v1.1.2
Highlights
- Beginnings of new Roll20 characters sheets thanks to /u/Danrconway and /u/Smeeg699
- New Character sheet created by Chris "OodSigma13" Dickson 2019-07-20
- Updated fillable character sheet by /u/rpk0714 2019-07-20
- Quality of Life Improvements on the Official Google Sheet by /u/IdonMezzedUp/ 2019-07-20
- New Class and Spell Icons by Chris "OodSigma13" Dickson 2019-07-20
- Improved Spell Cards
- Mission Page added
- Premade Characters added in the assets section
Rules
- Fixed the "Carrying, Holstering, Drawing" section in weapons. Previously had mention to 2 weapon slots, when they had been increased to 4 in v1.1.0
- Creatures that are Targeting cannot take actions or reactions.
Classes
- Clarified Barrier damage reduction happens before any damage is applied to Tech Armor or Shields. 2019-07-04
- Clarified barrier ticks are lost when barrier ends. 2019-07-04
- Adept and Sentinel Spellcasting incorrectly allowed learn advanced options every level. This should have been instead
of learning a new spell, select an advancement. 2019-07-20
Engineer
- Drone: Removed +prof bonus from all skill checks and clarified the bonus replace's the drone's on attack rolls. Was confusing when compared to drone's bond. 07-20-2019
- Engineer's Efficiency: Clarified text of , see this post for clarification.
Vanguard
- Metabiotics (twinned spell): Removed text that referenced using 1 barrier tick for cantrips, as this ability can no longer be used on cantrips. 2019-07-20
Races
Asari
- Innate Biotics: Clarified that this ability cannot be used to learn combat cantrips. 2019-07-20
Geth
- Integrated Protection: Clarified that the "shield" which would provide additional AC is a piece of equipment, see this post 2019-07-20
Turian
- Brothers-in-arms: Renamed to Esprit De Corps to better support gender neutrality. 2019-07-20
Feats
- Grenadier: The Mark of the grenade you gain increases with your level. 2019-07-20
- Hair Trigger: Clarified that you add your proficiency bonus to the damage roll on the free action attack. 2019-07-20
Backgrounds
Fixed the following backgrounds that had incorrect (old) starship systems listed: Faction Agent, Pilot, Scholar,
Scrapper, Sysop, Urchin
Weapons
- The Special property has been added to Omni-* weapons to compensate for the introduction of melee mods.
- Updated the Heavy Weapon descriptions with clearer targeting mechanics.
- Reaper Blackstar can cause indoctrination.
- Ruzad: reduced damage from 3d6 to 2d6 as it was far too high for an uncommon weapon. Reduced heat to 3 to match the game. 2019-07-20
Weapon Mods
- Plasma Charge System incorrectly had "fire" damage type, change to radiant
- New: Long Barrel by Chris Alley
- New: Shotgun Choke by A. Charlton
New Melee Mods!
Melee weapon mods have been introduced. Thanks to Chris Alley for these ideas.
- Gyroscope
- Extended Grip
- Counterweight
- Energy Channel
- Honed Strike
- Poison Alloys
- Probability Modulator
Armor Mods
- New: Tactical Holsters inspired by Chris Alley
Armor Sets
- Survivor Armor: Correctly marked as Uncommon (was rare) 2019-07-20
Spells
- New: B.E.C. Field by Chris Alley
- correctly marked as 1st level 2019-07-20
- Pull: Reduced length to 1 round. See this discussion 2019-07-04
Bestiary
- Eclipse Trooper, health reduced from 14d8 to 4d8 (see this discussion)
Other
- Travel/Pace tables have correct headers 2019-06-29
- Removed expansion panels for subclasses. There was an issue with the panels on mobile displays, preventing the descriptions from showing up. 2019-06-29
- Remove all submission buttons. Moved this workflow to reddit 2019-07-4
- The "Spell Types" section of the rules was incorrectly titled "What is a Spell?" 2019-07-20