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Releases: rudderbucky/shellcore

Beta release 6

19 Jun 04:28
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2.0.1-beta and following releases will only be downloadable on itch.io. See https://rudderbucky.itch.io/shellcore for downloads and https://rudderbucky.itch.io/shellcore/devlog/547959/201-beta-released for the changelog.

Thank you for playing ShellCore Command Remastered!

Beta release 5

30 Apr 23:14
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v2.0.0-beta changelog

ADDITIONS:

  • Added multiplayer Skirmish.
    • You can either play peer-to-peer, or on rudderbucky server - a set of hosted servers by yours truly.
    • You can select your own blueprints to use against other players. For balancing purposes rudderbucky server mandates certain rules described in the Ship Builder.
    • Standard BattleZone rules apply.
    • Flying out of sector for 3 seconds will result in destruction.
    • Upon the round ending, you will have the option to vote on the next sector in the world to play in.
    • To make a multiplayer map all you need to do is place BattleZones in different dimensions. The first one played on is in dimension 0.
    • Also make sure your BattleZones have carriers for the first two factions.
    • The scoreboard reflects how players have dealt with objectives since when they joined. It's meant to display some kind of progression but take it with a grain of salt.
    • In multiplayer only, your core tier will affect how quickly you respawn. Tier 2 respawns 2 seconds slower.
  • There is now a singular folder to store ship presets between instances of the game.
    • Yard Presets have been replaced by accessing this folder. Migrating your save will move your presets over so you can still use them.
    • These presets will indicate whether you have the specified parts in singleplayer, and whether they are rdb server valid if you are trying to join hosted servers.
  • Added native macOS support
  • Added a new ability - Speeder Missile
  • Added sprites for the towers
  • Absorb and Damage Boost now have cosmetics
  • Added an "is shiny" checkbox to the add reward node
  • Added new World Creator music
  • You can now command selected drones to locations via left-clicking the minimap.
  • You can now clear all your targets by shift-left-clicking.
  • You can now select all your owned units by pressing ctrl+tab.
  • Parts can now be mass-selected by drag-clicking.
  • Added the option to change UI scaling in the settings menu.

REVISIONS:

  • EP3 has received major balancing updates and bugfixes.
    • Overhauled EP3 map.
    • Redesigned multiple ships.
    • Redesigned BattleZones Lambda, and Mu and Nu.
    • Redesigned and balanced SiegeZone Kappa.
    • Fixed Abandonment, Derelict Vanquish, and Forsaken Declaration story and fixed node issues.
    • Fixed the Stronghold node issues.
    • Fixed Gunning Triumph node issues.
    • Fixed some of the Citadel skirmish missions.
    • Updated Awakening the Holy Citadel mission.
    • Updated EP3 sectors to now spawn custom drones.
    • Updated the Haven 6 trader to sell more parts.
    • Added new mission: Reclamation.
    • Added Haven 9.
    • Added checkpoints after winning BattleZones.
    • Fixed a part farming exploit during the capitol invasion in Truthful Revelation.
    • Fixed an issue with the mission control in Sector 2040-180.
    • Fixed an issue where the speaker for the Compass Theory was hard to talk to.
    • Fixed multiple writing issues.
    • Removed the set part drop rates in Supply and Demand.
    • Removed most of the unused nodes found in various mission canvases.
    • Updated multiple canvases that use spawn entity nodes (condensed).
    • Custom turrets will have more health.
    • All BattleZones (not including skirmishes) will now use custom turrets and tanks.
    • Updated MusicZone Alpha to include the new world creator music.
  • Ion now starts shooting directly at the target.
  • Background spawns should no longer occur when speaking to an entity
  • Damage Resistance tower has been replaced with Energy Tower
  • Towers have been given energy costs
  • Carrier drone pathing has been randomized
  • Added better default dialogue to the drone workshop
  • Control now only affects owned units instead of all allies
  • Laser no longer pierces core
  • Laser now deals bonus damage to tanks
  • Missile projectile and Beam hit effects have been slightly tweaked
  • Bomb now has a much shorter fuse and expiration time, as well as lower damage and explosion range
  • Drones no longer have None parts
  • Damage Boost and Control now boost damage by 10%/5% respectively per tier instead of a flat damage boost.
  • Area Restore now heals 1000 shell per tier but no longer heals the caster.
  • Air Carriers now have more shell
  • Carriers now have an intrinsic damage resistance mechanic.
    • They possess a damage counter of 800. This recharges every second.
    • Damage taken will deplete the counter.
    • If the counter is zero, excess damage will be quartered.
    • This effectively means that additional DPS over 800 will be quartered on carriers.
  • Pin down will now focus on your target if you have one selected.
  • Flak has been reworked
    • Flak now only shoots one bullet at a minimum.
    • All enemy drones in the vicinity will also have bullets fired towards them leading to a potentially unlimited bullet count.
    • Drones hit by flak bullets will stop moving and shooting for 3 seconds.
  • The Part Index should not be as laggy on subsequent accesses.
  • Counter Drones now take 5 times less damage and deal 5 times more damage against other drones.
  • Counter Drones also will have every weapon equipped deal bonus damage to drones.

BUGFIXES:

  • Fixed an issue where switching sectors during missions could cause tasks to repeat
  • Fixed drone workshop drones being spawned by enemies
  • Fixed save time played being excessively incremented
  • Fixed various ability descriptions
  • Fixed various overworld particle layering issues
  • Fixed a dialogue misordering issue in the WC character handler
  • Fixed some WC icon layering
  • Certain blueprints without defined cores should no longer glitch out the ship builder
  • Ability autocast statuses are now remembered when respawning
  • Bombs should now unload when switching sectors
  • Fixed a glitched interaction between disrupt and active regen abilities
  • In singleplayer, ability tiers will now be reflected on the ability bar while using the ship builder.
  • Loading and saving worlds with different faction counts in the World Creator should now be more functional
  • The force tractor node should no longer break if any of the two entities it uses dies
  • Rotation and part placement should no longer stick to your cursor in the ship builder
  • Snapback should function better on the ship builder with symmetry mode
  • Shards found via exploration should no longer be lost upon death.
  • The Status Menu map should no longer occasionally stick to your cursor.
  • WC defaults should now work properly right after they are saved.

Thank you for playing ShellCore Command Remastered!

Beta release 4

24 Dec 22:04
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v1.0.0-beta changelog:

ADDITIONS:

  • Added Drone Workshop functionality. Some features are missing but it is available in the main world.
  • Added Towers. They are spawned from Tower bases and provide various effects to allied entities in a large radius. They still need balancing.
  • Added custom inventory functionality for outposts and bunkers
  • Added the ability to zoom in and out in the Ship Builder
  • Added new particle effects and background tiles for EP3
  • Added a new fade effect to the background
  • Yards now take parts from worker drones
  • Added a new ability - Chain Beam. Not in the main world yet.
  • Party member portraits can now be seen on their character bars in the party section of the status menu
  • Added a small animation when targeting entitites
  • Added new music
  • Added the SetAudioNode to the World Creator
  • Added EP3 save card
  • Added EP3 story courtesy of FoeFear (Note: The world is not in a stable state).

REVISIONS:

  • Several sprites have been polished
  • Laser damage nerf from 60 per tier to 45 per tier
  • Part stats can be viewed by hovering over yard/trader buttons now
  • Shard rocks can now be seen on the minimap
  • The status menu map should now be slightly less laggy and should start off closer to where you currently are
  • Ion shooters will now rotate around even when disabled/on cooldown.
  • The AI now moves a bit erratically
  • Missile's projectile animation has been slightly tweaked
  • Sector creator data has now been removed
  • The siege bullet projectile sprite has been removed
  • Updated manual

BUGFIXES:

  • Shard rocks will only get damaged by the player's faction
  • Fixed some issues with the Ship Builder's symmetry mode
  • Laser will no longer fire when invisible, absorbing, or when the ability is disabled
  • Fixed ability name text getting cut off on the ability bar
  • Using mouse controls will no longer jitter your ship
  • Several main story/mission canvas/world creator bugfixes
  • Bugfixes to party member/player reassembly on proximity to a yard
  • Party members will now have a short cooldown on interaction when warping in
  • Rotated parts in the Ship Builder now have more accurate hitboxes
  • (Hotfix) Save migration from Beta 0.1.1 should now be working correctly. In any case please send me copies of your old saves for testing and backup purposes.
  • (Hotfix) Save migration should be working correctly, this time for real hopefully.
  • (Hotfix) Fixed some issues in EP3

Follow me on Twitter - https://twitter.com/rudderbucky

Thank you for playing ShellCore Command Remastered!

Beta release 3

23 May 00:02
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v0.1.1-beta changelog:

ADDITIONS:

  • Added yard warp
  • Added clear party options for skirmish entries
  • Added the first set of trigger system nodes
  • Added unload (includes an audio clip)
  • Added poor god mode
  • Added the disrupt audio clip
  • Added siege bullet sprite
  • Force tractor nodes can work on stations

REVISIONS:

  • Reworked laser so that it would no longer be affected by gcd
  • Reworked the symmetry mode for the ship builder
  • Reordered the world creator menu items
  • Revised the line rendering for the sector creator
  • Revised a bunch of sprites
  • Missile can no longer attack air stations

REMOVED:

  • Removed ion air station

BUGFIXES:

  • Fixed some issues with the party member system
  • Fixed the issues with disrupt
  • Fixed the check entity condition and conditional group nodes
  • Fixed some performance and out of bounds problems in the ship builder
  • Fixed bullet's targeting and audio
  • Fixed variables not working with sector limiter nodes
  • Fixed some issues with the mission nodes
  • Fixed some null issues
  • Tooltips text should no longer go out of bounds on the status menu map
  • Control buff should be fixed if the ship has been repaired
  • Inverted tractor should work with any tier
  • Part index should now work with all factions (besides the player faction)
  • Pressing the buttons in reward nodes will no longer cause an error
  • Custom factions can now work with background spawns
  • Node editor should now with Linux builds
  • Core max and regen should now display their stats in ship builder

Thank you for playing ShellCore Command Remastered!

Beta release 2

06 Sep 02:55
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v0.1.0-beta changelog:

ADDITIONS:

  • Added a general ConditionCheckNode to encompass general player state checks
  • Added two commands - "no limits" which removes parts limits on your save, and "i am an uncivilized barbarian", which removes weapon GCD
  • Added yard auto-reconstruct. When close to a yard and with damaged/knocked off parts, the yard will automatically replace your parts. Party members that are following you will also auto-reconstruct.
  • Added a changelog

REVISIONS:

  • Bomb now has tiered damage (2k per tier) and reduced range
  • Torpedo no longer deals bonus damage to constructs
  • Most canvases are now offloaded. This should improve save load times
  • Ship builder now closes on player death

BUGFIXES:

  • Fixed some Linux specific path issues
  • Laser's damage is now tiered
  • Various bugfixes to the main story
  • The Item property display no longer blanks out if you open defaults while having a platform selected
  • MediumSide2 no longer bugs out with symmetry mode
  • Parts on the axes should no longer be deemed invalid by the symmetry check
  • Dialogue windows should hopefully no longer jump up and down randomly
  • Original part shader should now work better with stealth
  • Fixed some issues with sector mirroring platforms
  • (hotfix) Temporarily removed the wave folder checking when validating worlds in the save menu
  • Graphics should no longer be blurry if you only started playing in the alpha

Thank you for playing ShellCore Command Remastered!

Beta release 1

14 Aug 20:08
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v0.0.0-beta changelog:

ADDITIONS:

  • Added the Set Flag Interactibility node (used for warping)
  • World Creator music
  • A new siege music track
  • There is now a check for if you have installed a world correctly when launching from the main menu
  • Parts now show up on the minimap
  • Warping now has a small effect
  • Pgup/pgdown should allow you to cycle through sectors
  • Ship Builder editor now remembers your last core selection
  • Status menu map now extends as much as it needs to to display the world
  • You can use filename references in siege waves
  • World-wise custom faction support in the WC
  • You can hover over your credits to see the exact amount in a tooltip
  • You can now choose parts to be shiny in editor mode
  • Added "use entity color" for various nodes, which determines dialogue color contextually
  • Added a bunch of cheat codes
  • Added a sector symmetry button in the WC to mirror sector contents
  • Added range circles when you hover over an ability with range
  • Added Flak - fires up to 5 bullets at various enemies
  • Weapon tooltips hint at bonus damage targets
  • Entity finder in the world creator
  • Added a map marker node
  • Added a lock party node
  • Added a Clear dialogue node
  • Finish task node now has custom response options
  • The Drone workshop is now partially functional
  • Minor health HUD tweaks
  • A new red border when hit below 0 shell, can be customized in settings
  • Added a Ship Builder symmetry mode - mirrors parts and highlights them red if they are not symmetrized with an opposing part axially
  • Added scrolling to the dev console
  • Added sounds to passive dialogue
  • Pin down and disrupt now have animations
  • A new EP2 save card
  • New shooters and various sprites
  • MediumCenter7 for the Infected Leader
  • Added the Skirmish menu and dimensions to the world
  • Added the Warp Player node
  • Added the Rocket Tank
  • Added more story
  • Added weapon stations - customizable non outpost/bunker/carrier stations
  • Added a changelog

REVISIONS:

  • Mission finish node now clears objective arrows for that mission
  • Following party members now teleport to the player when too far and not in a BattleZone
  • Core upgrading should now increase max tractor range
  • Area restore no longer heals core
  • Invert tractor now works on every entity in the game
  • Your shell will always have tier 1 bounds in the Ship Builder now. This means blueprints made before upgrading won't become invalid all of a sudden
  • The Ship Builder should be more performant with extremely large builds
  • Cap unit count to 99
  • Improved bullet prediction
  • Power rock orb spawn time nerfed from 5 seconds to 8 seconds
  • Power rock orb life time increased to 20 seconds
  • Missile tanks now target air entities only
  • In the editor mode ship builder, part tier now defaults to 0
  • A bunch of ability value changes, among which
    ** Shell Max - 1000 shell per tier
    ** Energy Max - 400 energy per tier
  • Default energy regen has been halved
  • Power is capped to 5000
  • Shell/core bars under targets should now be larger
  • Parts are returned to their bright faction color when dropped
  • Ion and bomb have different sounds
  • Bomb now has a fuse time of 3 seconds before detonation
  • Improved mouse movement: right click moves, left click minimap to move to that point in the minimap
  • Party members should now keep their items on sector change
  • Party members should now show up on the HUD with their current action
  • Shard rocks are now scattered throughout the map instead of mined in the same place
  • Spawn entity now has the option to spawn multiple entities at various flags
  • Drone and tank healths are balanced
  • Exiting BattleZones now has a timer like in the original games
  • Timer nodes can now count down to milliseconds
  • You can now scroll in a circular manner through WC items

BUGFIXES:

  • Counter drones spawn with weapons again
  • Rotation has been balanced
  • Squares and the background should no longer clip abruptly when zoomed out
  • Enemy commanders should now drop parts if they are the last entities destroyed to win a BattleZone
  • Command should work with stations now
  • The ship builder should have fewer annoying warnings pop up
  • Fix a bunch of core/shell misalignments when loading blueprints in editor mode
  • Various bugfixes to start dialogue node and start task node
  • Moar data does not lag out anymoar
  • Ion should no longer damage ground entities
  • Copy paste bugs in the mission editor are fixed
  • Various abilities have been fixed
  • Tanks and drones have had various fixes
  • Smoother tank paths
  • Fixed some BZ stats
  • (hotfix) various entities should now be speaking correctly again
  • (hotfix) BattleZones should be winnable again
  • (hotfix) Aristu dying should now fail the Training Circuit task
  • (hotfix) Fix a capitol raid mission issue which happens when you try and reenter the capitol center
  • (hotfix) Fix a supply and demand force dialogue issue

There's much more, I didn't do a good job tracking everything.
Thank you for playing ShellCore Command Remastered!

Alpha release 20

09 Apr 02:11
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v5.4.1-alpha changelog:

ADDITIONS:

  • Added a changelog

BUGFIXES:

  • Your save should no longer get corrupted if you start a custom world and then try launching a main world
  • Active regen should now work, somewhat. It's still not completely fixed
  • Ability hotkeys should now be rebindable again
  • Abilities should no longer be activated when rebound
  • Fixed several race condition issues that caused certain save files to lose the ability to progress missions

Thank you for playing ShellCore Command Remastered!

Alpha release 19

20 Mar 02:10
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v5.4.0-alpha changelog:

ADDITIONS:

  • Added Sector Graphs, which activate when you enter specific sectors and manipulate sector properties
  • New cheat commands
    • add rep x - adds x reputation to the core
    • marco - marks entire map as seen
    • caught em all - marks entire part index as obtained
    • counting cards - debugs randomizer nodes
    • moar data - enables some helpful debugging info
  • Allowed adding custom sounds
  • The Ship Builder now has a compact mode that allows 1024x768 to display the entire window
  • The Ship Builder grid is now draggable and masks extremely large ships appropriately
  • Added the Bomb ability
  • Added the Ion ability, a slow, rapid-damage beam
  • Added a part select window in the WC that allows you to click parts to fill in the part ID field
  • Added cluster moving sectors by shift-double-clicking
  • Added BattleZone allied victory
  • Added a new part courtesy of TBD
  • Added new music courtesy of FlightWish
  • Added the yard part collect node
  • Added some more story
  • Added a changelog

REVISIONS:

  • Revised the speed system to be more like in the original games, though some constants have been adjusted
    • Hopefully this means bulkier ships are penalized less speed-wise
  • Abilities of the same kind now stack into one square
  • Abilities can now be rearranged on the bar anywhere you can access the ability bar
  • Very large credit values are abbreviated in the HUD display
  • Removed sector type from the map tooltips in the status menu
  • Drones now form circles around ground carriers
  • Regen skill has been buffed and the energy version no longer consumes energy
  • The radius to save parts when players move to a new sector should now be increased
  • Skirmish Minisode has been updated
  • Core upgrades now increase max zoomout and main bullet damage
  • The sector property display now is activated simply by left-click
  • Variables can now be set in dialogue canvases via the node
  • The roulette node is now the randomizer node and works for all canvases

BUGFIXES:

  • Sounds should no longer stack
  • Fixed SmallSide3 fill color
  • Fixed skipping faction IDs
  • Blurry edges on ability bars, the bar in the WC, and the dragging selection box have been fixed
  • You can no longer interact with most entities while escaped out
  • Parts that are hidden no longer trigger information in the bottom left of the Ship Builder
  • Typing in the dev console should no longer move the player or trigger the passive dialogue archive
  • Typing X into fields in the Ship Builder should no longer toggle the core in editor mode
  • F1 now hides the HUD again
  • Beams now have their effects again
  • Entities should no longer overshoot their paths in cutscenes
  • Fixed layering issues for various WC items and shard/power rocks
  • Fixed glowing effects being retained when parts are destroyed
  • Custom resources are kept when saving maps
  • Stealth should no longer behave weirdly when stacked with other stealths
  • Fixed ID selection for start dialogue nodes
  • Fixed some command issues

Thank you for playing ShellCore Command Remastered!

Alpha release 18

02 Feb 23:24
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v5.3.0-alpha changelog:

ADDITIONS:

  • Added item defaults to the WC, you can specify the default faction and json values of items in this window. You can access it in Item Mode
  • Added customizable carriers/outposts/bunkers in the WC via JSON
    • You can access the drone core that outposts/bunkers use and the ground carrier core by pressing X in the WC Ship Builder
  • Added the Change Character Blueprint Node
  • Added remaining drones to the WC
  • Added background spawn option to only show the dialogue if the corresponding ID is in your party
  • Added part index parts seen/obtained as dialogue conditions
  • Added markers for ShellCores in BattleZones
  • Added some more story
  • Added a changelog

REVISIONS:

  • Upgraded default ground carriers. Their drones stick to their spawn points instead of charging at the enemy
  • Increased laser damage, penetration, and reduced energy cost
  • Changed laser color to match with other weapons
  • You cannot interact with entities while dialogue is open now
  • Changed spawn entity to use ID instead of name for entities (flags still use names)
  • Spawned SiegeZone entities only travel to targets that aren't their faction
  • Orange markers are now per mission. You can now click on them in the Status Menu map to switch to the corresponding mission

BUGFIXES:

  • Fixed core alignment bug in background dialogue. Hopefully for real this time.
  • Fixed being able to move in cutscenes
  • Fixed placed ShellCores not spawning correctly in SiegeZones
  • Fixed worker drones being able carry multiple parts
  • Fixed WC layering issue with ShellCores/ground platforms
  • (Hopefully) fixed mission complete box cutting off text
  • (Hopefully) fixed characters randomly moving to the origin point
  • Jump gates now match with faction coloring
  • Fixed bad default color for start mission nodes
  • Only enemy outposts are marked as targets now in SiegeZones
  • Fixed SmallSide3 fill color
  • Fixed skipping faction IDs
  • Fixed background dialogue coloring in main story
  • Leaving BattleZones should now despawn all enemy characters
  • (Hopefully) fixed some control bugs

Thank you for playing ShellCore Command Remastered!

Alpha release 17

24 Jan 23:36
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v5.2.0-alpha changelog:

ADDITIONS:

  • You can now hold shift in the Ship Builder to see the actual rectangular bounds of each part
  • Added the Invert Tractor ability - temporarily allows you to grapple yourself to tractorable entities. SASAGEYO!
  • Added advanced traders into the game, courtesy of Abnormalities
  • Shards should now be dragged in by the Yard
  • Added the original game's part shader as an option in settings, courtesy of Shell-Core
  • Added the Core Upgrade Condition node
  • Canvas entries are now scrollable in the input menu for when you have too many to display in a dropdown for your screen
  • Added some more story
  • Added a changelog

REVISIONS:

  • Increased time limit for traveling to Haven 3 in Clearly Delusional Gauntlet from 30 seconds to 35 seconds
  • Decreased the range of the Speeder Tank significantly
  • Made Clearly Delusional ask you for confirmation when you want to start the timed tasks
  • Changed the core designs in the EP2 main menu

BUGFIXES:

  • Fixed a World Creator layering issue with turrets
  • Fixed tanks driving off the end of the road if they weren't in the range of their target
  • Fixed an empty manual entry
  • Fixed the hotkeys manual entry not displaying everything written in it
  • (hotfix) Fixed the hotkeys manual entry not displaying everything written in it again
  • Fixed platforms not loading in the main map
  • (Hopefully) fixed enemy harvesters/player tractors glitching out
  • Fixed cutscenes breaking on world exit
  • (Hopefully) fixed worker drone tractored parts disappearing on entering a new sector
  • (Hopefully) fixed active regen reducing your regen to negative levels
  • (Hopefully) fixed saves breaking if you load a custom world, and then a main world in the same session
  • Destroy entity node should now work with factions correctly
  • Null entity name warning spam removed
  • (Hopefully) fix wave builder text cutoff
  • Wave builder entities should now read in with correct factions
  • (Hopefully) fix secondary targets not being removed on stealth
  • Added some lenience to the Ship Builder to allow for more symmetric designs and fix floating-point rounding issues
  • Removed ending message in Scourge of Secrecy
  • Siege turrets should no longer have attack delays
  • Sukrat has been added back to Haven 2 and Haven 3
  • (Hopefully) fixed torpedo drones
  • (hotfix) Fixed station minimap icons
  • (hotfix) Fixed scrolling canvases being broken in the World Creator Canvas Editor
  • (hotfix) Fixed platforms not saving correctly if you delete them all in a given sector

Thank you for playing ShellCore Command Remastered!