024 20:00 39s working
November 18, 2024 20:00 39s
texture: primitive implementation of GL_SPHERE_MAP
Wii CI #210: Commit 12e7ec0 pushed by mardy
November 18, 2024 20:00 34s working
November 18, 2024 20:00 34s
clip: fix disabling of clip planes
Gamecube CI #209: Commit af2e3ff pushed by mardy
November 16, 2024 14:55 33s disable-clip
November 16, 2024 14:55 33s
clip: fix disabling of clip planes
Wii CI #209: Commit af2e3ff pushed by mardy
November 16, 2024 14:55 32s disable-clip
November 16, 2024 14:55 32s
TEV: store raster color output in a TEV register
Gamecube CI #206: Commit 66f9489 pushed by mardy
November 14, 2024 15:22 36s fixups
November 14, 2024 15:22 36s
TEV: store raster color output in a TEV register
Wii CI #206: Commit 66f9489 pushed by mardy
November 14, 2024 15:22 34s fixups
November 14, 2024 15:22 34s
texture: do not reset wrapping modes in glTexImage2D
Wii CI #205: Commit f1794f0 pushed by mardy
November 13, 2024 14:48 32s fixups
November 13, 2024 14:48 32s
texture: do not reset wrapping modes in glTexImage2D
Gamecube CI #205: Commit f1794f0 pushed by mardy
November 13, 2024 14:48 37s fixups
November 13, 2024 14:48 37s
lighting: alpha should be multiplied, not summed
Wii CI #204: Commit 2a9cec2 pushed by mardy
November 12, 2024 15:30 32s fixups
November 12, 2024 15:30 32s
lighting: alpha should be multiplied, not summed
Gamecube CI #204: Commit 2a9cec2 pushed by mardy
November 12, 2024 15:30 36s fixups
November 12, 2024 15:30 36s
texture: fix handling of GL_PREVIOUS in GL_COMBINE environment function
Gamecube CI #203: Commit 6a5c2b8 pushed by mardy
November 11, 2024 19:59 32s fixups
November 11, 2024 19:59 32s
texture: fix handling of GL_PREVIOUS in GL_COMBINE environment function
Wii CI #203: Commit 6a5c2b8 pushed by mardy
November 11, 2024 19:59 31s fixups
November 11, 2024 19:59 31s
texture: correct alpha computation in GL_ADD function
Wii CI #202: Commit 159971e pushed by mardy
November 11, 2024 19:43 32s fixups
November 11, 2024 19:43 32s
texture: correct alpha computation in GL_ADD function
Gamecube CI #202: Commit 159971e pushed by mardy
November 11, 2024 19:43 32s fixups
November 11, 2024 19:43 32s
matrices: add "break" in switch statement
Gamecube CI #201: Commit d926b21 pushed by mardy
November 9, 2024 12:21 33s fixups
November 9, 2024 12:21 33s
matrices: add "break" in switch statement
Wii CI #201: Commit d926b21 pushed by mardy
November 9, 2024 12:21 31s fixups
November 9, 2024 12:21 31s
textures: ignore texture 0 in glDeleteTextures()
Gamecube CI #200: Commit c2f84c9 pushed by mardy
November 9, 2024 07:54 29s fixups
November 9, 2024 07:54 29s
textures: ignore texture 0 in glDeleteTextures()
Wii CI #200: Commit c2f84c9 pushed by mardy
November 9, 2024 07:54 32s fixups
November 9, 2024 07:54 32s
arrays: limit texture coordinates to two
Gamecube CI #199: Commit b32a714 pushed by mardy
November 9, 2024 06:53 35s fixups
November 9, 2024 06:53 35s
arrays: limit texture coordinates to two
Wii CI #199: Commit b32a714 pushed by mardy
November 9, 2024 06:53 35s fixups
November 9, 2024 06:53 35s
Add overloads for new and delete to avoid linking to libstdc++
Gamecube CI #198: Commit 9a85904 pushed by mardy
November 8, 2024 19:29 31s fixups
November 8, 2024 19:29 31s