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fix(Xbox): Support screen resolution detection on Xbox when using WebView2 #7144
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Original file line number | Diff line number | Diff line change |
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@@ -92,6 +92,7 @@ Martin Stark <[email protected]> | |
Mariano Facundo Scigliano <[email protected]> | ||
Matias Russitto <[email protected]> | ||
Mathieu Côté <[email protected]> | ||
Mathieu Massicotte <[email protected]> | ||
Matthias Van Parijs <[email protected]> | ||
Mattias Wadman <[email protected]> | ||
Mehmet Guney <[email protected]> | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Is there some improvement we could make to UA detection to understand WebView2 as Xbox One without this?
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Based only on the user agent, I don't think it will be possible:
Edge Chromium on Windows 11:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/127.0.0.0 Safari/537.36 Edg/127.0.0.0
WebView2 on Xbox (not modified):
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/125.0.0.0 Safari/537.36 Edg/125.0.0.0
They are basically the same, except for the Chrome/Edge version, which is a bit newer on Windows.
Maybe that detecting the presence of the WinRT APIs could be enough. Something like
But it could still be a UWP running on Windows... Maybe there's a way to get the device type from WinRT once we can access to it.
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Okay, thanks for considering it. We are very open to improvements in detection later.