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@rudderbucky rudderbucky released this 05 Jun 21:48
· 2380 commits to master since this release

v3.2.0-alpha changelog:

ADDITIONS:

  • Added Shiny Parts, very rare slightly tinted parts that emit particles and have special weapon effects
    • Currently parts dropped by enemies that can be picked up have a 1 in 5 chance to start emitting, so given the 1 in 10 part drop rate each part has a 1 in 50 chance to start emitting. This number will be changed to something much smaller after this release since I want people to have a good shot at obtaining them for testing this release
    • The effects are incomplete, they will be returned to later alongside other aesthetic improvements, for instance regular abilities will probably get special effects too
  • Added the Part Index, pretty self-explanatory, accessed from the Status Menu
    • Moving your mouse over a part in the index that is visible will display the sector you can find enemy ShellCores with that part in as well as the part's stats
    • Destroying an enemy ShellCore will mark all their parts as "seen", showing them as grey entries and allowing you to see where to farm ShellCores to obtain the part
    • "Unseen" parts do not display sector origins, go find them yourself!
    • Targeting parts should now give you information at whether you have obtained them yet like in the original game, if you have they also now tell you the ability and tier on the part
    • The part index also indicates if you have obtained the shiny version of the specific part
    • The part index is also incomplete, both it and shiny parts have been introduced in rudimentary form for critique rather than as anything close to final versions, sooner or later there will be completion rewards as well
  • Added mission and dialogue support to the World Creator. Switch to Control Mode and then press T to open up the mission and dialogue canvas. It is quite complicated so I recommend reading the document I posted on the basics, and analyzing the main world's mission and dialogue files using the canvas to understand how I created them
    • Please note that it is currently, like the rest of the World Creator, experimental. Bugs should be expected if you deviate from the explanations I give in the document, and changes can happen that may render your work broken
  • Collecting power now heals your shell, core and energy by 5% of their maximum capacity
  • Harvester turrets will now also provide the owner 2.5% of their maximum health for each power collected
  • Enemy ShellCores and Drones now have a 20% chance to also drop a power orb you can collect
  • As a test, ability binds can now be changed in the Controls section of Settings. Don't forget to press the Save Settings button!

REVISIONS:

  • Parts now grey out as they take damage
  • Yards and Traders will now just take your tractored parts immediately, without you needing to open up the Ship Builder. There's no animation so it looks a little funny right now, but they do give you a background dialogue indication
  • Trying to buy Turrets/Tanks when at or above the unit limit should now give the player an alert

BUGFIXES:

  • Fixed part shooters layering below dropped parts
  • You should no longer be able to access Outposts/Bunkers via clicking them if you are dead
  • SiegeZones should no longer rapid spawn entities if there are no Outposts in the sector

Thank you for playing ShellCore Command Remastered!