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Expose shader functions via ogx_get_proc_address()
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/***************************************************************************** | ||
Copyright (c) 2025 Alberto Mardegan ([email protected]) | ||
All rights reserved. | ||
Attention! Contains pieces of code from others such as Mesa and GRRLib | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions | ||
are met: | ||
1. Redistributions of source code must retain the above copyright | ||
notice, this list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright | ||
notice, this list of conditions and the following disclaimer in the | ||
documentation and/or other materials provided with the distribution. | ||
3. Neither the name of copyright holders nor the names of its | ||
contributors may be used to endorse or promote products derived | ||
from this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | ||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS | ||
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
POSSIBILITY OF SUCH DAMAGE. | ||
*****************************************************************************/ | ||
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#ifndef INCLUDED_FROM_SHADER_C | ||
#error "This file can only be included by shader.c" | ||
#endif | ||
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#define PROC(name) { #name, name } | ||
static const OgxProcMap s_proc_map[] = { | ||
PROC(glAttachShader), | ||
PROC(glAttachShader), | ||
//PROC(glBindAttribLocation), | ||
PROC(glCompileShader), | ||
PROC(glCreateProgram), | ||
PROC(glCreateShader), | ||
PROC(glDeleteShader), | ||
PROC(glDisableVertexAttribArray), | ||
PROC(glEnableVertexAttribArray), | ||
PROC(glGetAttribLocation), | ||
PROC(glGetProgramiv), | ||
PROC(glGetShaderiv), | ||
PROC(glGetUniformLocation), | ||
PROC(glGetVertexAttribiv), | ||
PROC(glIsProgram), | ||
PROC(glIsShader), | ||
PROC(glLinkProgram), | ||
PROC(glShaderSource), | ||
PROC(glUniformMatrix4fv), | ||
PROC(glUseProgram), | ||
PROC(glVertexAttribPointer), | ||
}; | ||
#define NUM_PROCS (sizeof(s_proc_map) / sizeof(s_proc_map[0])) | ||
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OgxFunctions _ogx_shader_functions = { | ||
NUM_PROCS, | ||
s_proc_map, | ||
}; |