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Releases: ow-mods/ow-mod-man

Outer Wilds Mod Manager GUI Version 0.15.0

29 Dec 16:32
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  • Mac Support! The manager now builds for both Intel and Apple Silicon-based Macs. Some caveats come with this so make sure to check out the Help file for more info
  • Local mod search now factors in all remote mod fields instead of just name (resolves #659)
  • Remote mod search now breaks ties by comparing download counts (this behaviour extends to local mod search when the remote db is loaded as well)
  • Show a warning popup when trying to start the game with an invalid mod (mod with an invalid manifest)
  • Simplified manifest file loading for better performance
  • The owmods protocol should now install with the manager instead of requiring it to open once. This may break when updating from old versions, see the HELP.md doc in this branch for info
  • Improved error messages when failing to load a mod manifest
  • The flatpak of the manager no longer requires all of webkit2gtk 4.0 to build, so better build times and download sizes on steam deck
  • Some buttons may be different colors due to an MUI update
  • The language dropdown now uses the language's localized name opposed to the English name for it
  • Images are now hidden at a certain breakpoint to get more horizontal space
  • Added an option to disable log messages from the manager (resolves #652)
  • Added French translation (thanks @xen-42!)
  • Added Brazilian Portuguese translation (thanks @loco-choco!) (resolves #829)
  • The manager now tracks active jobs and will try to not install the same dep twice

Outer Wilds Mod Manager Core Version 0.15.0

29 Dec 16:16
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  • Simplified file loading for JSON files, don't write to it to fix BOMs just strip_prefix
  • Simplified error handling all around by using anyhow::Context
  • Removed unpatcher support (resolves #822) (OWML never implemented this bc it is silly)
  • The manager now tracks active jobs and will try to not install the same dep twice (resolves #782)

Outer Wilds Mod Manager CLI Version 0.15.0

29 Dec 16:23
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  • Simplified file loading for JSON files, don't write to it to fix BOMs just strip_prefix
  • Simplified error handling all around by using anyhow::Context
  • Removed unpatcher support (resolves #822) (OWML never implemented this bc it is silly)
  • The manager now tracks active jobs and will try to not install the same dep twice (resolves #782)

Outer Wilds Mod Manager GUI Version 0.15.0 Prerelease 1

21 Dec 00:51
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This release is a prerelease for 0.15.0, which introduces several major changes to the manager. Help testing the release is greatly appreciated, use the guide below for selecting the artifact needed for your platform:

  • Windows: Outer.Wilds.Mod.Manager_0.15.0-1_x64-setup.exe
  • MacOS: Outer.Wilds.Mod.Manager_0.15.0-1_{amd64|aarch64}.dmg
  • Linux: Outer.Wilds.Mod.Manager_0.15.0-1_amd64.deb

Some good things to test on your system are:

  • Check that you can run the game modded (of course)
  • Check that you can use the "install" button on the modding website to open the manager
  • Check that the manager refreshes automatically when files change on disk
  • Check how the manager handles installing multiple mods at once

GUI Changes

  • Mac Support! The manager now builds for both Intel and Apple Silicon-based Macs. Some caveats come with this so make sure to check out the Help file for more info
  • Local mod search now factors in all remote mod fields instead of just name (resolves #659)
  • Remote mod search now breaks ties by comparing download counts (this behaviour extends to local mod search when the remote db is loaded as well)
  • Show a warning popup when trying to start the game with an invalid mod (mod with an invalid manifest)
  • Simplified manifest file loading for better performance
  • The owmods protocol should now install with the manager instead of requiring it to open once. This may break when updating from old versions, see the HELP.md doc in this branch for info
  • Improved error messages when failing to load a mod manifest
  • The flatpak of the manager no longer requires all of webkit2gtk 4.0 to build, so better build times and download sizes on steam deck
  • Some buttons may be different colors due to an MUI update
  • The language dropdown now uses the language's localized name opposed to the English name for it
  • Images are now hidden at a certain breakpoint to get more horizontal space
  • Added an option to disable log messages from the manager (resolves #652)
  • Added French translation (thanks @xen-42!)
  • Added Brazilian Portuguese translation (thanks @loco-choco!) (resolves #829)
  • The manager now tracks active jobs and will try to not install the same dep twice

Outer Wilds Mod Manager GUI Version 0.14.2

05 Jul 01:20
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GUI Changes

  • We're purple now! At least the icon is. This is for deep and symbolic reasons
  • Added pre-emptive support for an "unpatcher" as covered in ow-mods/owml#588
  • We now publish RPM builds of the manager, RHEL users rejoice
  • Linux builds of the manager can now have the tauri updater disabled, meaning it will no longer require libssl1.1. This is done for builds created on the manager repo

Outer Wilds Mod Manager Core Version 0.14.2

05 Jul 01:08
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Core Changes

Outer Wilds Mod Manager CLI Version 0.14.3

05 Jul 01:13
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CLI Changes

Outer Wilds Mod Manager GUI Version 0.14.1

03 Jul 18:16
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  • Added Japanese translation (resolves #589) (thanks @TRSasasusu!)
  • Increased throttling on the logs window, this should allow more time to GC and lessen memory errors
  • Added images to the NSIS installer
  • Fixed WiX installer banner covering text in black
  • Fixed uninstalling broken mods not working (resolves #608)
  • Version compare is no longer a string comparison

Outer Wilds Mod Manager Core Version 0.14.1

03 Jul 17:58
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  • Version compare is now using a different library

Outer Wilds Mod Manager CLI Version 0.14.2

03 Jul 18:21
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