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IEffectFog
DirectXTK | Effects |
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This abstract interface controls distance fog settings. This interface is implemented by BasicEffect, AlphaTestEffect, DualTextureEffect, EnvironmentMapEffect, NormalMapEffect, and SkinnedEffect if created with EffectFlags::Fog
.
Related tutorial: Rendering a model
There are two methods used in DirectX Tool Kit. For simple cases, just maintain a reference directly to the desired effect class:
std::shared_ptr<BasicEffect> effect(device, EffectFlags::Fog, pd);
...
effect->SetFogStart(6);
effect->SetFogEnd(8);
effect->SetFogColor( Colors::CornflowerBlue );
For more general cases where a number of effect classes can be in use (such as Model which uses a mix of BasicEffect, DualTextureEffect, and/or SkinnedEffect), use Run-Time Type Information (RTTI) to obtain the interface.
std::shared_ptr<BasicEffect> effect(device, EffectFlags::Fog, pd);
...
auto ifog = dynamic_cast<IEffectFog*>( effect.get() );
if ( ifog )
{
ifog->SetFogStart(6);
ifog->SetFogEnd(8);
ifog->SetFogColor( Colors::CornflowerBlue );
}
The fog effects work for both right-handed and left-handed coordinate systems, but the distance settings should be negated for left-handed coordinates.
BasicEffect, AlphaTestEffect, DualTextureEffect, EnvironmentMapEffect, NormalMapEffect, SkinnedEffect
These implement a simple linear fog which is inexpensive on all feature levels.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
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