Alpha release 17
rudderbucky
released this
24 Jan 23:36
·
2109 commits
to master
since this release
v5.2.0-alpha changelog:
ADDITIONS:
- You can now hold shift in the Ship Builder to see the actual rectangular bounds of each part
- Added the Invert Tractor ability - temporarily allows you to grapple yourself to tractorable entities. SASAGEYO!
- Added advanced traders into the game, courtesy of Abnormalities
- Shards should now be dragged in by the Yard
- Added the original game's part shader as an option in settings, courtesy of Shell-Core
- Added the Core Upgrade Condition node
- Canvas entries are now scrollable in the input menu for when you have too many to display in a dropdown for your screen
- Added some more story
- Added a changelog
REVISIONS:
- Increased time limit for traveling to Haven 3 in Clearly Delusional Gauntlet from 30 seconds to 35 seconds
- Decreased the range of the Speeder Tank significantly
- Made Clearly Delusional ask you for confirmation when you want to start the timed tasks
- Changed the core designs in the EP2 main menu
BUGFIXES:
- Fixed a World Creator layering issue with turrets
- Fixed tanks driving off the end of the road if they weren't in the range of their target
- Fixed an empty manual entry
- Fixed the hotkeys manual entry not displaying everything written in it
- (hotfix) Fixed the hotkeys manual entry not displaying everything written in it again
- Fixed platforms not loading in the main map
- (Hopefully) fixed enemy harvesters/player tractors glitching out
- Fixed cutscenes breaking on world exit
- (Hopefully) fixed worker drone tractored parts disappearing on entering a new sector
- (Hopefully) fixed active regen reducing your regen to negative levels
- (Hopefully) fixed saves breaking if you load a custom world, and then a main world in the same session
- Destroy entity node should now work with factions correctly
- Null entity name warning spam removed
- (Hopefully) fix wave builder text cutoff
- Wave builder entities should now read in with correct factions
- (Hopefully) fix secondary targets not being removed on stealth
- Added some lenience to the Ship Builder to allow for more symmetric designs and fix floating-point rounding issues
- Removed ending message in Scourge of Secrecy
- Siege turrets should no longer have attack delays
- Sukrat has been added back to Haven 2 and Haven 3
- (Hopefully) fixed torpedo drones
- (hotfix) Fixed station minimap icons
- (hotfix) Fixed scrolling canvases being broken in the World Creator Canvas Editor
- (hotfix) Fixed platforms not saving correctly if you delete them all in a given sector
Thank you for playing ShellCore Command Remastered!