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Multi GPU
DirectXTK |
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DirectX 12 requires the application explicitly support multi-GPU scenarios through multiple devices.
To support multi-GPUs, you need to create more than one Direct3D 12 device and create a GraphicsMemory instance for each one.
When creating resources or DirectX Tool Kit rendering objects, you need to create one for each device and submit the draw for each. When creating GeometricPrimitive shapes or using Model loader functions, there is a defaulted ID3D12Device*
parameter that is used to control which instance of GraphicsMemory is used.
Multi-Engine and Multi-Adapter Synchronization
Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game
Multi-Adapter Support in DirectX* 12 (Intel)
GDC 2016: Explicit Multi GPU Programming with DirectX 12 (PDF, nVidia)
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Xbox One
- Xbox Series X|S
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20