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iDynTree 0.10.0 Release Notes
Important Changes
Since 0.10 release, iDynTree uses C++14 in its headers, and requires GCC >= 5 and Visual Studio >= 2015
to compile.
Similar to the YARP policy, any new version of iDynTree will have a consecutive minor version number.
Development version (the one contained in the devel branch before release will be denoted with a
patch version number greater than 100. The next minor release of iDynTree will be 0.11 .
core
Added the iDynTree::Span class (#434), modeled after
the C++20's std::span ( http://en.cppreference.com/w/cpp/container/span ). This class can be used to write
methods and functions that access a contiguous sequence of objects in memory with a known length.
This is extremly useful to make sure that iDynTree classes are easy to use regardless of which
vector type the downstream code is using, for example if it is one of std::vector<double>, Eigen::VectorXd or yarp::sig::Vector .
inverse-kinematics
Frame Constraints can now be enabled and disabled dynamically ( #389 ).
estimation
Addition of iDynTree::SchmittTrigger, iDynTree::ContactStateMachine and iDynTree::BipedFootContactClassifier classes for performing contact state detection using Schmitt trigger based thresholding and biped foot contact classification based on an alternate contact switching pattern reasoning over contact makes used for getting primary foot in contact
(#410 , #411 ).
Addition of iDynTree::GravityCompensationHelpers class for computing gravity compensation torques using accelerometer measurements (#438)
optimalcontrol
Initial improvement of the optimal control library ( #442 ). See the inline documentation of the classes for more details, or open an issue
( https://github.com/robotology/idyntree/issues/new ) requesting documentation on some specific aspects of the optimal control library.