GameActivity PATCH: Don't read unicode via getUnicodeChar #106
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The
unicodeChar
inGameActivityKeyEvent
wasn't being exposed byandroid-activity
because we couldn't expose the unicode character in the same way with the native-activity backend - due to how events are received via anInputQueue
that doesn't expose the underlying Java references for the key events.Now that we have a consistent way of supporting unicode character mapping via
KeyCharacterMap
bindings it's redundant for theGameActivity
backend to callgetUnicodeChar
automatically for each key press.