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Fix multi-threaded renderer in Godot 4.3 #372

Fix multi-threaded renderer in Godot 4.3

Fix multi-threaded renderer in Godot 4.3 #372

Triggered via push September 9, 2024 00:43
Status Failure
Total duration 5m 14s
Artifacts

gdext.yml

on: push
Dump GDExtension API (double)
3s
Matrix: build
Matrix: 📦Package
📦Package (C# only)
0s
Matrix: gds_game
Matrix: test_csharp
Matrix: test_gdscript
🪄Release
0s

Annotations

14 errors
🐧Linux (precision=single)
'UtilityFunctions' has not been declared
🐧Linux (precision=single)
Process completed with exit code 2.
🍎macOS (precision=double)
use of undeclared identifier 'UtilityFunctions'
🍎macOS (precision=double)
Process completed with exit code 2.
🍎macOS (precision=single)
use of undeclared identifier 'UtilityFunctions'
🍎macOS (precision=single)
Process completed with exit code 2.
🐧Linux (precision=double)
'UtilityFunctions' has not been declared
🐧Linux (precision=double)
Process completed with exit code 2.
🪟Windows (precision=double)
'UtilityFunctions': is not a class or namespace name
🪟Windows (precision=double)
'push_warning': identifier not found
🪟Windows (precision=double)
Process completed with exit code 1.
🪟Windows (precision=single)
'UtilityFunctions': is not a class or namespace name
🪟Windows (precision=single)
'push_warning': identifier not found
🪟Windows (precision=single)
Process completed with exit code 1.