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🦕 C++ GDExtension

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version 6.3.0
🦕 C++ GDExtension #381: Commit 13118d6 pushed by pkdawson
October 17, 2024 22:25 29m 6s 6.x
6.x
October 17, 2024 22:25 29m 6s
version 6.3.0
🦕 C++ GDExtension #380: Commit 13118d6 pushed by pkdawson
October 17, 2024 22:25 26m 12s v6.3.0
October 17, 2024 22:25 26m 12s
version 6.3.0
🦕 C++ GDExtension #379: Commit 13118d6 pushed by pkdawson
October 17, 2024 21:40 10m 27s master
October 17, 2024 21:40 10m 27s
CI: downgrade to Godot 4.4-dev2, due to segfault on export
🦕 C++ GDExtension #378: Commit 838d7d9 pushed by pkdawson
October 17, 2024 01:40 11m 40s master
October 17, 2024 01:40 11m 40s
CI: update to Godot 4.4-dev3
🦕 C++ GDExtension #377: Commit ad8f7d6 pushed by pkdawson
October 17, 2024 00:40 6h 54m 33s master
October 17, 2024 00:40 6h 54m 33s
Add workaround for intermittent resource script errors
🦕 C++ GDExtension #376: Commit 92a9934 pushed by pkdawson
September 10, 2024 20:16 26m 4s master
September 10, 2024 20:16 26m 4s
Use UnsafeAccessor to call internal Rid constructor without reflection
🦕 C++ GDExtension #375: Commit ff08a76 pushed by pkdawson
September 9, 2024 05:31 10m 49s master
September 9, 2024 05:31 10m 49s
Max speed (0.0ns) and safer ConstructRid
🦕 C++ GDExtension #374: Commit 14e05b6 pushed by pkdawson
September 9, 2024 04:41 10m 27s master
September 9, 2024 04:41 10m 27s
Fix build errors
🦕 C++ GDExtension #373: Commit 14eb84c pushed by pkdawson
September 9, 2024 00:54 10m 5s master
September 9, 2024 00:54 10m 5s
Fix multi-threaded renderer in Godot 4.3
🦕 C++ GDExtension #372: Commit 1b58907 pushed by pkdawson
September 9, 2024 00:43 5m 14s master
September 9, 2024 00:43 5m 14s
Make ConstructRid 5x faster and AOT-compatible
🦕 C++ GDExtension #371: Commit 846a012 pushed by pkdawson
September 8, 2024 21:25 27m 27s master
September 8, 2024 21:25 27m 27s
CI: fix upload artifact breakage
🦕 C++ GDExtension #370: Commit 924bd29 pushed by pkdawson
September 4, 2024 03:31 22m 1s master
September 4, 2024 03:31 22m 1s
Use Godot clipboard (C#)
🦕 C++ GDExtension #369: Commit 9eb2b1f pushed by pkdawson
September 3, 2024 23:09 3m 24s master
September 3, 2024 23:09 3m 24s
Use Godot clipboard (C++)
🦕 C++ GDExtension #368: Commit b75940b pushed by pkdawson
September 1, 2024 03:37 9m 56s master
September 1, 2024 03:37 9m 56s
Add IME support
🦕 C++ GDExtension #367: Commit d0da181 pushed by pkdawson
September 1, 2024 02:20 26m 17s master
September 1, 2024 02:20 26m 17s
CI: add Godot 4.4
🦕 C++ GDExtension #366: Commit 7440ffd pushed by pkdawson
August 27, 2024 19:29 3m 4s master
August 27, 2024 19:29 3m 4s
Fix format
🦕 C++ GDExtension #365: Commit 013abeb pushed by pkdawson
August 27, 2024 19:20 8m 23s master
August 27, 2024 19:20 8m 23s
Fix C++ CanvasRenderer VtxOffset
🦕 C++ GDExtension #364: Commit a5d57c1 pushed by pkdawson
August 27, 2024 18:38 19m 54s master
August 27, 2024 18:38 19m 54s
Add AOT-compatible implementation of ConstructRid
🦕 C++ GDExtension #363: Commit b137a7a pushed by pkdawson
August 26, 2024 20:01 28m 26s master
August 26, 2024 20:01 28m 26s
Fix inconsistent viewport size during resize
🦕 C++ GDExtension #362: Commit 1f6b8fc pushed by pkdawson
August 26, 2024 03:44 50m 38s master
August 26, 2024 03:44 50m 38s
CI: update to Godot 4.3.0
🦕 C++ GDExtension #361: Commit 2efb501 pushed by pkdawson
August 15, 2024 17:10 10m 58s master
August 15, 2024 17:10 10m 58s
Fix release files
🦕 C++ GDExtension #360: Commit 5b5081b pushed by pkdawson
August 14, 2024 18:29 9m 20s 6.x
6.x
August 14, 2024 18:29 9m 20s
Fix release files
🦕 C++ GDExtension #359: Commit 5b5081b pushed by pkdawson
August 14, 2024 18:02 26m 56s v6.2.1
August 14, 2024 18:02 26m 56s
Fix release files
🦕 C++ GDExtension #358: Commit 5b5081b pushed by pkdawson
August 14, 2024 18:02 25m 6s master
August 14, 2024 18:02 25m 6s
version 6.2.1
🦕 C++ GDExtension #357: Commit 7349e64 pushed by pkdawson
August 12, 2024 20:39 26m 10s v6.2.1
August 12, 2024 20:39 26m 10s