Releases: rudderbucky/shellcore
Beta release 6
2.0.1-beta and following releases will only be downloadable on itch.io. See https://rudderbucky.itch.io/shellcore for downloads and https://rudderbucky.itch.io/shellcore/devlog/547959/201-beta-released for the changelog.
Thank you for playing ShellCore Command Remastered!
Beta release 5
v2.0.0-beta changelog
ADDITIONS:
- Added multiplayer Skirmish.
- You can either play peer-to-peer, or on rudderbucky server - a set of hosted servers by yours truly.
- You can select your own blueprints to use against other players. For balancing purposes rudderbucky server mandates certain rules described in the Ship Builder.
- Standard BattleZone rules apply.
- Flying out of sector for 3 seconds will result in destruction.
- Upon the round ending, you will have the option to vote on the next sector in the world to play in.
- To make a multiplayer map all you need to do is place BattleZones in different dimensions. The first one played on is in dimension 0.
- Also make sure your BattleZones have carriers for the first two factions.
- The scoreboard reflects how players have dealt with objectives since when they joined. It's meant to display some kind of progression but take it with a grain of salt.
- In multiplayer only, your core tier will affect how quickly you respawn. Tier 2 respawns 2 seconds slower.
- There is now a singular folder to store ship presets between instances of the game.
- Yard Presets have been replaced by accessing this folder. Migrating your save will move your presets over so you can still use them.
- These presets will indicate whether you have the specified parts in singleplayer, and whether they are rdb server valid if you are trying to join hosted servers.
- Added native macOS support
- Added a new ability - Speeder Missile
- Added sprites for the towers
- Absorb and Damage Boost now have cosmetics
- Added an "is shiny" checkbox to the add reward node
- Added new World Creator music
- You can now command selected drones to locations via left-clicking the minimap.
- You can now clear all your targets by shift-left-clicking.
- You can now select all your owned units by pressing ctrl+tab.
- Parts can now be mass-selected by drag-clicking.
- Added the option to change UI scaling in the settings menu.
REVISIONS:
- EP3 has received major balancing updates and bugfixes.
- Overhauled EP3 map.
- Redesigned multiple ships.
- Redesigned BattleZones Lambda, and Mu and Nu.
- Redesigned and balanced SiegeZone Kappa.
- Fixed Abandonment, Derelict Vanquish, and Forsaken Declaration story and fixed node issues.
- Fixed the Stronghold node issues.
- Fixed Gunning Triumph node issues.
- Fixed some of the Citadel skirmish missions.
- Updated Awakening the Holy Citadel mission.
- Updated EP3 sectors to now spawn custom drones.
- Updated the Haven 6 trader to sell more parts.
- Added new mission: Reclamation.
- Added Haven 9.
- Added checkpoints after winning BattleZones.
- Fixed a part farming exploit during the capitol invasion in Truthful Revelation.
- Fixed an issue with the mission control in Sector 2040-180.
- Fixed an issue where the speaker for the Compass Theory was hard to talk to.
- Fixed multiple writing issues.
- Removed the set part drop rates in Supply and Demand.
- Removed most of the unused nodes found in various mission canvases.
- Updated multiple canvases that use spawn entity nodes (condensed).
- Custom turrets will have more health.
- All BattleZones (not including skirmishes) will now use custom turrets and tanks.
- Updated MusicZone Alpha to include the new world creator music.
- Ion now starts shooting directly at the target.
- Background spawns should no longer occur when speaking to an entity
- Damage Resistance tower has been replaced with Energy Tower
- Towers have been given energy costs
- Carrier drone pathing has been randomized
- Added better default dialogue to the drone workshop
- Control now only affects owned units instead of all allies
- Laser no longer pierces core
- Laser now deals bonus damage to tanks
- Missile projectile and Beam hit effects have been slightly tweaked
- Bomb now has a much shorter fuse and expiration time, as well as lower damage and explosion range
- Drones no longer have None parts
- Damage Boost and Control now boost damage by 10%/5% respectively per tier instead of a flat damage boost.
- Area Restore now heals 1000 shell per tier but no longer heals the caster.
- Air Carriers now have more shell
- Carriers now have an intrinsic damage resistance mechanic.
- They possess a damage counter of 800. This recharges every second.
- Damage taken will deplete the counter.
- If the counter is zero, excess damage will be quartered.
- This effectively means that additional DPS over 800 will be quartered on carriers.
- Pin down will now focus on your target if you have one selected.
- Flak has been reworked
- Flak now only shoots one bullet at a minimum.
- All enemy drones in the vicinity will also have bullets fired towards them leading to a potentially unlimited bullet count.
- Drones hit by flak bullets will stop moving and shooting for 3 seconds.
- The Part Index should not be as laggy on subsequent accesses.
- Counter Drones now take 5 times less damage and deal 5 times more damage against other drones.
- Counter Drones also will have every weapon equipped deal bonus damage to drones.
BUGFIXES:
- Fixed an issue where switching sectors during missions could cause tasks to repeat
- Fixed drone workshop drones being spawned by enemies
- Fixed save time played being excessively incremented
- Fixed various ability descriptions
- Fixed various overworld particle layering issues
- Fixed a dialogue misordering issue in the WC character handler
- Fixed some WC icon layering
- Certain blueprints without defined cores should no longer glitch out the ship builder
- Ability autocast statuses are now remembered when respawning
- Bombs should now unload when switching sectors
- Fixed a glitched interaction between disrupt and active regen abilities
- In singleplayer, ability tiers will now be reflected on the ability bar while using the ship builder.
- Loading and saving worlds with different faction counts in the World Creator should now be more functional
- The force tractor node should no longer break if any of the two entities it uses dies
- Rotation and part placement should no longer stick to your cursor in the ship builder
- Snapback should function better on the ship builder with symmetry mode
- Shards found via exploration should no longer be lost upon death.
- The Status Menu map should no longer occasionally stick to your cursor.
- WC defaults should now work properly right after they are saved.
Thank you for playing ShellCore Command Remastered!
Beta release 4
v1.0.0-beta changelog:
ADDITIONS:
- Added Drone Workshop functionality. Some features are missing but it is available in the main world.
- Added Towers. They are spawned from Tower bases and provide various effects to allied entities in a large radius. They still need balancing.
- Added custom inventory functionality for outposts and bunkers
- Added the ability to zoom in and out in the Ship Builder
- Added new particle effects and background tiles for EP3
- Added a new fade effect to the background
- Yards now take parts from worker drones
- Added a new ability - Chain Beam. Not in the main world yet.
- Party member portraits can now be seen on their character bars in the party section of the status menu
- Added a small animation when targeting entitites
- Added new music
- Added the SetAudioNode to the World Creator
- Added EP3 save card
- Added EP3 story courtesy of FoeFear (Note: The world is not in a stable state).
REVISIONS:
- Several sprites have been polished
- Laser damage nerf from 60 per tier to 45 per tier
- Part stats can be viewed by hovering over yard/trader buttons now
- Shard rocks can now be seen on the minimap
- The status menu map should now be slightly less laggy and should start off closer to where you currently are
- Ion shooters will now rotate around even when disabled/on cooldown.
- The AI now moves a bit erratically
- Missile's projectile animation has been slightly tweaked
- Sector creator data has now been removed
- The siege bullet projectile sprite has been removed
- Updated manual
BUGFIXES:
- Shard rocks will only get damaged by the player's faction
- Fixed some issues with the Ship Builder's symmetry mode
- Laser will no longer fire when invisible, absorbing, or when the ability is disabled
- Fixed ability name text getting cut off on the ability bar
- Using mouse controls will no longer jitter your ship
- Several main story/mission canvas/world creator bugfixes
- Bugfixes to party member/player reassembly on proximity to a yard
- Party members will now have a short cooldown on interaction when warping in
- Rotated parts in the Ship Builder now have more accurate hitboxes
- (Hotfix) Save migration from Beta 0.1.1 should now be working correctly. In any case please send me copies of your old saves for testing and backup purposes.
- (Hotfix) Save migration should be working correctly, this time for real hopefully.
- (Hotfix) Fixed some issues in EP3
Follow me on Twitter - https://twitter.com/rudderbucky
Thank you for playing ShellCore Command Remastered!
Beta release 3
v0.1.1-beta changelog:
ADDITIONS:
- Added yard warp
- Added clear party options for skirmish entries
- Added the first set of trigger system nodes
- Added unload (includes an audio clip)
- Added poor god mode
- Added the disrupt audio clip
- Added siege bullet sprite
- Force tractor nodes can work on stations
REVISIONS:
- Reworked laser so that it would no longer be affected by gcd
- Reworked the symmetry mode for the ship builder
- Reordered the world creator menu items
- Revised the line rendering for the sector creator
- Revised a bunch of sprites
- Missile can no longer attack air stations
REMOVED:
- Removed ion air station
BUGFIXES:
- Fixed some issues with the party member system
- Fixed the issues with disrupt
- Fixed the check entity condition and conditional group nodes
- Fixed some performance and out of bounds problems in the ship builder
- Fixed bullet's targeting and audio
- Fixed variables not working with sector limiter nodes
- Fixed some issues with the mission nodes
- Fixed some null issues
- Tooltips text should no longer go out of bounds on the status menu map
- Control buff should be fixed if the ship has been repaired
- Inverted tractor should work with any tier
- Part index should now work with all factions (besides the player faction)
- Pressing the buttons in reward nodes will no longer cause an error
- Custom factions can now work with background spawns
- Node editor should now with Linux builds
- Core max and regen should now display their stats in ship builder
Thank you for playing ShellCore Command Remastered!
Beta release 2
v0.1.0-beta changelog:
ADDITIONS:
- Added a general ConditionCheckNode to encompass general player state checks
- Added two commands - "no limits" which removes parts limits on your save, and "i am an uncivilized barbarian", which removes weapon GCD
- Added yard auto-reconstruct. When close to a yard and with damaged/knocked off parts, the yard will automatically replace your parts. Party members that are following you will also auto-reconstruct.
- Added a changelog
REVISIONS:
- Bomb now has tiered damage (2k per tier) and reduced range
- Torpedo no longer deals bonus damage to constructs
- Most canvases are now offloaded. This should improve save load times
- Ship builder now closes on player death
BUGFIXES:
- Fixed some Linux specific path issues
- Laser's damage is now tiered
- Various bugfixes to the main story
- The Item property display no longer blanks out if you open defaults while having a platform selected
- MediumSide2 no longer bugs out with symmetry mode
- Parts on the axes should no longer be deemed invalid by the symmetry check
- Dialogue windows should hopefully no longer jump up and down randomly
- Original part shader should now work better with stealth
- Fixed some issues with sector mirroring platforms
- (hotfix) Temporarily removed the wave folder checking when validating worlds in the save menu
- Graphics should no longer be blurry if you only started playing in the alpha
Thank you for playing ShellCore Command Remastered!
Beta release 1
v0.0.0-beta changelog:
ADDITIONS:
- Added the Set Flag Interactibility node (used for warping)
- World Creator music
- A new siege music track
- There is now a check for if you have installed a world correctly when launching from the main menu
- Parts now show up on the minimap
- Warping now has a small effect
- Pgup/pgdown should allow you to cycle through sectors
- Ship Builder editor now remembers your last core selection
- Status menu map now extends as much as it needs to to display the world
- You can use filename references in siege waves
- World-wise custom faction support in the WC
- You can hover over your credits to see the exact amount in a tooltip
- You can now choose parts to be shiny in editor mode
- Added "use entity color" for various nodes, which determines dialogue color contextually
- Added a bunch of cheat codes
- Added a sector symmetry button in the WC to mirror sector contents
- Added range circles when you hover over an ability with range
- Added Flak - fires up to 5 bullets at various enemies
- Weapon tooltips hint at bonus damage targets
- Entity finder in the world creator
- Added a map marker node
- Added a lock party node
- Added a Clear dialogue node
- Finish task node now has custom response options
- The Drone workshop is now partially functional
- Minor health HUD tweaks
- A new red border when hit below 0 shell, can be customized in settings
- Added a Ship Builder symmetry mode - mirrors parts and highlights them red if they are not symmetrized with an opposing part axially
- Added scrolling to the dev console
- Added sounds to passive dialogue
- Pin down and disrupt now have animations
- A new EP2 save card
- New shooters and various sprites
- MediumCenter7 for the Infected Leader
- Added the Skirmish menu and dimensions to the world
- Added the Warp Player node
- Added the Rocket Tank
- Added more story
- Added weapon stations - customizable non outpost/bunker/carrier stations
- Added a changelog
REVISIONS:
- Mission finish node now clears objective arrows for that mission
- Following party members now teleport to the player when too far and not in a BattleZone
- Core upgrading should now increase max tractor range
- Area restore no longer heals core
- Invert tractor now works on every entity in the game
- Your shell will always have tier 1 bounds in the Ship Builder now. This means blueprints made before upgrading won't become invalid all of a sudden
- The Ship Builder should be more performant with extremely large builds
- Cap unit count to 99
- Improved bullet prediction
- Power rock orb spawn time nerfed from 5 seconds to 8 seconds
- Power rock orb life time increased to 20 seconds
- Missile tanks now target air entities only
- In the editor mode ship builder, part tier now defaults to 0
- A bunch of ability value changes, among which
** Shell Max - 1000 shell per tier
** Energy Max - 400 energy per tier - Default energy regen has been halved
- Power is capped to 5000
- Shell/core bars under targets should now be larger
- Parts are returned to their bright faction color when dropped
- Ion and bomb have different sounds
- Bomb now has a fuse time of 3 seconds before detonation
- Improved mouse movement: right click moves, left click minimap to move to that point in the minimap
- Party members should now keep their items on sector change
- Party members should now show up on the HUD with their current action
- Shard rocks are now scattered throughout the map instead of mined in the same place
- Spawn entity now has the option to spawn multiple entities at various flags
- Drone and tank healths are balanced
- Exiting BattleZones now has a timer like in the original games
- Timer nodes can now count down to milliseconds
- You can now scroll in a circular manner through WC items
BUGFIXES:
- Counter drones spawn with weapons again
- Rotation has been balanced
- Squares and the background should no longer clip abruptly when zoomed out
- Enemy commanders should now drop parts if they are the last entities destroyed to win a BattleZone
- Command should work with stations now
- The ship builder should have fewer annoying warnings pop up
- Fix a bunch of core/shell misalignments when loading blueprints in editor mode
- Various bugfixes to start dialogue node and start task node
- Moar data does not lag out anymoar
- Ion should no longer damage ground entities
- Copy paste bugs in the mission editor are fixed
- Various abilities have been fixed
- Tanks and drones have had various fixes
- Smoother tank paths
- Fixed some BZ stats
- (hotfix) various entities should now be speaking correctly again
- (hotfix) BattleZones should be winnable again
- (hotfix) Aristu dying should now fail the Training Circuit task
- (hotfix) Fix a capitol raid mission issue which happens when you try and reenter the capitol center
- (hotfix) Fix a supply and demand force dialogue issue
There's much more, I didn't do a good job tracking everything.
Thank you for playing ShellCore Command Remastered!
Alpha release 20
v5.4.1-alpha changelog:
ADDITIONS:
- Added a changelog
BUGFIXES:
- Your save should no longer get corrupted if you start a custom world and then try launching a main world
- Active regen should now work, somewhat. It's still not completely fixed
- Ability hotkeys should now be rebindable again
- Abilities should no longer be activated when rebound
- Fixed several race condition issues that caused certain save files to lose the ability to progress missions
Thank you for playing ShellCore Command Remastered!
Alpha release 19
v5.4.0-alpha changelog:
ADDITIONS:
- Added Sector Graphs, which activate when you enter specific sectors and manipulate sector properties
- New cheat commands
- add rep x - adds x reputation to the core
- marco - marks entire map as seen
- caught em all - marks entire part index as obtained
- counting cards - debugs randomizer nodes
- moar data - enables some helpful debugging info
- Allowed adding custom sounds
- The Ship Builder now has a compact mode that allows 1024x768 to display the entire window
- The Ship Builder grid is now draggable and masks extremely large ships appropriately
- Added the Bomb ability
- Added the Ion ability, a slow, rapid-damage beam
- Added a part select window in the WC that allows you to click parts to fill in the part ID field
- Added cluster moving sectors by shift-double-clicking
- Added BattleZone allied victory
- Added a new part courtesy of TBD
- Added new music courtesy of FlightWish
- Added the yard part collect node
- Added some more story
- Added a changelog
REVISIONS:
- Revised the speed system to be more like in the original games, though some constants have been adjusted
- Hopefully this means bulkier ships are penalized less speed-wise
- Abilities of the same kind now stack into one square
- Abilities can now be rearranged on the bar anywhere you can access the ability bar
- Very large credit values are abbreviated in the HUD display
- Removed sector type from the map tooltips in the status menu
- Drones now form circles around ground carriers
- Regen skill has been buffed and the energy version no longer consumes energy
- The radius to save parts when players move to a new sector should now be increased
- Skirmish Minisode has been updated
- Core upgrades now increase max zoomout and main bullet damage
- The sector property display now is activated simply by left-click
- Variables can now be set in dialogue canvases via the node
- The roulette node is now the randomizer node and works for all canvases
BUGFIXES:
- Sounds should no longer stack
- Fixed SmallSide3 fill color
- Fixed skipping faction IDs
- Blurry edges on ability bars, the bar in the WC, and the dragging selection box have been fixed
- You can no longer interact with most entities while escaped out
- Parts that are hidden no longer trigger information in the bottom left of the Ship Builder
- Typing in the dev console should no longer move the player or trigger the passive dialogue archive
- Typing X into fields in the Ship Builder should no longer toggle the core in editor mode
- F1 now hides the HUD again
- Beams now have their effects again
- Entities should no longer overshoot their paths in cutscenes
- Fixed layering issues for various WC items and shard/power rocks
- Fixed glowing effects being retained when parts are destroyed
- Custom resources are kept when saving maps
- Stealth should no longer behave weirdly when stacked with other stealths
- Fixed ID selection for start dialogue nodes
- Fixed some command issues
Thank you for playing ShellCore Command Remastered!
Alpha release 18
v5.3.0-alpha changelog:
ADDITIONS:
- Added item defaults to the WC, you can specify the default faction and json values of items in this window. You can access it in Item Mode
- Added customizable carriers/outposts/bunkers in the WC via JSON
- You can access the drone core that outposts/bunkers use and the ground carrier core by pressing X in the WC Ship Builder
- Added the Change Character Blueprint Node
- Added remaining drones to the WC
- Added background spawn option to only show the dialogue if the corresponding ID is in your party
- Added part index parts seen/obtained as dialogue conditions
- Added markers for ShellCores in BattleZones
- Added some more story
- Added a changelog
REVISIONS:
- Upgraded default ground carriers. Their drones stick to their spawn points instead of charging at the enemy
- Increased laser damage, penetration, and reduced energy cost
- Changed laser color to match with other weapons
- You cannot interact with entities while dialogue is open now
- Changed spawn entity to use ID instead of name for entities (flags still use names)
- Spawned SiegeZone entities only travel to targets that aren't their faction
- Orange markers are now per mission. You can now click on them in the Status Menu map to switch to the corresponding mission
BUGFIXES:
- Fixed core alignment bug in background dialogue. Hopefully for real this time.
- Fixed being able to move in cutscenes
- Fixed placed ShellCores not spawning correctly in SiegeZones
- Fixed worker drones being able carry multiple parts
- Fixed WC layering issue with ShellCores/ground platforms
- (Hopefully) fixed mission complete box cutting off text
- (Hopefully) fixed characters randomly moving to the origin point
- Jump gates now match with faction coloring
- Fixed bad default color for start mission nodes
- Only enemy outposts are marked as targets now in SiegeZones
- Fixed SmallSide3 fill color
- Fixed skipping faction IDs
- Fixed background dialogue coloring in main story
- Leaving BattleZones should now despawn all enemy characters
- (Hopefully) fixed some control bugs
Thank you for playing ShellCore Command Remastered!
Alpha release 17
v5.2.0-alpha changelog:
ADDITIONS:
- You can now hold shift in the Ship Builder to see the actual rectangular bounds of each part
- Added the Invert Tractor ability - temporarily allows you to grapple yourself to tractorable entities. SASAGEYO!
- Added advanced traders into the game, courtesy of Abnormalities
- Shards should now be dragged in by the Yard
- Added the original game's part shader as an option in settings, courtesy of Shell-Core
- Added the Core Upgrade Condition node
- Canvas entries are now scrollable in the input menu for when you have too many to display in a dropdown for your screen
- Added some more story
- Added a changelog
REVISIONS:
- Increased time limit for traveling to Haven 3 in Clearly Delusional Gauntlet from 30 seconds to 35 seconds
- Decreased the range of the Speeder Tank significantly
- Made Clearly Delusional ask you for confirmation when you want to start the timed tasks
- Changed the core designs in the EP2 main menu
BUGFIXES:
- Fixed a World Creator layering issue with turrets
- Fixed tanks driving off the end of the road if they weren't in the range of their target
- Fixed an empty manual entry
- Fixed the hotkeys manual entry not displaying everything written in it
- (hotfix) Fixed the hotkeys manual entry not displaying everything written in it again
- Fixed platforms not loading in the main map
- (Hopefully) fixed enemy harvesters/player tractors glitching out
- Fixed cutscenes breaking on world exit
- (Hopefully) fixed worker drone tractored parts disappearing on entering a new sector
- (Hopefully) fixed active regen reducing your regen to negative levels
- (Hopefully) fixed saves breaking if you load a custom world, and then a main world in the same session
- Destroy entity node should now work with factions correctly
- Null entity name warning spam removed
- (Hopefully) fix wave builder text cutoff
- Wave builder entities should now read in with correct factions
- (Hopefully) fix secondary targets not being removed on stealth
- Added some lenience to the Ship Builder to allow for more symmetric designs and fix floating-point rounding issues
- Removed ending message in Scourge of Secrecy
- Siege turrets should no longer have attack delays
- Sukrat has been added back to Haven 2 and Haven 3
- (Hopefully) fixed torpedo drones
- (hotfix) Fixed station minimap icons
- (hotfix) Fixed scrolling canvases being broken in the World Creator Canvas Editor
- (hotfix) Fixed platforms not saving correctly if you delete them all in a given sector
Thank you for playing ShellCore Command Remastered!