Inanity is a cross-platform C++ game engine. It aims to provide full, abstract-from-all low-level solution for developing graphics applications and games.
The whole engine is work-in-progress, it is far from finished state. There are almost no tools for "end users". The engine is considered as an experimental piece of software for those who doesn't afraid to read the engine's code before using.
All the code is mine (Copyright (c) Alexander Bich aka Quyse Lert) except third-party code in deps
directory. All my code was written from scratch.
- My code is licensed under MIT. See
LICENSE
file. - All third-party code allows permissive licensing in some way. See
NOTICE.md
file for the full list of libraries and licenses.