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Trade Post Remake troi #3367
Trade Post Remake troi #3367
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Original file line number | Diff line number | Diff line change |
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@@ -270,6 +270,38 @@ | |
outfit = /datum/outfit/job/solgov/sonnensoldner | ||
id_access_list = list(ACCESS_SOLGOV) | ||
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//inteq | ||
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/obj/effect/mob_spawn/human/corpse/inteq | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't really want stocked corpses in a ruin like this. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. what would you suggest trimming it down to? |
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name = "Avery Inteq" | ||
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/obj/effect/mob_spawn/human/corpse/inteq/recruit | ||
name = "IRMG Recruit" | ||
id_job = "Recruit" | ||
outfit = /datum/outfit/job/inteq/assistant | ||
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/obj/effect/mob_spawn/human/corpse/inteq/medic | ||
name = "IRMG Corpsman" | ||
id_job = "Corpsman" | ||
outfit = /datum/outfit/job/inteq/paramedic | ||
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/obj/effect/mob_spawn/human/corpse/inteq/enforcer | ||
name = "IRMG Enforcer" | ||
id_job = "Enforcer" | ||
outfit = /datum/outfit/job/inteq/security | ||
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/obj/effect/mob_spawn/human/corpse/inteq/vanguard | ||
name = "IRMG Vanguard" | ||
id_job = "Vanguard" | ||
outfit = /datum/outfit/job/inteq/captain | ||
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/obj/effect/mob_spawn/human/corpse/inteq/artificer | ||
name = "IRMG Artificer" | ||
id_job = "Artificer" | ||
outfit = /datum/outfit/job/inteq/engineer | ||
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/* SRM */ | ||
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/obj/effect/mob_spawn/human/corpse/srm/hunter | ||
name = "SRM Hunter" | ||
id_job = "Hunter" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,61 @@ | ||
/obj/item/tape/random/preset/tradepost/one | ||
ruined = 1 | ||
used_capacity = 120 | ||
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/obj/item/tape/random/preset/tradepost/one/Initialize() | ||
. = ..() | ||
storedinfo = list( | ||
"\[00:00\] Recording started.", | ||
"\[00:06\] [span_name("firm elzousa")] drawls \"Now I figure that... give or take a few months a' tradin out here, I'll 'ave enough money t' pay you boys forra 'nother year.\"", | ||
"\[00:14\] [span_name("muffled rachnid woman")] declares \"Caelum. If you don't have payment rendered soon we this contract is called.\"", | ||
"\[00:23\] [span_name("firm elzousa")] drawls \"I know. I know. I gotcha few more weeks of pay annif I don' make any trades, then 's done.\"", | ||
"\[00:32\] [span_name("firm elzousa")] drawls \"Don'tcha wave those things at me.\"", | ||
"\[00:37\] [span_name("muffled rachnid woman")] declares \"You have two weeks. My enforcers are reporting that the area is drawing the attention of scrapbots.\"", | ||
"\[00:46\] [span_name("muffled rachnid woman")] declares \"If we don't have the money to buy more ammo, I don't need to tell you what'll happen.\"", | ||
"\[00:50\] [span_name("firm elzousa")] lets out a sigh.", | ||
"\[00:53\] [span_name("firm elzousa")] drawls \" Cour ma'am. Cour. \"", | ||
) | ||
timestamp = list( | ||
0, | ||
6, | ||
14, | ||
23, | ||
32, | ||
37, | ||
46, | ||
50, | ||
53 | ||
) | ||
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/obj/effect/mob_spawn/human/corpse/inteq/medic/tradepost | ||
mob_name = "Jenny Amasatsu" | ||
brute_damage = 140 | ||
burn_damage = 78 | ||
mob_gender = FEMALE | ||
outfit = /datum/outfit/job/inteq/paramedic/tradepost | ||
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/obj/effect/mob_spawn/human/corpse/inteq/vanguard/tradepost | ||
outfit = /datum/outfit/job/inteq/captain/tradepost | ||
mob_species = /datum/species/spider | ||
gender = FEMALE | ||
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/obj/effect/mob_spawn/human/corpse/indie/engineer | ||
outfit = /datum/outfit/job/independent/engineer | ||
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/obj/effect/mob_spawn/human/corpse/indie/manager | ||
outfit = /datum/outfit/job/independent/captain/manager | ||
mob_species = /datum/species/elzuose | ||
backpack_contents = null | ||
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/datum/outfit/job/inteq/paramedic/tradepost | ||
name = "Trade Post Corpsman" | ||
belt = /obj/item/storage/belt/medical/webbing | ||
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/datum/outfit/job/inteq/captain/tradepost | ||
name = "Trade Post Vanguard" | ||
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r_pocket = null | ||
l_pocket = null | ||
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backpack_contents = null |
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why is specifically wasteplanet concreate not slippery
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wasteplanets can spawn with water vapor in the atmosphere (unless this has been changed. I did not check), and having a biome turn into a giant slip and slide doesn't sound like an engaging gameplay experience.