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v1.1.2

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@queryluke queryluke released this 08 Oct 20:38
· 109 commits to master since this release
271ce9c

Highlights

Rules

  • Fixed the "Carrying, Holstering, Drawing" section in weapons. Previously had mention to 2 weapon slots, when they had been increased to 4 in v1.1.0
  • Creatures that are Targeting cannot take actions or reactions.

Classes

  • Clarified Barrier damage reduction happens before any damage is applied to Tech Armor or Shields. 2019-07-04
  • Clarified barrier ticks are lost when barrier ends. 2019-07-04
  • Adept and Sentinel Spellcasting incorrectly allowed learn advanced options every level. This should have been instead
    of learning a new spell, select an advancement.
    2019-07-20

Engineer

  • Drone: Removed +prof bonus from all skill checks and clarified the bonus replace's the drone's on attack rolls. Was confusing when compared to drone's bond. 07-20-2019
  • Engineer's Efficiency: Clarified text of , see this post for clarification.

Vanguard

  • Metabiotics (twinned spell): Removed text that referenced using 1 barrier tick for cantrips, as this ability can no longer be used on cantrips. 2019-07-20

Races

Asari

  • Innate Biotics: Clarified that this ability cannot be used to learn combat cantrips. 2019-07-20

Geth

  • Integrated Protection: Clarified that the "shield" which would provide additional AC is a piece of equipment, see this post 2019-07-20

Turian

  • Brothers-in-arms: Renamed to Esprit De Corps to better support gender neutrality. 2019-07-20

Feats

  • Grenadier: The Mark of the grenade you gain increases with your level. 2019-07-20
  • Hair Trigger: Clarified that you add your proficiency bonus to the damage roll on the free action attack. 2019-07-20

Backgrounds

Fixed the following backgrounds that had incorrect (old) starship systems listed: Faction Agent, Pilot, Scholar,
Scrapper, Sysop, Urchin

Weapons

  • The Special property has been added to Omni-* weapons to compensate for the introduction of melee mods.
  • Updated the Heavy Weapon descriptions with clearer targeting mechanics.
  • Reaper Blackstar can cause indoctrination.
  • Ruzad: reduced damage from 3d6 to 2d6 as it was far too high for an uncommon weapon. Reduced heat to 3 to match the game. 2019-07-20

Weapon Mods

  • Plasma Charge System incorrectly had "fire" damage type, change to radiant
  • New: Long Barrel by Chris Alley
  • New: Shotgun Choke by A. Charlton

New Melee Mods!
Melee weapon mods have been introduced. Thanks to Chris Alley for these ideas.

  • Gyroscope
  • Extended Grip
  • Counterweight
  • Energy Channel
  • Honed Strike
  • Poison Alloys
  • Probability Modulator

Armor Mods

  • New: Tactical Holsters inspired by Chris Alley

Armor Sets

  • Survivor Armor: Correctly marked as Uncommon (was rare) 2019-07-20

Spells

  • New: B.E.C. Field by Chris Alley
    • correctly marked as 1st level 2019-07-20
  • Pull: Reduced length to 1 round. See this discussion 2019-07-04

Bestiary

Other

  • Travel/Pace tables have correct headers 2019-06-29
  • Removed expansion panels for subclasses. There was an issue with the panels on mobile displays, preventing the descriptions from showing up. 2019-06-29
  • Remove all submission buttons. Moved this workflow to reddit 2019-07-4
  • The "Spell Types" section of the rules was incorrectly titled "What is a Spell?" 2019-07-20