International AUV Challenge
Welcome to the Swimming Pool Arena Simulation, a Unity-based project designed to simulate an autonomous bot navigating through a swimming pool environment. This simulation showcases the integration of robotics concepts with interactive 3D environments.
- Detailed Arena Design: The swimming pool arena is modeled in Unity, with attention to geometric accuracy and dynamic lighting to enhance realism.
- Simulated Gates: The arena includes two gates for navigation challenges, creating a realistic testing environment for autonomous bots.
- Bot Interaction: This arena serves as a testing ground for bots, simulating underwater movement and obstacle navigation.
ss2
Figure: Overview of the Swimming Pool Arena, showcasing the lanes and gates.
arenaa.mp4
The main objectives of this project are:
- To create a detailed simulation arena for testing autonomous bots.
- To replicate real-world underwater navigation scenarios.
- To provide a modular platform that can be adapted for various robotic challenges.
- Unity: For creating and animating the 3D environment.
- Blender: Used for modeling and texturing assets.
- C#: For scripting interactive components within Unity.
- Customizable Gates: The gates can be adjusted to simulate various challenges.
- Physics-Based Simulation: Realistic underwater physics for bot movement.
- Dynamic Lighting: Enhances the underwater aesthetic.