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@rudderbucky rudderbucky released this 14 Aug 20:08
· 1661 commits to master since this release

v0.0.0-beta changelog:

ADDITIONS:

  • Added the Set Flag Interactibility node (used for warping)
  • World Creator music
  • A new siege music track
  • There is now a check for if you have installed a world correctly when launching from the main menu
  • Parts now show up on the minimap
  • Warping now has a small effect
  • Pgup/pgdown should allow you to cycle through sectors
  • Ship Builder editor now remembers your last core selection
  • Status menu map now extends as much as it needs to to display the world
  • You can use filename references in siege waves
  • World-wise custom faction support in the WC
  • You can hover over your credits to see the exact amount in a tooltip
  • You can now choose parts to be shiny in editor mode
  • Added "use entity color" for various nodes, which determines dialogue color contextually
  • Added a bunch of cheat codes
  • Added a sector symmetry button in the WC to mirror sector contents
  • Added range circles when you hover over an ability with range
  • Added Flak - fires up to 5 bullets at various enemies
  • Weapon tooltips hint at bonus damage targets
  • Entity finder in the world creator
  • Added a map marker node
  • Added a lock party node
  • Added a Clear dialogue node
  • Finish task node now has custom response options
  • The Drone workshop is now partially functional
  • Minor health HUD tweaks
  • A new red border when hit below 0 shell, can be customized in settings
  • Added a Ship Builder symmetry mode - mirrors parts and highlights them red if they are not symmetrized with an opposing part axially
  • Added scrolling to the dev console
  • Added sounds to passive dialogue
  • Pin down and disrupt now have animations
  • A new EP2 save card
  • New shooters and various sprites
  • MediumCenter7 for the Infected Leader
  • Added the Skirmish menu and dimensions to the world
  • Added the Warp Player node
  • Added the Rocket Tank
  • Added more story
  • Added weapon stations - customizable non outpost/bunker/carrier stations
  • Added a changelog

REVISIONS:

  • Mission finish node now clears objective arrows for that mission
  • Following party members now teleport to the player when too far and not in a BattleZone
  • Core upgrading should now increase max tractor range
  • Area restore no longer heals core
  • Invert tractor now works on every entity in the game
  • Your shell will always have tier 1 bounds in the Ship Builder now. This means blueprints made before upgrading won't become invalid all of a sudden
  • The Ship Builder should be more performant with extremely large builds
  • Cap unit count to 99
  • Improved bullet prediction
  • Power rock orb spawn time nerfed from 5 seconds to 8 seconds
  • Power rock orb life time increased to 20 seconds
  • Missile tanks now target air entities only
  • In the editor mode ship builder, part tier now defaults to 0
  • A bunch of ability value changes, among which
    ** Shell Max - 1000 shell per tier
    ** Energy Max - 400 energy per tier
  • Default energy regen has been halved
  • Power is capped to 5000
  • Shell/core bars under targets should now be larger
  • Parts are returned to their bright faction color when dropped
  • Ion and bomb have different sounds
  • Bomb now has a fuse time of 3 seconds before detonation
  • Improved mouse movement: right click moves, left click minimap to move to that point in the minimap
  • Party members should now keep their items on sector change
  • Party members should now show up on the HUD with their current action
  • Shard rocks are now scattered throughout the map instead of mined in the same place
  • Spawn entity now has the option to spawn multiple entities at various flags
  • Drone and tank healths are balanced
  • Exiting BattleZones now has a timer like in the original games
  • Timer nodes can now count down to milliseconds
  • You can now scroll in a circular manner through WC items

BUGFIXES:

  • Counter drones spawn with weapons again
  • Rotation has been balanced
  • Squares and the background should no longer clip abruptly when zoomed out
  • Enemy commanders should now drop parts if they are the last entities destroyed to win a BattleZone
  • Command should work with stations now
  • The ship builder should have fewer annoying warnings pop up
  • Fix a bunch of core/shell misalignments when loading blueprints in editor mode
  • Various bugfixes to start dialogue node and start task node
  • Moar data does not lag out anymoar
  • Ion should no longer damage ground entities
  • Copy paste bugs in the mission editor are fixed
  • Various abilities have been fixed
  • Tanks and drones have had various fixes
  • Smoother tank paths
  • Fixed some BZ stats
  • (hotfix) various entities should now be speaking correctly again
  • (hotfix) BattleZones should be winnable again
  • (hotfix) Aristu dying should now fail the Training Circuit task
  • (hotfix) Fix a capitol raid mission issue which happens when you try and reenter the capitol center
  • (hotfix) Fix a supply and demand force dialogue issue

There's much more, I didn't do a good job tracking everything.
Thank you for playing ShellCore Command Remastered!