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Add overloads for new and delete to avoid linking to libstdc++
Wii CI #198: Commit 9a85904 pushed by mardy
November 8, 2024 19:29 36s fixups
November 8, 2024 19:29 36s
functions: add functions for multitexturing, GL_ARB_multitexture
Wii CI #197: Commit 6c15fd4 pushed by mardy
November 6, 2024 19:16 36s multitexture
November 6, 2024 19:16 36s
functions: add functions for multitexturing, GL_ARB_multitexture
Gamecube CI #197: Commit 6c15fd4 pushed by mardy
November 6, 2024 19:16 32s multitexture
November 6, 2024 19:16 32s
WIP GPU resources
Gamecube CI #196: Commit 9673157 pushed by mardy
November 4, 2024 18:00 37s multitexture
November 4, 2024 18:00 37s
WIP GPU resources
Wii CI #196: Commit 9673157 pushed by mardy
November 4, 2024 18:00 37s multitexture
November 4, 2024 18:00 37s
November 4, 2024 13:11 32s
texture: apply texture matrices after texture coordinate generation
Gamecube CI #195: Commit c58084e pushed by mardy
November 4, 2024 13:11 34s multitexture
November 4, 2024 13:11 34s
functions: add lookup for ARB functions
Gamecube CI #194: Commit c9cb625 pushed by mardy
October 31, 2024 16:16 33s vbo
vbo
October 31, 2024 16:16 33s
functions: add lookup for ARB functions
Wii CI #194: Commit c9cb625 pushed by mardy
October 31, 2024 16:16 34s vbo
vbo
October 31, 2024 16:16 34s
functions: add lookup for ARB functions
Wii CI #193: Commit 0d4fb65 pushed by mardy
October 31, 2024 16:14 35s vbo
vbo
October 31, 2024 16:14 35s
functions: add lookup for ARB functions
Gamecube CI #193: Commit 0d4fb65 pushed by mardy
October 31, 2024 16:14 36s vbo
vbo
October 31, 2024 16:14 36s
functions: update with VBO functions
Wii CI #192: Commit d7c12da pushed by mardy
October 31, 2024 16:06 32s vbo
vbo
October 31, 2024 16:06 32s
functions: update with VBO functions
Gamecube CI #192: Commit d7c12da pushed by mardy
October 31, 2024 16:06 30s vbo
vbo
October 31, 2024 16:06 30s
glReadPixels(): support reading the stencil buffer
Wii CI #191: Commit 785b33a pushed by mardy
October 24, 2024 18:06 32s glreadpixels
October 24, 2024 18:06 32s
glReadPixels(): support reading the stencil buffer
Gamecube CI #191: Commit 785b33a pushed by mardy
October 24, 2024 18:06 35s glreadpixels
October 24, 2024 18:06 35s
glReadPixels(): support reading the stencil buffer
Wii CI #190: Commit 2520766 pushed by mardy
October 23, 2024 17:29 32s glreadpixels
October 23, 2024 17:29 32s
glReadPixels(): support reading the stencil buffer
Gamecube CI #190: Commit 2520766 pushed by mardy
October 23, 2024 17:29 34s glreadpixels
October 23, 2024 17:29 34s
glReadPixels(): support reading the stencil buffer
Wii CI #189: Commit ecac63c pushed by mardy
October 23, 2024 15:02 45s pixel-refactoring
October 23, 2024 15:02 45s
glReadPixels(): support reading the stencil buffer
Gamecube CI #189: Commit ecac63c pushed by mardy
October 23, 2024 15:02 33s pixel-refactoring
October 23, 2024 15:02 33s
glReadPixels(): support reading the stencil buffer
Wii CI #188: Commit b5f3d8a pushed by mardy
October 23, 2024 15:01 34s pixel-refactoring
October 23, 2024 15:01 34s
glReadPixels(): support reading the stencil buffer
Gamecube CI #188: Commit b5f3d8a pushed by mardy
October 23, 2024 15:01 35s pixel-refactoring
October 23, 2024 15:01 35s
glReadPixels(): support reading the stencil buffer
Wii CI #187: Commit a1c5375 pushed by mardy
October 22, 2024 18:24 45s pixel-refactoring
October 22, 2024 18:24 45s
glReadPixels(): support reading the stencil buffer
Gamecube CI #187: Commit a1c5375 pushed by mardy
October 22, 2024 18:24 37s pixel-refactoring
October 22, 2024 18:24 37s
pixels: print image type in hexadecimal format
Wii CI #186: Commit 0986786 pushed by mardy
October 20, 2024 19:00 34s pixel-refactoring
October 20, 2024 19:00 34s
pixels: print image type in hexadecimal format
Gamecube CI #186: Commit 0986786 pushed by mardy
October 20, 2024 19:00 36s pixel-refactoring
October 20, 2024 19:00 36s