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Diagonal walls and secret doors #757
Diagonal walls and secret doors #757
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RSI Diff Bot; head commit 4f441ef merging into f1d8141 Resources/Textures/_NF/Structures/Doors/secret_door_reinforced.rsi
Resources/Textures/_NF/Structures/Doors/secret_door_shuttle.rsi
Resources/Textures/_NF/Structures/Doors/secret_door_uranium.rsi
Resources/Textures/_NF/Structures/Doors/secret_door_wood.rsi
Resources/Textures/_NF/Structures/Walls/solid_reinforced_diagonal.rsi
Resources/Textures/_NF/Structures/Walls/uranium_diagonal.rsi
Resources/Textures/_NF/Structures/Walls/wood_diagonal.rsi
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Resources/Prototypes/_NF/Entities/Objects/Consumable/Drinks/drinks_keg.yml
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Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
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Resources/Prototypes/_NF/Entities/Objects/Consumable/Drinks/drinks_keg.yml
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Resources/Prototypes/_NF/Entities/Structures/Windows/window.yml
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Resources/Prototypes/_NF/Entities/Structures/Windows/window_diagonal.yml
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Resources/Prototypes/_NF/Entities/Structures/Doors/secret_door.yml
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Resources/Prototypes/_NF/Entities/Structures/Walls/diagonal_walls.yml
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Resources/Prototypes/_NF/Entities/Structures/Walls/grille_diagonal.yml
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Changed a few things around:
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…s/notice_board_graph.yml
removed kegs from this PR
Made so diagonal windows inherit from their respective base variations: eg., diagonal plasma window inherits from plasma window etc. |
I made multi parents changed to walls, all seem fine to me after testing, please confirm on your side its all good. |
…ch inherits from WallShuttleDiagonal and has reflect component) - BaseWallDiagonal
Your version works but I made some changes too and those appear to work fine on my end:
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Also what's up with Map Prototype Checker throwing errors? |
Moving diagonal windows and grille to a separate PR, leaving here here diagonal walls and secret doors. |
Converting to draft 'til The Dreaded Merge. |
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Walls/Windows Resprites! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: new-frontiers-14/frontier-station-14#418 to EE, including part of this PR: new-frontiers-14/frontier-station-14#757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites.
* Initial Port * Should fix test fail * Edge with Experimental Supermatter Engine * Update edge.yml * New edge by Colintel * Update edge.yml * Update edge.yml * Physics based air throws * Update base_structureclosets.yml * Updates for review * Hello, this is an asymptote. Divide by zero must be an exit condition. * Adding the clamp back in * better sound looping * I found another small optimization * Another one * guh * Psionic Refactor pt 1 * Last bit * Last one missed * I accidentally sent the DeltaV legacy version of these * Update edge.yml * New Cvar * Update comments for documentation * Apply suggestions from code review Co-authored-by: DEATHB4DEFEAT <[email protected]> * Update supermatter * Finishing Mind Swap rework * Noospheric Zap updating * Almost done * guh * More migrations * Final migrations * Last set of migrations * Update PsionicsSystem.cs * Almost got it, one last bug to squash * slightly more acccurate but still not quite right * Update PyrokinesisPowerSystem.cs * removing some errant instances of potentialpsionic * Revert "removing some errant instances of potentialpsionic" This reverts commit 0597405a48a588c9127e1bdbdca1b3d8aae81732. * Final power update * Update psionicPowers.yml * Update psionic.ftl * some more small tweaks * Update PotentialPsionicComponent.cs * Update Content.Server/Psionics/Abilities/PsionicAbilitiesSystem.cs Co-authored-by: Danger Revolution! <[email protected]> * Update PsionicAbilitiesSystem.cs * remove downstream comments * Giving pyrokinesis back to ifrit, and setting up base caster stat bonuses to roundstart casters * Update familiars.yml * MORE * Update AtmosphereSystem.HighPressureDelta.cs * guh, last push * Fix for objects getting stuck on walls, new CVar for more expensive airflow option. * Update animals.yml * Fix tiny mobs boiling themselves to death * 1984'ing GlobalRollforward (#423) GIVE ME BACK THE TESTS. * Listening Post Earlier Start (#409) # Description This was something that always annoyed me back when I made this for DeltaV. One key feature of the Listening Post was that it would have acted to encourage traitors to actually buy the encryption key bundle, since it had the possibility of letting them get radio support from a listening post. At the time Debug insisted it should only ever spawn extremely late in the around, giving it a sufficiently low weight that it would only appear usually an hour into the round. By this point all of the traitors had either been caught or had already done their thing, thus defeating the entire point of it. It also had an absurdly high minimum player count relative to the actual threat the outpost serves, ensuring that it would never appear on lowpop servers. Seriously not even stationwide lethal threats such as Xenos Ventcritters had as high of a minimum player count. # Changelog :cl: - tweak: Syndicate Listening Posts can now appear any time in a round, and can appear on low-pop servers. * Automatic Changelog Update (#409) * Mirror: Add Prometheus stats for admin count (#323) ## Mirror of PR #26284: [Add Prometheus stats for admin count](https://github.com/space-wizards/space-station-14/pull/26284) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `a1817a12dbb385275f4273c1abf48fac0a989ddd` PR opened by <img src="https://avatars.githubusercontent.com/u/8107459?v=4" width="16"/><a href="https://github.com/PJB3005"> PJB3005</a> at 2024-03-20 10:12:29 UTC --- PR changed 2 files with 106 additions and 1 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Fixes #20828 > > Reports time series for admin count. Counts are separated by state (active, AFK, or deadminned) and admin rank. > > Requires engine master </details> Co-authored-by: SimpleStation14 <Unknown> * Walls/Windows Resprites! (#402) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Walls/Windows Resprites! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: https://github.com/new-frontiers-14/frontier-station-14/pull/418 to EE, including part of this PR: https://github.com/new-frontiers-14/frontier-station-14/pull/757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites. * Radio Resprites! (#404) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Radio Resprites! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Radio Respsrites madness changes all the Headset sprites, Radio, Talkwalkies, Beacon and signaller. This also removed the "radio" sprite... well its replace it with the "old-radio". --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Sprite Import --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/b90d8de8-4ac8-403d-bee4-348175544f59) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Radio Resprites, Talkwalkies, Beacon, Headset... - tweak: Radio and uplink radio looks the same, make sure to check what freq the radio is on! * Automatic Changelog Update (#402) * Automatic Changelog Update (#404) * Mirror: Change Syndie Monkey Price 8-6 TC (#243) ## Mirror of PR #26214: [Change Syndie Monkey Price 8-6 TC](https://github.com/space-wizards/space-station-14/pull/26214) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `6095383ce491e9cb4836662f3bc56ee26eee29f6` PR opened by <img src="https://avatars.githubusercontent.com/u/151778459?v=4" width="16"/><a href="https://github.com/FungiFellow"> FungiFellow</a> at 2024-03-17 17:55:32 UTC --- PR changed 1 files with 2 additions and 2 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > I decreased the Price of Monkey reinforcements from 8 to 6, > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Monkies are awful in combat and anyone can take them out with 1-3 shoves and aren't worth 8TC 90% of the time unless the consience piloting it is robust. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > :cl: > - tweak: Changed Monkey Reinf Price to 6TC </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Updated the TEG page (#260) ## Mirror of PR #26170: [Updated the TEG page](https://github.com/space-wizards/space-station-14/pull/26170) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `353784bfaed731b8a803a3191e51c9afaf6e5bb4` PR opened by <img src="https://avatars.githubusercontent.com/u/85469138?v=4" width="16"/><a href="https://github.com/Terraspark4941"> Terraspark4941</a> at 2024-03-16 05:21:22 UTC --- PR changed 1 files with 166 additions and 13 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Updated the TEG page to have actual information/meta about setting up the TEG > Ported from guidebook-cleanup branch on my fork > [ This information has been certified by a TEG-setup expert ] > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > It made me angry reading the old page and not getting the information that I needed > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > :cl: > - tweak: The TEG page in the guidebook has been updated with proper information! > > </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Red Neck Gaiter (#214) ## Mirror of PR #25891: [Red Neck Gaiter](https://github.com/space-wizards/space-station-14/pull/25891) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `1938768ea69ad2f69758036816142a205552eb63` PR opened by <img src="https://avatars.githubusercontent.com/u/110078045?v=4" width="16"/><a href="https://github.com/Nairodian"> Nairodian</a> at 2024-03-06 22:32:25 UTC --- PR changed 8 files with 41 additions and 0 deletions. The PR had the following labels: - No C# - Changes: Sprites --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Real simple. Adds a (shameless) recolor of the existing neck gaiter in a red variant and adds two of it to the AutoDrobe > > ## Why / Balance > I felt like a proper red face mask style was missing to go with the new cowboy stuff. > > ## Media > ![image](https://github.com/space-wizards/space-station-14/assets/110078045/bae039ea-7b0c-4d14-8351-c58ea164ad5d) > - [X] I have added screenshots/videos to this PR showcasing its changes ingame. > > **Changelog** > :cl: > - add: Added a new red neck gaiter to the AutoDrobe. > </details> --------- Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Add PVS command permissions (#207) ## Mirror of PR #26124: [Add PVS command permissions](https://github.com/space-wizards/space-station-14/pull/26124) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `361092a40b110049b85187e935f4eb531f36a99f` PR opened by <img src="https://avatars.githubusercontent.com/u/60421075?v=4" width="16"/><a href="https://github.com/ElectroJr"> ElectroJr</a> at 2024-03-15 03:05:58 UTC --- PR changed 1 files with 1 additions and 0 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Requires https://github.com/space-wizards/RobustToolbox/pull/4958 </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: fix admin verb to set unspawned ballisic ammo count (#375) ## Mirror of PR #26411: [fix admin verb to set unspawned ballisic ammo count](https://github.com/space-wizards/space-station-14/pull/26411) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `451890b85b49e17a0019d107db4a31a48cdd3518` PR opened by <img src="https://avatars.githubusercontent.com/u/107586145?v=4" width="16"/><a href="https://github.com/IProduceWidgets"> IProduceWidgets</a> at 2024-03-24 21:06:57 UTC --- PR changed 2 files with 15 additions and 3 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Fixed #26362 > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > I made the UpdateBallisticAppearance function public, I can't think of any reason that's a bad idea. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > :ADMIN: > - fix: setting ballistic ammo counts for a magazine should no longer be able to crash your game. </details> Co-authored-by: SimpleStation14 <Unknown> * Glorious Tools! (#407) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Glorious Tools! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Add//Change a bunch of tools sprites that was in the tool category to make them fit better in general, Old TG... please update.exe Anywho here they are! --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/233559ef-0367-4836-a258-d41e481cba4e) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: New Tools Sprites! * Mirror: new book - Tales of a Tired Janitor (#278) ## Mirror of PR #24441: [new book - Tales of a Tired Janitor](https://github.com/space-wizards/space-station-14/pull/24441) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `0a6921d5ef90ebaaf1e054178f2889889eea661c` PR opened by <img src="https://avatars.githubusercontent.com/u/149967078?v=4" width="16"/><a href="https://github.com/Boaz1111"> Boaz1111</a> at 2024-01-23 09:28:08 UTC --- PR changed 2 files with 22 additions and 0 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > I added a new book, as requested by someone in the discord. This book is about the life of a janitor working aboard a (presumably NT) space station "14". They describe the things they have to deal with, the disrespect from others, the lack of good equipment. > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > More variety in books, especially books indirectly talking about life on a space station, and the jobs on said station. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > no cl </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Automatic Changelog Update (#407) * Add More Suggested VSCode Extensions (#414) Co-authored-by: Danger Revolution! <[email protected]> * Mirror: Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#237) ## Mirror of PR #26159: [Obsolete `Logger` cleanup for `EntitySystem`s part 2](https://github.com/space-wizards/space-station-14/pull/26159) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `7d275a4b5e4188db424cc417c609dced3f9aca89` PR opened by <img src="https://avatars.githubusercontent.com/u/27449516?v=4" width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at 2024-03-15 20:15:41 UTC --- PR changed 14 files with 36 additions and 25 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Part 2 of 2, continuation of #25941 > Gets rid of the remaining obsolete `Logger` method calls from all `EntitySystem`s and uses the expected `Log` to get at the proper sawmill. > > In particular: > 1. Make the `ExamineSystemShared`'s `InRangeUnObstructed` non-`static` (so finally able to use instance-based `Log` rather than `Logger`) and inject dependency to all systems that were using it as `static`. > 2. Adjust 4 more `EntitySystem`s to use `Log` rather than `Logger` that were missed in the previous PR. > > Tested that the game runs and the affected systems direct logs to the correct sawmill. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Using Logger directly for logging is marked obsolete. Brings some order to logs (i.e. all `EntitySystem` logs start with a preceding `system.`). > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > I'm pretty sure `ExamineSystemShared`'s `InRangeUnObstructed` not being `static` is the intended way since it being `static` dodges the IoC entirely. It even has dirty hacks such as getting the occluder system inside to make it happen. I didn't fix any of that as it's beyond the scope of this PR, but it's another thing that needs improving. > > These are the changes to the log sawmills: > `ExamineSystemShared.cs`: BEFORE: `root` -> NEW: `system.examine` > `AtmosphereSystem.Monstermos.cs`: BEFORE: `root` -> NEW: `system.atmosphere` > `TypingIndicatorSystem.cs`: BEFORE: `root` -> NEW: `system.typing_indicator` > `PiratesRuleSystem.cs` BEFORE: `pirates` -> NEW: `system.pirates_rule` > `TabletopSystem.Session.cs` BEFORE: `root` -> NEW: `system.tabletop` > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > Some logs now fall under a different sawmill (more precise). Any software that analyzes logs and makes assumptions on which sawmill do these logs fall to will need to be adjusted. </details> --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: CargoConsoleMenu localization (#127) ## Mirror of PR #25931: [CargoConsoleMenu localization](https://github.com/space-wizards/space-station-14/pull/25931) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `6e38b992cfc607e09178efc178b86f35152f0cde` PR opened by <img src="https://avatars.githubusercontent.com/u/87994977?v=4" width="16"/><a href="https://github.com/modern-nm"> modern-nm</a> at 2024-03-08 14:46:29 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-09 06:56:40 UTC --- PR changed 20 files with 211 additions and 195 deletions. The PR had the following labels: - Changes: UI --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > This PR adds localization capability for CargoConsoleMenu (name of entity: ComputerCargoOrders) > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > Please let me tell you a story of my vision. First i decided to make these changes on one of russian community servers. But taking into account future changes of .yml files by space-wizards community (they are regularly added to our space-station build), we will have to constantly edit xml files to remove duplicate categories — imagine someone added cargoproduct with category "Fun", when we have tons of items with category "Развлечения". > > To summarize: my PR makes possible to localize categories of "cargoproduct" and makes communities do less work when upstream comes > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > New code considers strings comparisons of prototype.Category (Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs) using Loc.GetString(...). And that's all. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > Off course there are no visible changes on eng-localization > > ![Снимок_ножницы](https://github.com/space-wizards/space-station-14/assets/87994977/5cdbf5df-c4cc-42e6-861b-aa35a009e957) > > That's how these changes look like on our community build, using other .ftl file > > ![Снимок_ножницы2](https://github.com/space-wizards/space-station-14/assets/87994977/20023fc8-5cdf-4069-981b-edbfa98fa31d) > > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > > .yml > - every category of type "cargoProduct" was edited to "cargoproduct-category-name-{categoryName}" > > .ftl > - file "cargoproduct-categories.ftl" was added to english localization to localize categories of cargoProduct > > .cs > - CargoConsoleMenu.xaml.cs got tweaks which prevent issues with strings comparisons > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > </details> --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: MODERN <[email protected]> Co-authored-by: VMSolidus <[email protected]> * Updates spawners with new content (#86) ## Mirror of PR #1032: [Updates spawners with new content](https://github.com/DeltaV-Station/Delta-v/pull/1032) from <img src="https://avatars.githubusercontent.com/u/131613340?v=4" alt="DeltaV-Station" width="22"/> [DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v) <aside>PR opened by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-28 21:03:53 UTC</aside> <aside>PR merged by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-28 21:28:31 UTC</aside> <sup> `5e397c6e7b2d2513f49948fbba1eb1d658fe4a9e` </sup> --- PR changed 0 files with 0 additions and 0 deletions. The PR had the following labels: - Changes: YML --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Title. Updates box, device, hat, machinepart, and seed spawners. > Will do Items later. > > ## Why / Balance > Just catching up </details> --------- Co-authored-by: Velcroboy <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> * Update PsionicRegenerationPowerSystem.cs * Revert "Merge branch 'VMSolidus-Psionic-Power-Refactor'" This reverts commit 15fc457e8f1ffa3a05966566dff93dbe6994310a, reversing changes made to c62f777aee0c5e28df70953f77de950009e42c13. * Update PsionicRegenerationPowerSystem.cs * aaaaaaaaa * Update PsionicRegenerationPowerSystem.cs * fun pvs fixes * Mirror: Fixes store purchase events and adds support to raise a directed event (#364) ## Mirror of PR #26389: [Fixes store purchase events and adds support to raise a directed event](https://github.com/space-wizards/space-station-14/pull/26389) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `4dced51f0d8d008714a14675b48c8fa2b7fa0ace` PR opened by <img src="https://avatars.githubusercontent.com/u/54602815?v=4" width="16"/><a href="https://github.com/keronshb"> keronshb</a> at 2024-03-24 14:16:44 UTC --- PR changed 2 files with 8 additions and 3 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > When testing around some things with the magic PR I found that the purchase event wasn't being compared correctly. Also I added support to raise the purchase event directed at the buyer instead of just a broadcast event. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > The equals method will now check for purchase event type instead of comparing the references. To make this stronger we should talk about creating a base store purchase event class. > > For directing the event I added a bool to raise on user and we check if that's true. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Adds logging for refunds (#275) ## Mirror of PR #26274: [Adds logging for refunds](https://github.com/space-wizards/space-station-14/pull/26274) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `85f4b43db1c0256e6d4c48a01558e8cc0a883ada` PR opened by <img src="https://avatars.githubusercontent.com/u/54602815?v=4" width="16"/><a href="https://github.com/keronshb"> keronshb</a> at 2024-03-19 23:42:22 UTC --- PR changed 2 files with 4 additions and 0 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > Refunds now have logging > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > Good for admins to keep track of. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > A Store Refund entry was added into the logging enum and a log entry is made when a refund is successful. </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Fix artifact report guidebook info (#268) ## Mirror of PR #26252: [Fix artifact report guidebook info](https://github.com/space-wizards/space-station-14/pull/26252) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `e70928fad8c849ac0fd48da1415b6b134f9336a8` PR opened by <img src="https://avatars.githubusercontent.com/u/32827189?v=4" width="16"/><a href="https://github.com/Vermidia"> Vermidia</a> at 2024-03-19 03:17:41 UTC --- PR changed 1 files with 1 additions and 1 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Fix conflicting info > > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > The line about current value still treated extracting points from artifacts as destroying them, so I've changed it to clarify how it works better. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > Really confusing when part of the guide tells you to always extract and the other says to be careful since it'll get destroyed. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [ ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > :cl: > - tweak: Made the Artifact Reports page up to date with current Xenoarchaeology > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > --> > </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: More good looking inventory part 2.2 (instruments version) (#189) ## Mirror of PR #26090: [More good looking inventory part 2.2 (instruments version)](https://github.com/space-wizards/space-station-14/pull/26090) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `91aa6445714d6b833474fcb911c4c8555a54f799` PR opened by <img src="https://avatars.githubusercontent.com/u/124214523?v=4" width="16"/><a href="https://github.com/lzk228"> lzk228</a> at 2024-03-13 18:52:29 UTC --- PR changed 4 files with 12 additions and 4 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > - media > - fix tophat name > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > ![Screenshot_20240313_194028](https://github.com/space-wizards/space-station-14/assets/124214523/51640a13-f4b7-490d-8982-6d2e07dcc009) > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > no cl no fun > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Syringes that spawn with content start in inject mode (#129) ## Mirror of PR #25881: [Syringes that spawn with content start in inject mode](https://github.com/space-wizards/space-station-14/pull/25881) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `5cb48c922fa7236d07b463f0c38ada2d5805e54b` PR opened by <img src="https://avatars.githubusercontent.com/u/58439124?v=4" width="16"/><a href="https://github.com/Plykiya"> Plykiya</a> at 2024-03-06 13:43:59 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-09 10:19:03 UTC --- PR changed 3 files with 25 additions and 23 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Made it so that syringes that spawn with content start out in inject mode rather than draw mode. Also got rid of unnecessary DataField names if they matched. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Grab bic syringe from medkit, use it on patient, it's in draw mode by default, cry. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > I added a new yml entity for prefilled syringes that starts in inject mode. > > I attempted to do it the "smart way" by changing the ComponentInit code to check for the solution amount and toggle based on that, but for some reason the solution was returning false on the server-side but not on the client-side so there was a desync in the Inject state. Couldn't really figure out how to fix it, so I just went with the dumb simple method instead. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [ X ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > None > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > :cl: > - tweak: Pre-filled syringes start in inject mode now. </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: VMSolidus <[email protected]> * Mirror: Fix vox custom sprites (#186) ## Mirror of PR #25989: [Fix vox custom sprites](https://github.com/space-wizards/space-station-14/pull/25989) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `8a77722f91a94846f0027f56b8d8f2ec76254d81` PR opened by <img src="https://avatars.githubusercontent.com/u/35878406?v=4" width="16"/><a href="https://github.com/Errant-4"> Errant-4</a> at 2024-03-11 09:29:16 UTC --- PR changed 1 files with 2 additions and 0 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Clothing with custom sprites for vox have been displaying the default sprites due to a component accident. > > ## Media > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > :cl: Errant > - fix: Clothes with alternate sprites for vox once again show the alternate sprites, instead of the defaults. > </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Code cleanup: Purge calls to obsolete EntityCoordinates methods (#289) ## Mirror of PR #26292: [Code cleanup: Purge calls to obsolete EntityCoordinates methods](https://github.com/space-wizards/space-station-14/pull/26292) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `f4cb02fb0ca385c858569c07c51afb0d24ade949` PR opened by <img src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-03-20 16:04:43 UTC --- PR changed 34 files with 70 additions and 56 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Cleaned up some outdated code. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Clean code is happy code. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > Updated all calls to obsolete EntityCoordinates methods (ToMap, ToMapPos, FromMap, ToVector2i, InRange) to non-obsolete ones (by passing in SharedTransformSystem as an arg). > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > Code > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > </details> --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Snore is a trait now (#299) ## Mirror of PR #26322: [Snore is a trait now](https://github.com/space-wizards/space-station-14/pull/26322) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `3b3b874dd9222770da616ba07277842d6b7a09be` PR opened by <img src="https://avatars.githubusercontent.com/u/124214523?v=4" width="16"/><a href="https://github.com/lzk228"> lzk228</a> at 2024-03-21 23:18:00 UTC --- PR changed 4 files with 24 additions and 1 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Title. > Snore sound is emitting with trait. Without trait not. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Someone told me that snoring is a disease, and not every should have it so i decided to do this pr. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [ ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - tweak: Snoring is now a trait in character preference menu. > > </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Sanitize "ig" (#298) ## Mirror of PR #26328: [Sanitize "ig"](https://github.com/space-wizards/space-station-14/pull/26328) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `4f816b4b2f74db8da32cd157110df538e50eed1a` PR opened by <img src="https://avatars.githubusercontent.com/u/77215380?v=4" width="16"/><a href="https://github.com/Doctor-Cpu"> Doctor-Cpu</a> at 2024-03-22 05:20:30 UTC --- PR changed 2 files with 7 additions and 3 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > "ig" gets replaced with "i guess" > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Common slang online which I've seen being attempted to be used before. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > N/A > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > N/A > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > Don't feel like one is needed. </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Fix placement mode on chairs (#183) ## Mirror of PR #26041: [Fix placement mode on chairs](https://github.com/space-wizards/space-station-14/pull/26041) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `bcc147634af1fea7b5f53f18d136f44ed46cb053` PR opened by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-12 14:45:33 UTC --- PR changed 1 files with 8 additions and 7 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Placement mode on chairs was donked up a little bit recently. This returns the ability to free place certain(unanchored) chairs while mapping. > > ## Why / Balance > More dynamic mapping > > ## Technical details > n/a > > ## Media > - [x] I have added screenshots/videos to this PR showcasing its changes in-game, **or** this PR does not require an in-game showcase > > ## Breaking changes > n/a > > **Changelog** > n/a </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Fix mice steering (#134) ## Mirror of PR #25965: [Fix mice steering](https://github.com/space-wizards/space-station-14/pull/25965) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `819ec6361d0d2792b43357a6c45f8c95cb08d9ed` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-03-10 14:57:30 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-10 15:41:42 UTC --- PR changed 1 files with 24 additions and 1 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > Thinks there's obstacles when there isn't. Blending exposed it but it was an issue before. > > > :cl: > - fix: Fix NPC mouse movement. > </details> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: VMSolidus <[email protected]> * Mirror: Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers (#382) ## Mirror of PR #26342: [Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers](https://github.com/space-wizards/space-station-14/pull/26342) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `266cc85f57c883b3a604a66da91d94bb1e18ec5d` PR opened by <img src="https://avatars.githubusercontent.com/u/32041239?v=4" width="16"/><a href="https://github.com/nikthechampiongr"> nikthechampiongr</a> at 2024-03-22 19:17:23 UTC --- PR changed 7 files with 91 additions and 25 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > This PR creates the DeviceNetworkJammerComponent & System as a general way for entities to act as jammers for the DeviceNetwork. > > Additionally it adjusts the JammerSystem for the radio jammer to use this, and rips out the previous special code for jamming suit sensors. > > As a result of this, the radio jammer can now additionally jam the suit sensor server itself from receiving DeviceNetwork packets. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > This pr was requested by a maintainer. > > Additionally a general jamming system can have some utility in the future. E.g. an artifact effect. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > Whenever a device attempts to send a packet, the > DeviceNetworkJammerSystem listens for the BeforePacketSentEvent. > From there if any entity with the jammer component is within range of > either the sender or receiver of the packet the event will be cancelled. > Additionally jammers can only block packets in certain networks. If a > packet is not being transmitted in one of the networks it can block then > even if the jammer is in range the event will not be cancelled. > > The range is stored in the jammer c…
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: new-frontiers-14/frontier-station-14#418 to EE, including part of this PR: new-frontiers-14/frontier-station-14#757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites.
* Walls/Windows Resprites! (#402) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: new-frontiers-14/frontier-station-14#418 to EE, including part of this PR: new-frontiers-14/frontier-station-14#757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites. * Radio Resprites! (#404) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Radio Respsrites madness changes all the Headset sprites, Radio, Talkwalkies, Beacon and signaller. This also removed the "radio" sprite... well its replace it with the "old-radio". --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Sprite Import --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/b90d8de8-4ac8-403d-bee4-348175544f59) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Radio Resprites, Talkwalkies, Beacon, Headset... - tweak: Radio and uplink radio looks the same, make sure to check what freq the radio is on! * Jammer * Vents Resprites (#399) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Vents Resprites <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR provide new sprites for Vents that in my opinion are more better looking with the up to date style then old TG. Those vents were first imported in Frontier Station in this PR: new-frontiers-14/frontier-station-14#404 I am now importing it here as i will import a bunch of new/others sprites in the future. Also those vents sprites uses less space! --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Sprite Import. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/789f8a6e-66b2-4384-b519-27bdbb13be0b) _(Not Centered because i forgot the "NotRot" before testing)_ </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better looking Vents Sprites! * Glorious Canisters (#406) # Description Changed the Canisters Sprites to a better updated one, no more ugly 2D Flat Canisters! Also update the TG Sprite from Tank Canisters now shiny! --- <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/559aaa68-d430-412b-a44d-7236f4874832) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/2e7732ce-d8d5-48c8-988e-ada0d9bb7048) </p> </details> --- # Changelog :cl: - tweak: Resprited gas canisters - tweak: Resprited gas tanks --------- Co-authored-by: VMSolidus <[email protected]> * Misc Resprites! (#435) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR add a bunch of Misc Repsrites and others fixes that i have missed. This PR will avoid ALL .yml changes and will focus on only "Sprites" changes. Here is the following list of Changed Sprites: • Rust Solid/Reinforced Walls • Stunbaton • Banners • Radiation Collector • Riot Suit • Bulletproof Vest • Armor Vest • Slim Armor Vest • Fire Extinguisher • Stock Parts • Rack • Screen <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Port/Resprites. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/3ad4521e-093c-4e3a-a088-6e61e8e66a49) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Rust Walls Sprites. - tweak: Armor, Bulletproof, Riot Suit Resprites. - tweak: New Banners Sprites. - tweak: Stunbaton, Fire Extinguisher New Sprites. - tweak: Rack/WallScreen resprites. - tweak: Stock Parts new sprites! - tweak: Radiation Collector has now a new sprite! * Glorious Tools! (#407) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Glorious Tools! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Add//Change a bunch of tools sprites that was in the tool category to make them fit better in general, Old TG... please update.exe Anywho here they are! --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/233559ef-0367-4836-a258-d41e481cba4e) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: New Tools Sprites! * Guh * Update submarine * rsi validator * Revert "rsi validator" This reverts commit f29386627586a3db5843587165f1f706ccd1f17f. * guhhhhh * Update vending_machines.yml * Update vending_machines.yml * Update vending_machines.yml * Update vending_machines.yml * Update vending_machines.yml * found it * Fuck the test * Update bay12barbershop.yml * Update vending_machines.yml * more point lights * More work on shader * update cola and coffee * engivend done * Chunk of sprites adjusted. Some may be slightly misaligned :) * wallmed done * guh * FINALLY DONE * Update vending_machines.yml * The Floors! (Resprites) (#417) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Edit/Resprite most of the floors in-game because in all honest TG Floors... currently... are extremly flat and old... even TG already has upgraded their floors... This also changed some minor edits to decals to fit, This PR is recomended paired with #402 and others updated looks PRs This bring new floors sprites from baystation, paradise station. --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites - [x] @VMSolidus Edits --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/01a4351c-b72a-446f-9db5-ca50f63f140e) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/bde02ff6-38d9-49a5-8594-a53e005a4075) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/9e4b508e-9512-481b-8e7e-a2f500a6375c) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/34634648-c489-4581-8d5f-ee088744255d) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/4e0b666c-ba84-4c5b-ae63-ee2af3c44b96) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Floors Looks Updated/Resprited. --------- Co-authored-by: VMSolidus <[email protected]> * Minor fixes. --------- Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Pspritechologist <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Walls/Windows Resprites! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: new-frontiers-14/frontier-station-14#418 to EE, including part of this PR: new-frontiers-14/frontier-station-14#757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Walls/Windows Resprites! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: new-frontiers-14/frontier-station-14#418 to EE, including part of this PR: new-frontiers-14/frontier-station-14#757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites. (cherry picked from commit 16fa1cac9e79d3f4f2e393a1b4a931bc1e29611e)
* Add mapping editor (new-frontiers-14#757) * Remove mapping actions, never again * Cleanup actions system * Jarvis, remove all references to CM14 * Fix InventoryUIController crashing when an InventoryGui is not found * Rename mapping1 to mapping * Clean up context calls * Add doc comments * Add delegate for hiding decals in the mapping screen * Jarvis mission failed * a * Add test * Fix not flushing save stream in mapping manager * change * Fix verbs * fixes * localise --------- Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]>
About the PR
New entities:
Why / Balance
More structures for mappers and smugglers.
Technical details
new .yml and .rsi
Media
Fig. 1 - Structures (secret doors aren't present since they look like walls anyways, notice boards were moved to separate PR).
Changelog
🆑 erhardsteinhauer