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Add "Fail when missing on a slider end" option in Sudden Death mod #31232

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Add "Fail when missing on a slider end" option in Sudden Death mod #31232

No more one line return for FailCondition
fd1cc34
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GitHub Actions / Results failed Dec 23, 2024 in 0s

43078 passed, 10 failed and 304 skipped

Tests failed

Report Passed Failed Skipped Time
TestResults-Linux-MultiThreaded.trx 10772✅ 76⚪ 2380s
TestResults-Linux-SingleThread.trx 10772✅ 76⚪ 2023s
TestResults-Windows-MultiThreaded.trx 10772✅ 76⚪ 2861s
TestResults-Windows-SingleThread.trx 10762✅ 10❌ 76⚪ 3164s

✅ TestResults-Linux-MultiThreaded.trx

10848 tests were completed in 2380s with 10772 passed, 0 failed and 76 skipped.

✅ TestResults-Linux-SingleThread.trx

10848 tests were completed in 2023s with 10772 passed, 0 failed and 76 skipped.

✅ TestResults-Windows-MultiThreaded.trx

10848 tests were completed in 2861s with 10772 passed, 0 failed and 76 skipped.

❌ TestResults-Windows-SingleThread.trx

10848 tests were completed in 3164s with 10762 passed, 10 failed and 76 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation 30✅ 10❌ 10s

❌ osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation

✅ TestAddAudioTrack
✅ TestAddAudioTrack
✅ TestBackgroundFileChangesPreserveOnEncode
✅ TestBackgroundFileChangesPreserveOnEncode
✅ TestConstructor
✅ TestConstructor
✅ TestCopyDifficulty
✅ TestCopyDifficulty
✅ TestCopyDifficultyDoesNotChangeCollections
✅ TestCopyDifficultyDoesNotChangeCollections
✅ TestCreateMultipleNewDifficultiesSucceeds
✅ TestCreateMultipleNewDifficultiesSucceeds
✅ TestCreateNewBeatmap
✅ TestCreateNewBeatmap
✅ TestCreateNewDifficulty(False)
✅ TestCreateNewDifficulty(False)
✅ TestCreateNewDifficulty(True)
✅ TestCreateNewDifficulty(True)
✅ TestCreateNewDifficultyForInconvertibleRuleset
✅ TestCreateNewDifficultyForInconvertibleRuleset
✅ TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset
❌ TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
❌ TestCreateNewDifficultyWithScrollSpeed_SameRuleset
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestCreateNewDifficultyWithScrollSpeed_SameRuleset
✅ TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties
❌ TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
❌ TestExitWithoutSave
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestExitWithoutSave
✅ TestMultipleAudioFiles
❌ TestMultipleAudioFiles
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestMultipleBackgroundFiles
❌ TestMultipleBackgroundFiles
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(False)
❌ TestSavingBeatmapFailsWithSameNamedDifficulties(False)
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(True)
❌ TestSavingBeatmapFailsWithSameNamedDifficulties(True)
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
❌ TestSingleAudioFile
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestSingleAudioFile
✅ TestSingleBackgroundFile
❌ TestSingleBackgroundFile
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.

Annotations

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation ► TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset

Failed test found in:
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
Error:
  System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
    ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
Raw output
System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidOperationException
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.OfTypeIterator[TResult](IEnumerable source)+MoveNext()
   at osu.Game.Screens.Edit.Components.Timelines.Summary.Parts.ControlPointPart.<LoadBeatmap>b__1_0(Object _, NotifyCollectionChangedEventArgs args) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs:line 37
   at osu.Game.Screens.Edit.Components.Timelines.Summary.Parts.ControlPointPart.LoadBeatmap(EditorBeatmap beatmap) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs:line 26
   at osu.Game.Screens.Edit.Components.Timelines.Summary.Parts.TimelinePart`1.load(IBindable`1 beatmap, EditorClock clock) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\Parts\TimelinePart.cs:line 51
   at InvokeStub_TimelinePart`1.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Framework.Graphics.Containers.Container`1.AddInternal(Drawable drawable)
   at osu.Framework.Graphics.Containers.Container`1.AddRange(IEnumerable`1 range)
   at osu.Game.Screens.Edit.Components.Timelines.Summary.SummaryTimeline.load(OverlayColourProvider colourProvider) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\SummaryTimeline.cs:line 24
   at InvokeStub_SummaryTimeline.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.load(ShaderManager shaders, Nullable`1 cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c.<RegisterForDependencyActivation>b__209_0(Object t, IReadOnlyDependencyContainer d)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Framework.Graphics.Containers.GridContainer.layoutContent()
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddRangeInternal(IEnumerable`1 range)
   at osu.Game.Screens.Edit.BottomBar.load(Editor editor) in D:\a\osu\osu\osu.Game\Screens\Edit\BottomBar.cs:line 44
   at InvokeStub_BottomBar.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.load(ShaderManager shaders, Nullable`1 cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c.<RegisterForDependencyActivation>b__209_0(Object t, IReadOnlyDependencyContainer d)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.load(ShaderManager shaders, Nullable`1 cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c.<RegisterForDependencyActivation>b__209_0(Object t, IReadOnlyDependencyContainer d)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Game.Screens.Edit.Editor.load(OsuConfigManager config) in D:\a\osu\osu\osu.Game\Screens\Edit\Editor.cs:line 331
   at InvokeStub_Editor.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
   at osu.Framework.Platform.GameHost.<>c__DisplayClass142_0.<abortExecutionFromException>b__0()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)