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[1.20.4] Change how resource pack grouping works and group mod data packs - take 2 #367
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sciwhiz12
added
enhancement
New (or improvement to existing) feature or request
1.20
Targeted at Minecraft 1.20
breaking change
Breaks binary compatibility
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Dec 10, 2023
lukebemish
changed the title
[Breaking] Change how resource pack grouping works and group mod data packs - take 2
[1.20.4] Change how resource pack grouping works and group mod data packs - take 2
Dec 11, 2023
Technici4n
reviewed
Dec 13, 2023
Testing locally, this seems to fix #381 - I'm able to correctly load a mod that uses overlays. Is it worth adding some sort of test cases for this somewhere? Not sure how tests work in neoforge. |
XFactHD
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Dec 14, 2023
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Labels
1.20
Targeted at Minecraft 1.20
breaking change
Breaks binary compatibility
enhancement
New (or improvement to existing) feature or request
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Supersedes #138
Basically, the current approach of grouping resources packs has some... quirks. First of all, it requires extensive, sometimes non-obvious special-casing when iterating available packs or PackResources. Second of all, it doesn't play nice with modern resource pack tools added by mojang in recent versions, such as overlays or filters. Finally, it does not group datapacks, or ensure consistent ordering of datapacks that isn't dependent on the order mods are added to a world. This PR is an attempt to solve these problems.
It is accompanied by neoforged/NeoForgeSPI#1 and neoforged/FancyModLoader#21, to allow mods to opt out of their resources being grouped, and will need updated once those are merged.