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Use UnsafeAccessor to call internal Rid constructor without reflection #375

Use UnsafeAccessor to call internal Rid constructor without reflection

Use UnsafeAccessor to call internal Rid constructor without reflection #375

Triggered via push September 9, 2024 05:31
Status Success
Total duration 10m 49s
Artifacts 10

gdext.yml

on: push
Dump GDExtension API (double)
2s
Dump GDExtension API (double)
Matrix: build
Matrix: 📦Package
📦Package (C# only)
4s
📦Package (C# only)
Matrix: gds_game
Matrix: test_csharp
Matrix: test_gdscript
🪄Release
0s
🪄Release
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2 warnings
🐧Linux (precision=single)
'%s' directive output may be truncated writing up to 31 bytes into a region of size 28 [-Wformat-truncation=]
🐧Linux (precision=double)
'%s' directive output may be truncated writing up to 31 bytes into a region of size 28 [-Wformat-truncation=]

Artifacts

Produced during runtime
Name Size
AssetLib-imgui-godot-6.2.1_imgui-1.91.0 Expired
13.6 MB
gdext-double-Linux Expired
4.37 MB
gdext-double-Windows Expired
3.19 MB
gdext-double-macOS Expired
6.03 MB
gdext-single-Linux Expired
4.35 MB
gdext-single-Windows Expired
3.24 MB
gdext-single-macOS Expired
6.01 MB
imgui-godot-6.2.1-csharp-only Expired
1.23 MB
imgui-godot-6.2.1_imgui-1.91.0 Expired
15.3 MB
imgui-godot-6.2.1_imgui-1.91.0_double-precision Expired
15.3 MB