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@rudderbucky rudderbucky released this 30 Apr 23:14
· 870 commits to master since this release

v2.0.0-beta changelog

ADDITIONS:

  • Added multiplayer Skirmish.
    • You can either play peer-to-peer, or on rudderbucky server - a set of hosted servers by yours truly.
    • You can select your own blueprints to use against other players. For balancing purposes rudderbucky server mandates certain rules described in the Ship Builder.
    • Standard BattleZone rules apply.
    • Flying out of sector for 3 seconds will result in destruction.
    • Upon the round ending, you will have the option to vote on the next sector in the world to play in.
    • To make a multiplayer map all you need to do is place BattleZones in different dimensions. The first one played on is in dimension 0.
    • Also make sure your BattleZones have carriers for the first two factions.
    • The scoreboard reflects how players have dealt with objectives since when they joined. It's meant to display some kind of progression but take it with a grain of salt.
    • In multiplayer only, your core tier will affect how quickly you respawn. Tier 2 respawns 2 seconds slower.
  • There is now a singular folder to store ship presets between instances of the game.
    • Yard Presets have been replaced by accessing this folder. Migrating your save will move your presets over so you can still use them.
    • These presets will indicate whether you have the specified parts in singleplayer, and whether they are rdb server valid if you are trying to join hosted servers.
  • Added native macOS support
  • Added a new ability - Speeder Missile
  • Added sprites for the towers
  • Absorb and Damage Boost now have cosmetics
  • Added an "is shiny" checkbox to the add reward node
  • Added new World Creator music
  • You can now command selected drones to locations via left-clicking the minimap.
  • You can now clear all your targets by shift-left-clicking.
  • You can now select all your owned units by pressing ctrl+tab.
  • Parts can now be mass-selected by drag-clicking.
  • Added the option to change UI scaling in the settings menu.

REVISIONS:

  • EP3 has received major balancing updates and bugfixes.
    • Overhauled EP3 map.
    • Redesigned multiple ships.
    • Redesigned BattleZones Lambda, and Mu and Nu.
    • Redesigned and balanced SiegeZone Kappa.
    • Fixed Abandonment, Derelict Vanquish, and Forsaken Declaration story and fixed node issues.
    • Fixed the Stronghold node issues.
    • Fixed Gunning Triumph node issues.
    • Fixed some of the Citadel skirmish missions.
    • Updated Awakening the Holy Citadel mission.
    • Updated EP3 sectors to now spawn custom drones.
    • Updated the Haven 6 trader to sell more parts.
    • Added new mission: Reclamation.
    • Added Haven 9.
    • Added checkpoints after winning BattleZones.
    • Fixed a part farming exploit during the capitol invasion in Truthful Revelation.
    • Fixed an issue with the mission control in Sector 2040-180.
    • Fixed an issue where the speaker for the Compass Theory was hard to talk to.
    • Fixed multiple writing issues.
    • Removed the set part drop rates in Supply and Demand.
    • Removed most of the unused nodes found in various mission canvases.
    • Updated multiple canvases that use spawn entity nodes (condensed).
    • Custom turrets will have more health.
    • All BattleZones (not including skirmishes) will now use custom turrets and tanks.
    • Updated MusicZone Alpha to include the new world creator music.
  • Ion now starts shooting directly at the target.
  • Background spawns should no longer occur when speaking to an entity
  • Damage Resistance tower has been replaced with Energy Tower
  • Towers have been given energy costs
  • Carrier drone pathing has been randomized
  • Added better default dialogue to the drone workshop
  • Control now only affects owned units instead of all allies
  • Laser no longer pierces core
  • Laser now deals bonus damage to tanks
  • Missile projectile and Beam hit effects have been slightly tweaked
  • Bomb now has a much shorter fuse and expiration time, as well as lower damage and explosion range
  • Drones no longer have None parts
  • Damage Boost and Control now boost damage by 10%/5% respectively per tier instead of a flat damage boost.
  • Area Restore now heals 1000 shell per tier but no longer heals the caster.
  • Air Carriers now have more shell
  • Carriers now have an intrinsic damage resistance mechanic.
    • They possess a damage counter of 800. This recharges every second.
    • Damage taken will deplete the counter.
    • If the counter is zero, excess damage will be quartered.
    • This effectively means that additional DPS over 800 will be quartered on carriers.
  • Pin down will now focus on your target if you have one selected.
  • Flak has been reworked
    • Flak now only shoots one bullet at a minimum.
    • All enemy drones in the vicinity will also have bullets fired towards them leading to a potentially unlimited bullet count.
    • Drones hit by flak bullets will stop moving and shooting for 3 seconds.
  • The Part Index should not be as laggy on subsequent accesses.
  • Counter Drones now take 5 times less damage and deal 5 times more damage against other drones.
  • Counter Drones also will have every weapon equipped deal bonus damage to drones.

BUGFIXES:

  • Fixed an issue where switching sectors during missions could cause tasks to repeat
  • Fixed drone workshop drones being spawned by enemies
  • Fixed save time played being excessively incremented
  • Fixed various ability descriptions
  • Fixed various overworld particle layering issues
  • Fixed a dialogue misordering issue in the WC character handler
  • Fixed some WC icon layering
  • Certain blueprints without defined cores should no longer glitch out the ship builder
  • Ability autocast statuses are now remembered when respawning
  • Bombs should now unload when switching sectors
  • Fixed a glitched interaction between disrupt and active regen abilities
  • In singleplayer, ability tiers will now be reflected on the ability bar while using the ship builder.
  • Loading and saving worlds with different faction counts in the World Creator should now be more functional
  • The force tractor node should no longer break if any of the two entities it uses dies
  • Rotation and part placement should no longer stick to your cursor in the ship builder
  • Snapback should function better on the ship builder with symmetry mode
  • Shards found via exploration should no longer be lost upon death.
  • The Status Menu map should no longer occasionally stick to your cursor.
  • WC defaults should now work properly right after they are saved.

Thank you for playing ShellCore Command Remastered!