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@rudderbucky rudderbucky released this 20 Mar 02:10
· 2020 commits to master since this release

v5.4.0-alpha changelog:

ADDITIONS:

  • Added Sector Graphs, which activate when you enter specific sectors and manipulate sector properties
  • New cheat commands
    • add rep x - adds x reputation to the core
    • marco - marks entire map as seen
    • caught em all - marks entire part index as obtained
    • counting cards - debugs randomizer nodes
    • moar data - enables some helpful debugging info
  • Allowed adding custom sounds
  • The Ship Builder now has a compact mode that allows 1024x768 to display the entire window
  • The Ship Builder grid is now draggable and masks extremely large ships appropriately
  • Added the Bomb ability
  • Added the Ion ability, a slow, rapid-damage beam
  • Added a part select window in the WC that allows you to click parts to fill in the part ID field
  • Added cluster moving sectors by shift-double-clicking
  • Added BattleZone allied victory
  • Added a new part courtesy of TBD
  • Added new music courtesy of FlightWish
  • Added the yard part collect node
  • Added some more story
  • Added a changelog

REVISIONS:

  • Revised the speed system to be more like in the original games, though some constants have been adjusted
    • Hopefully this means bulkier ships are penalized less speed-wise
  • Abilities of the same kind now stack into one square
  • Abilities can now be rearranged on the bar anywhere you can access the ability bar
  • Very large credit values are abbreviated in the HUD display
  • Removed sector type from the map tooltips in the status menu
  • Drones now form circles around ground carriers
  • Regen skill has been buffed and the energy version no longer consumes energy
  • The radius to save parts when players move to a new sector should now be increased
  • Skirmish Minisode has been updated
  • Core upgrades now increase max zoomout and main bullet damage
  • The sector property display now is activated simply by left-click
  • Variables can now be set in dialogue canvases via the node
  • The roulette node is now the randomizer node and works for all canvases

BUGFIXES:

  • Sounds should no longer stack
  • Fixed SmallSide3 fill color
  • Fixed skipping faction IDs
  • Blurry edges on ability bars, the bar in the WC, and the dragging selection box have been fixed
  • You can no longer interact with most entities while escaped out
  • Parts that are hidden no longer trigger information in the bottom left of the Ship Builder
  • Typing in the dev console should no longer move the player or trigger the passive dialogue archive
  • Typing X into fields in the Ship Builder should no longer toggle the core in editor mode
  • F1 now hides the HUD again
  • Beams now have their effects again
  • Entities should no longer overshoot their paths in cutscenes
  • Fixed layering issues for various WC items and shard/power rocks
  • Fixed glowing effects being retained when parts are destroyed
  • Custom resources are kept when saving maps
  • Stealth should no longer behave weirdly when stacked with other stealths
  • Fixed ID selection for start dialogue nodes
  • Fixed some command issues

Thank you for playing ShellCore Command Remastered!