Beta release 1
rudderbucky
released this
14 Aug 20:08
·
1661 commits
to master
since this release
v0.0.0-beta changelog:
ADDITIONS:
- Added the Set Flag Interactibility node (used for warping)
- World Creator music
- A new siege music track
- There is now a check for if you have installed a world correctly when launching from the main menu
- Parts now show up on the minimap
- Warping now has a small effect
- Pgup/pgdown should allow you to cycle through sectors
- Ship Builder editor now remembers your last core selection
- Status menu map now extends as much as it needs to to display the world
- You can use filename references in siege waves
- World-wise custom faction support in the WC
- You can hover over your credits to see the exact amount in a tooltip
- You can now choose parts to be shiny in editor mode
- Added "use entity color" for various nodes, which determines dialogue color contextually
- Added a bunch of cheat codes
- Added a sector symmetry button in the WC to mirror sector contents
- Added range circles when you hover over an ability with range
- Added Flak - fires up to 5 bullets at various enemies
- Weapon tooltips hint at bonus damage targets
- Entity finder in the world creator
- Added a map marker node
- Added a lock party node
- Added a Clear dialogue node
- Finish task node now has custom response options
- The Drone workshop is now partially functional
- Minor health HUD tweaks
- A new red border when hit below 0 shell, can be customized in settings
- Added a Ship Builder symmetry mode - mirrors parts and highlights them red if they are not symmetrized with an opposing part axially
- Added scrolling to the dev console
- Added sounds to passive dialogue
- Pin down and disrupt now have animations
- A new EP2 save card
- New shooters and various sprites
- MediumCenter7 for the Infected Leader
- Added the Skirmish menu and dimensions to the world
- Added the Warp Player node
- Added the Rocket Tank
- Added more story
- Added weapon stations - customizable non outpost/bunker/carrier stations
- Added a changelog
REVISIONS:
- Mission finish node now clears objective arrows for that mission
- Following party members now teleport to the player when too far and not in a BattleZone
- Core upgrading should now increase max tractor range
- Area restore no longer heals core
- Invert tractor now works on every entity in the game
- Your shell will always have tier 1 bounds in the Ship Builder now. This means blueprints made before upgrading won't become invalid all of a sudden
- The Ship Builder should be more performant with extremely large builds
- Cap unit count to 99
- Improved bullet prediction
- Power rock orb spawn time nerfed from 5 seconds to 8 seconds
- Power rock orb life time increased to 20 seconds
- Missile tanks now target air entities only
- In the editor mode ship builder, part tier now defaults to 0
- A bunch of ability value changes, among which
** Shell Max - 1000 shell per tier
** Energy Max - 400 energy per tier - Default energy regen has been halved
- Power is capped to 5000
- Shell/core bars under targets should now be larger
- Parts are returned to their bright faction color when dropped
- Ion and bomb have different sounds
- Bomb now has a fuse time of 3 seconds before detonation
- Improved mouse movement: right click moves, left click minimap to move to that point in the minimap
- Party members should now keep their items on sector change
- Party members should now show up on the HUD with their current action
- Shard rocks are now scattered throughout the map instead of mined in the same place
- Spawn entity now has the option to spawn multiple entities at various flags
- Drone and tank healths are balanced
- Exiting BattleZones now has a timer like in the original games
- Timer nodes can now count down to milliseconds
- You can now scroll in a circular manner through WC items
BUGFIXES:
- Counter drones spawn with weapons again
- Rotation has been balanced
- Squares and the background should no longer clip abruptly when zoomed out
- Enemy commanders should now drop parts if they are the last entities destroyed to win a BattleZone
- Command should work with stations now
- The ship builder should have fewer annoying warnings pop up
- Fix a bunch of core/shell misalignments when loading blueprints in editor mode
- Various bugfixes to start dialogue node and start task node
- Moar data does not lag out anymoar
- Ion should no longer damage ground entities
- Copy paste bugs in the mission editor are fixed
- Various abilities have been fixed
- Tanks and drones have had various fixes
- Smoother tank paths
- Fixed some BZ stats
- (hotfix) various entities should now be speaking correctly again
- (hotfix) BattleZones should be winnable again
- (hotfix) Aristu dying should now fail the Training Circuit task
- (hotfix) Fix a capitol raid mission issue which happens when you try and reenter the capitol center
- (hotfix) Fix a supply and demand force dialogue issue
There's much more, I didn't do a good job tracking everything.
Thank you for playing ShellCore Command Remastered!