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Do something with vertex-pixel shader linkage on DX11
enhancement
graphics
question
#22
opened Jun 28, 2014 by
quyse
Remove number-based "semantics" for binding shader constants and resources
graphics
refactor
#16
opened Oct 22, 2013 by
quyse
Link vertex and pixel shader into programs (OpenGL-style)
graphics
refactor
#15
opened Oct 22, 2013 by
quyse
Separate uniform buffer content from UniformGroup
graphics
refactor
#13
opened Oct 13, 2013 by
quyse
Replace GLEW with self-made importing mechanics
crazy
graphics
refactor
#6
opened Aug 24, 2013 by
quyse
ProTip!
Updated in the last three days: updated:>2024-11-11.