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Outer Wilds Mod Manager GUI Version 0.15.0

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@github-actions github-actions released this 29 Dec 16:32
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  • Mac Support! The manager now builds for both Intel and Apple Silicon-based Macs. Some caveats come with this so make sure to check out the Help file for more info
  • Local mod search now factors in all remote mod fields instead of just name (resolves #659)
  • Remote mod search now breaks ties by comparing download counts (this behaviour extends to local mod search when the remote db is loaded as well)
  • Show a warning popup when trying to start the game with an invalid mod (mod with an invalid manifest)
  • Simplified manifest file loading for better performance
  • The owmods protocol should now install with the manager instead of requiring it to open once. This may break when updating from old versions, see the HELP.md doc in this branch for info
  • Improved error messages when failing to load a mod manifest
  • The flatpak of the manager no longer requires all of webkit2gtk 4.0 to build, so better build times and download sizes on steam deck
  • Some buttons may be different colors due to an MUI update
  • The language dropdown now uses the language's localized name opposed to the English name for it
  • Images are now hidden at a certain breakpoint to get more horizontal space
  • Added an option to disable log messages from the manager (resolves #652)
  • Added French translation (thanks @xen-42!)
  • Added Brazilian Portuguese translation (thanks @loco-choco!) (resolves #829)
  • The manager now tracks active jobs and will try to not install the same dep twice