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Releases: mehah/otclient

3.5

10 May 19:15
7d96402
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What's Changed

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3.1

20 May 16:40
47a3e59
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3.1

What's Changed

New Contributors

Full Changelog: 3.0.2...3.1

[Widget Shader Support]

widget_shader_support.mp4

[Attached Effect (Server Support)]

attached_effect_server_support.mp4

[Attached Effect with apng]

Attachedeffectwithapng.mp4

[Font Scale]

font-scale.mp4

[Particle and Title with scale sample]

particle_title_sample.mp4

3.0.2

18 Mar 15:07
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What's Changed

fix: text scale by @mehah
fix: lighting system bugs by @mehah
fix: messages are in wrong position by @mehah

Full Changelog: 3.0...3.0.2

3.0.1

16 Mar 20:20
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Hotfix

fix: lighting bug with creature information scale @mehah

What's Changed

  • feat: Task Module by @dewral in #457
  • feat: adaptive ui loading by @BenDol in #451
  • feat: text scale options by @mehah in #466
  • fix: Outfits as item id does not works with Creature widget by @mehah #472
  • fix: Player diagonal direction lag by @mehah #469
  • fix: Target texture unloads (red square) by @mehah #468
  • fix: [Highlight] Disappears on relog by @mehah #476
  • fix: [Highlight] Select top item of stack, instead them all by @mehah #474
  • fix: [Highlight] Wrongly updated mouse position on floor change by @mehah #475
  • fix: android sound crash by @tuliomagalhaes in #461
  • fix: crash and UI mobile by @beats-dh in #465
  • fix: for alot of OTC's to not display health properly in circle bars. by @themaoci in #463
  • fix: for custom asserts, where ids are not sorted. by @mehah
  • fix: highlight stop to work on change outfit](1bfa892)
  • fix: m_glyphsTextRectCache random crash by @mehah #470
  • improve: Attached Effect (new props) by @mehah in #460
  • improve: autowalk by @mehah
  • improve: density pixel (mobile) by @mehah in #462
  • perf: lighting optimization up to 39% by @mehah in #459
  • rework: remove client code from framework (fps & ASYNC_DISPATCHER_MAX_THREAD) by @BenDol in #458

New Contributors

Full Changelog: 3.0b...3.0

Message Scale Options

Otclient.-.Redemption.2023-03-16.17-16-23-1.mp4

Attached Effect (New Props)

loop(number): quantity of loop that the effect will remain active.
duration(number): duration of effect.
transform(bool): Instead of attaching, the character will change the outfit.
hideOwner(bool): Hide the owner where the effect was attached.

2023-03-06_19-43-16-1.mp4

Android [Density Pixel]

image

image

3.0b

02 Mar 22:51
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What's Changed

  • clean: move client SPRITE_SIZE out of the framework by @BenDol in #448
  • clean: shader clean up and remove client code from the framework by @BenDol in #444
  • feat: add always-show-count to UIItem by @BenDol in #445
  • feat: add module enabled setting, useful when testing by @BenDol in #446
  • feat: thing texture garbage collection by @mehah in 9d1b5c5
  • fix missing byte on change outfit by @alfuveam in #406
  • fix missing import of by @ranisalt in #439
  • fix: add missing ThingAttrMarket to thingtype.cpp by @h4b00 in #423
  • fix: added missing CMake module for asio library by @ranisalt in #430
  • fix: android startup crash and input events by @BenDol in #440
  • fix: clang compilation for android build - added QueueEntry construct by @BenDol in #433
  • fix: clang warning/errors by @mehah in #441
  • fix: crash, division by zero by @conde2 in #422
  • fix: monsters with invisible name and health bar not showing in battle list by @Nottinghster in #443
  • fix: outfit render picker scaling issues #405 by @mehah in #407
  • improve: Async texture loading / Rewrite Mark System / AutoRepeatDelay to 50 / cleanup by @mehah in #417
  • improve: HTTP.download by @Mrpox in #425
  • improve: bool to bitwise and int to uint8/16 by @mehah in #426
  • improve: lighting system replaced by that of the V8 by @mehah in #447
  • improve: rewrite Drawpool by @mehah in #415
  • improve: update GHA to read builtin-baseline from vcpkg.json by @beats-dh in #403
  • improve: walk response when changing direction by @conde2 in #409

New Contributors

Full Changelog: 2.8...3.0b

Android

android2.mp4
android1.mp4

2.8

27 Jan 21:59
6f453de
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2.8
  • More optimized rendering
  • Supports sequenced packages and compression
  • Asserts loading is no longer asynchronous
  • Discord RTC
  • Option to load spr or protobuf
  • Removed custom shared_obj_tr, now use std::shared_ptr
  • Add support for num_plays in animatedTexture
  • Many bugs fixed

2.6.2

31 Dec 16:47
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  • fix autowalk when a creature gets in the way
  • fix outfitdraw crash