Alpha release 19
rudderbucky
released this
20 Mar 02:10
·
2020 commits
to master
since this release
v5.4.0-alpha changelog:
ADDITIONS:
- Added Sector Graphs, which activate when you enter specific sectors and manipulate sector properties
- New cheat commands
- add rep x - adds x reputation to the core
- marco - marks entire map as seen
- caught em all - marks entire part index as obtained
- counting cards - debugs randomizer nodes
- moar data - enables some helpful debugging info
- Allowed adding custom sounds
- The Ship Builder now has a compact mode that allows 1024x768 to display the entire window
- The Ship Builder grid is now draggable and masks extremely large ships appropriately
- Added the Bomb ability
- Added the Ion ability, a slow, rapid-damage beam
- Added a part select window in the WC that allows you to click parts to fill in the part ID field
- Added cluster moving sectors by shift-double-clicking
- Added BattleZone allied victory
- Added a new part courtesy of TBD
- Added new music courtesy of FlightWish
- Added the yard part collect node
- Added some more story
- Added a changelog
REVISIONS:
- Revised the speed system to be more like in the original games, though some constants have been adjusted
- Hopefully this means bulkier ships are penalized less speed-wise
- Abilities of the same kind now stack into one square
- Abilities can now be rearranged on the bar anywhere you can access the ability bar
- Very large credit values are abbreviated in the HUD display
- Removed sector type from the map tooltips in the status menu
- Drones now form circles around ground carriers
- Regen skill has been buffed and the energy version no longer consumes energy
- The radius to save parts when players move to a new sector should now be increased
- Skirmish Minisode has been updated
- Core upgrades now increase max zoomout and main bullet damage
- The sector property display now is activated simply by left-click
- Variables can now be set in dialogue canvases via the node
- The roulette node is now the randomizer node and works for all canvases
BUGFIXES:
- Sounds should no longer stack
- Fixed SmallSide3 fill color
- Fixed skipping faction IDs
- Blurry edges on ability bars, the bar in the WC, and the dragging selection box have been fixed
- You can no longer interact with most entities while escaped out
- Parts that are hidden no longer trigger information in the bottom left of the Ship Builder
- Typing in the dev console should no longer move the player or trigger the passive dialogue archive
- Typing X into fields in the Ship Builder should no longer toggle the core in editor mode
- F1 now hides the HUD again
- Beams now have their effects again
- Entities should no longer overshoot their paths in cutscenes
- Fixed layering issues for various WC items and shard/power rocks
- Fixed glowing effects being retained when parts are destroyed
- Custom resources are kept when saving maps
- Stealth should no longer behave weirdly when stacked with other stealths
- Fixed ID selection for start dialogue nodes
- Fixed some command issues
Thank you for playing ShellCore Command Remastered!