Beta release 5
rudderbucky
released this
30 Apr 23:14
·
870 commits
to master
since this release
v2.0.0-beta changelog
ADDITIONS:
- Added multiplayer Skirmish.
- You can either play peer-to-peer, or on rudderbucky server - a set of hosted servers by yours truly.
- You can select your own blueprints to use against other players. For balancing purposes rudderbucky server mandates certain rules described in the Ship Builder.
- Standard BattleZone rules apply.
- Flying out of sector for 3 seconds will result in destruction.
- Upon the round ending, you will have the option to vote on the next sector in the world to play in.
- To make a multiplayer map all you need to do is place BattleZones in different dimensions. The first one played on is in dimension 0.
- Also make sure your BattleZones have carriers for the first two factions.
- The scoreboard reflects how players have dealt with objectives since when they joined. It's meant to display some kind of progression but take it with a grain of salt.
- In multiplayer only, your core tier will affect how quickly you respawn. Tier 2 respawns 2 seconds slower.
- There is now a singular folder to store ship presets between instances of the game.
- Yard Presets have been replaced by accessing this folder. Migrating your save will move your presets over so you can still use them.
- These presets will indicate whether you have the specified parts in singleplayer, and whether they are rdb server valid if you are trying to join hosted servers.
- Added native macOS support
- Added a new ability - Speeder Missile
- Added sprites for the towers
- Absorb and Damage Boost now have cosmetics
- Added an "is shiny" checkbox to the add reward node
- Added new World Creator music
- You can now command selected drones to locations via left-clicking the minimap.
- You can now clear all your targets by shift-left-clicking.
- You can now select all your owned units by pressing ctrl+tab.
- Parts can now be mass-selected by drag-clicking.
- Added the option to change UI scaling in the settings menu.
REVISIONS:
- EP3 has received major balancing updates and bugfixes.
- Overhauled EP3 map.
- Redesigned multiple ships.
- Redesigned BattleZones Lambda, and Mu and Nu.
- Redesigned and balanced SiegeZone Kappa.
- Fixed Abandonment, Derelict Vanquish, and Forsaken Declaration story and fixed node issues.
- Fixed the Stronghold node issues.
- Fixed Gunning Triumph node issues.
- Fixed some of the Citadel skirmish missions.
- Updated Awakening the Holy Citadel mission.
- Updated EP3 sectors to now spawn custom drones.
- Updated the Haven 6 trader to sell more parts.
- Added new mission: Reclamation.
- Added Haven 9.
- Added checkpoints after winning BattleZones.
- Fixed a part farming exploit during the capitol invasion in Truthful Revelation.
- Fixed an issue with the mission control in Sector 2040-180.
- Fixed an issue where the speaker for the Compass Theory was hard to talk to.
- Fixed multiple writing issues.
- Removed the set part drop rates in Supply and Demand.
- Removed most of the unused nodes found in various mission canvases.
- Updated multiple canvases that use spawn entity nodes (condensed).
- Custom turrets will have more health.
- All BattleZones (not including skirmishes) will now use custom turrets and tanks.
- Updated MusicZone Alpha to include the new world creator music.
- Ion now starts shooting directly at the target.
- Background spawns should no longer occur when speaking to an entity
- Damage Resistance tower has been replaced with Energy Tower
- Towers have been given energy costs
- Carrier drone pathing has been randomized
- Added better default dialogue to the drone workshop
- Control now only affects owned units instead of all allies
- Laser no longer pierces core
- Laser now deals bonus damage to tanks
- Missile projectile and Beam hit effects have been slightly tweaked
- Bomb now has a much shorter fuse and expiration time, as well as lower damage and explosion range
- Drones no longer have None parts
- Damage Boost and Control now boost damage by 10%/5% respectively per tier instead of a flat damage boost.
- Area Restore now heals 1000 shell per tier but no longer heals the caster.
- Air Carriers now have more shell
- Carriers now have an intrinsic damage resistance mechanic.
- They possess a damage counter of 800. This recharges every second.
- Damage taken will deplete the counter.
- If the counter is zero, excess damage will be quartered.
- This effectively means that additional DPS over 800 will be quartered on carriers.
- Pin down will now focus on your target if you have one selected.
- Flak has been reworked
- Flak now only shoots one bullet at a minimum.
- All enemy drones in the vicinity will also have bullets fired towards them leading to a potentially unlimited bullet count.
- Drones hit by flak bullets will stop moving and shooting for 3 seconds.
- The Part Index should not be as laggy on subsequent accesses.
- Counter Drones now take 5 times less damage and deal 5 times more damage against other drones.
- Counter Drones also will have every weapon equipped deal bonus damage to drones.
BUGFIXES:
- Fixed an issue where switching sectors during missions could cause tasks to repeat
- Fixed drone workshop drones being spawned by enemies
- Fixed save time played being excessively incremented
- Fixed various ability descriptions
- Fixed various overworld particle layering issues
- Fixed a dialogue misordering issue in the WC character handler
- Fixed some WC icon layering
- Certain blueprints without defined cores should no longer glitch out the ship builder
- Ability autocast statuses are now remembered when respawning
- Bombs should now unload when switching sectors
- Fixed a glitched interaction between disrupt and active regen abilities
- In singleplayer, ability tiers will now be reflected on the ability bar while using the ship builder.
- Loading and saving worlds with different faction counts in the World Creator should now be more functional
- The force tractor node should no longer break if any of the two entities it uses dies
- Rotation and part placement should no longer stick to your cursor in the ship builder
- Snapback should function better on the ship builder with symmetry mode
- Shards found via exploration should no longer be lost upon death.
- The Status Menu map should no longer occasionally stick to your cursor.
- WC defaults should now work properly right after they are saved.
Thank you for playing ShellCore Command Remastered!