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Analgesia Trait + Stuff For It To Work #3369

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2 changes: 2 additions & 0 deletions code/__DEFINES/traits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -259,6 +259,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_DWARF "dwarf"
#define TRAIT_FASTMED "fast_med_use"
#define TRAIT_SILENT_FOOTSTEPS "silent_footsteps" //makes your footsteps completely silent
#define TRAIT_PAIN_RESIST "pain_resistance" //you resist pain
#define TRAIT_NICE_SHOT "nice_shot" //hnnnnnnnggggg..... you're pretty good....
/// The holder of this trait has antennae or whatever that hurt a ton when noogied
#define TRAIT_ANTENNAE "antennae"
Expand Down Expand Up @@ -328,6 +329,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_BALD "bald"
#define TRAIT_BADTOUCH "bad_touch"
#define TRAIT_ANXIOUS "anxious"
#define TRAIT_ANALGESIA "congenital_analgesia"

/// Trait granted by lipstick
#define LIPSTICK_TRAIT "lipstick_trait"
Expand Down
2 changes: 2 additions & 0 deletions code/datums/brain_damage/mild.dm
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,7 @@

/datum/brain_trauma/mild/healthy/on_gain()
owner.set_screwyhud(SCREWYHUD_HEALTHY)
ADD_TRAIT(owner, TRAIT_ANALGESIA, type)
..()

/datum/brain_trauma/mild/healthy/on_life()
Expand All @@ -119,6 +120,7 @@

/datum/brain_trauma/mild/healthy/on_lose()
owner.set_screwyhud(SCREWYHUD_NONE)
REMOVE_TRAIT(owner, TRAIT_ANALGESIA, type)
..()

/datum/brain_trauma/mild/muscle_weakness
Expand Down
2 changes: 1 addition & 1 deletion code/datums/components/embedded.dm
Original file line number Diff line number Diff line change
Expand Up @@ -205,7 +205,7 @@
if(harmful)
var/damage = weapon.w_class * remove_pain_mult
limb.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage) //It hurts to rip it out, get surgery you dingus.
victim.emote("scream")
victim.force_scream()
victim.visible_message("<span class='notice'>[victim] successfully rips [weapon] out of [victim.p_their()] [limb.name]!</span>", "<span class='notice'>You successfully remove [weapon] from your [limb.name].</span>")
else
victim.visible_message("<span class='notice'>[victim] successfully rips [weapon] off of [victim.p_their()] [limb.name]!</span>", "<span class='notice'>You successfully remove [weapon] from your [limb.name].</span>")
Expand Down
2 changes: 1 addition & 1 deletion code/datums/components/tackle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -376,7 +376,7 @@
user.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
playsound(user, 'sound/effects/blobattack.ogg', 60, TRUE)
playsound(user, 'sound/effects/splat.ogg', 70, TRUE)
user.emote("scream")
user.force_scream()
user.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic) // oopsie indeed!
shake_camera(user, 7, 7)
user.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash)
Expand Down
2 changes: 1 addition & 1 deletion code/datums/diseases/advance/symptoms/deafness.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ Bonus
if(istype(ears) && ears.damage < ears.maxHealth)
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
ears.damage = max(ears.damage, ears.maxHealth)
M.emote("scream")
M.force_scream()
else
to_chat(M, "<span class='userdanger'>Your ears pop and begin ringing loudly!</span>")
M.minimumDeafTicks(20)
8 changes: 4 additions & 4 deletions code/datums/diseases/advance/symptoms/fire.dm
Original file line number Diff line number Diff line change
Expand Up @@ -60,12 +60,12 @@ Bonus
Firestacks_stage_4(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin bursts into flames!</span>")
M.emote("scream")
M.force_scream()
if(5)
Firestacks_stage_5(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
M.emote("scream")
M.force_scream()

/datum/symptom/fire/proc/Firestacks_stage_4(mob/living/M, datum/disease/advance/A)
M.adjust_fire_stacks(1 * power)
Expand Down Expand Up @@ -147,15 +147,15 @@ Bonus
Alkali_fire_stage_4(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your sweat bursts into flames!</span>")
M.emote("scream")
M.force_scream()
if(5)
if(M.fire_stacks < 0)
M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
explosion(get_turf(M),-1,(-1 + explosion_power),(2 * explosion_power))
Alkali_fire_stage_5(M, A)
M.IgniteMob()
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
M.emote("scream")
M.force_scream()

/datum/symptom/alkali/proc/Alkali_fire_stage_4(mob/living/M, datum/disease/advance/A)
var/get_stacks = 6 * power
Expand Down
4 changes: 2 additions & 2 deletions code/datums/diseases/gastrolisis.dm
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@
new_eyes.Insert(affected_mob, drop_if_replaced = TRUE)
affected_mob.visible_message("<span class='warning'>[affected_mob]'s eyes fall out, with snail eyes taking its place!</span>", \
"<span class='userdanger'>You scream in pain as your eyes are pushed out by your new snail eyes!</span>")
affected_mob.emote("scream")
affected_mob.force_scream()
return
var/obj/item/shell = affected_mob.get_item_by_slot(ITEM_SLOT_BACK)
if(!istype(shell, /obj/item/storage/backpack/snail))
Expand All @@ -46,7 +46,7 @@
affected_mob.equip_to_slot_or_del(new /obj/item/storage/backpack/snail(affected_mob), ITEM_SLOT_BACK)
affected_mob.visible_message("<span class='warning'>[affected_mob] grows a grotesque shell on their back!</span>", \
"<span class='userdanger'>You scream in pain as a shell pushes itself out from under your skin!</span>")
affected_mob.emote("scream")
affected_mob.force_scream()
return
var/obj/item/organ/tongue/tongue = locate(/obj/item/organ/tongue/snail) in affected_mob.internal_organs
if(!tongue && prob(5))
Expand Down
25 changes: 25 additions & 0 deletions code/datums/traits/negative.dm
Original file line number Diff line number Diff line change
Expand Up @@ -642,6 +642,31 @@
return
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "wrong_cigs", /datum/mood_event/wrong_brand)

/datum/quirk/congenital_analgesia
name = "Congenital Analgesia"
desc = "Due to a rare condition, you have never felt pain. Physical pain, at least. That breakup still hurt."
value = -1
mob_traits = list(TRAIT_ANALGESIA)
gain_text = "<span class='danger'>You've never really felt pain.</span>"
lose_text = "<span class='notice'>...Oh god, you're sore.</span>"
medical_record_text = "Patient's is unable to process pain"
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/datum/quirk/congenital_analgesia/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
H.set_screwyhud(SCREWYHUD_HEALTHY)

/datum/quirk/congenital_analgesia/on_process()
. = ..()
var/mob/living/carbon/human/H = quirk_holder
if(H.hal_screwyhud != SCREWYHUD_HEALTHY)
H.set_screwyhud(SCREWYHUD_HEALTHY)

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Instead of constantly checking if you still have the thing add a check in set_screwyhud to prevent something from overwriting the quirk

/datum/quirk/congenital_analgesia/remove()
if(quirk_holder)
var/mob/living/carbon/human/H = quirk_holder
H.set_screwyhud(SCREWYHUD_NONE)


/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
Expand Down
2 changes: 1 addition & 1 deletion code/game/machinery/doors/door.dm
Original file line number Diff line number Diff line change
Expand Up @@ -395,7 +395,7 @@
L.manual_emote("roar")
else if(ishuman(L)) //For humans
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
L.manual_emote("scream")
L.force_manual_scream()
L.Paralyze(100)
else if(ismonkey(L)) //For monkeys
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
Expand Down
2 changes: 1 addition & 1 deletion code/game/machinery/harvester.dm
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@
target = get_turf(src)
for(var/obj/item/bodypart/BP in operation_order) //first we do non-essential limbs
BP.drop_limb()
C.emote("scream")
C.force_scream()
if(BP.body_zone != "chest")
BP.forceMove(target) //Move the limbs right next to it, except chest, that's a weird one
BP.drop_organs()
Expand Down
2 changes: 1 addition & 1 deletion code/game/machinery/outpost_electrolyzer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@
playsound(src, 'sound/effects/splat.ogg', 50, TRUE)

if(iscarbon(L) && L.stat == CONSCIOUS)
L.emote("scream")
L.force_scream()

// Instantly lie down, also go unconscious from the pain, before you die.
L.Unconscious(100)
Expand Down
2 changes: 1 addition & 1 deletion code/game/machinery/suit_storage_unit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -450,7 +450,7 @@
mob_occupant.adjustFireLoss(rand(20, 36))
else
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
mob_occupant.force_scream()
addtimer(CALLBACK(src, PROC_REF(cook)), 50)
else
uv_cycles = (BASE_UV_CYCLES - lasers_bonus)
Expand Down
2 changes: 1 addition & 1 deletion code/game/machinery/transformer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@
update_appearance()

playsound(src.loc, 'sound/items/welder.ogg', 50, TRUE)
H.emote("scream") // It is painful
H.force_scream() // It is painful
H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though.

// Sleep for a couple of ticks to allow the human to see the pain
Expand Down
3 changes: 2 additions & 1 deletion code/game/objects/items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1208,7 +1208,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
*/
/obj/item/proc/on_accidental_consumption(mob/living/carbon/victim, mob/living/carbon/user, obj/item/source_item, discover_after = TRUE)
if(get_sharpness() && force >= 5) //if we've got something sharp with a decent force (ie, not plastic)
INVOKE_ASYNC(victim, TYPE_PROC_REF(/mob, emote), "scream")
if(!HAS_TRAIT(victim, TRAIT_ANALGESIA))
INVOKE_ASYNC(victim, TYPE_PROC_REF(/mob, emote), "scream")
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just call force scream here

victim.visible_message("<span class='warning'>[victim] looks like [victim.p_theyve()] just bit something they shouldn't have!</span>", \
"<span class='boldwarning'>OH GOD! Was that a crunch? That didn't feel good at all!!</span>")

Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/items/defib.dm
Original file line number Diff line number Diff line change
Expand Up @@ -455,7 +455,7 @@
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, H))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
M.force_scream()

/obj/item/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
Expand Down Expand Up @@ -515,7 +515,7 @@
user.visible_message("<span class='boldannounce'><i>[user] shocks [H] with \the [src]!</span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
playsound(src, 'sound/machines/defib_zap.ogg', 100, TRUE, -1)
playsound(src, 'sound/weapons/egloves.ogg', 100, TRUE, -1)
H.emote("scream")
H.force_scream()
shock_touching(45, H)
if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
if(!H.stat)
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/devices/reverse_bear_trap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@
else
var/mob/living/carbon/human/jill = loc
jill.visible_message("<span class='boldwarning'>[src] goes off in [jill]'s mouth, ripping [jill.p_their()] head apart!</span>", "<span class='userdanger'>[src] goes off!</span>")
jill.emote("scream")
jill.force_scream()
playsound(src, 'sound/effects/snap.ogg', 75, TRUE, frequency = 0.5)
playsound(src, 'sound/effects/splat.ogg', 50, TRUE, frequency = 0.5)
jill.apply_damage(9999, BRUTE, BODY_ZONE_HEAD)
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/structures/guillotine.dm
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,7 @@
else
H.apply_damage(15 * blade_sharpness, BRUTE, head)
log_combat(user, H, "dropped the blade on", src, " non-fatally")
H.emote("scream")
H.force_scream()

if (blade_sharpness > 1)
blade_sharpness -= 1
Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/structures/kitchen_spike.dm
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@
playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE)
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='hear'>You hear a squishy wet noise.</span>")
L.forceMove(drop_location())
L.emote("scream")
L.force_scream()
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.setDir(2)
Expand Down Expand Up @@ -128,7 +128,7 @@
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
unbuckle_mob(M,force=1)
M.emote("scream")
M.force_scream()
M.AdjustParalyzed(20)

/obj/structure/kitchenspike/Destroy()
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/structures/morgue.dm
Original file line number Diff line number Diff line change
Expand Up @@ -264,7 +264,7 @@ GLOBAL_LIST_EMPTY(crematoriums)

for(var/mob/living/M in conts)
if (M.stat != DEAD)
M.emote("scream")
M.force_scream()
if(user)
log_combat(user, M, "cremated")
else
Expand Down
13 changes: 9 additions & 4 deletions code/modules/awaymissions/mission_code/snowdin.dm
Original file line number Diff line number Diff line change
Expand Up @@ -224,14 +224,19 @@
PP.adjustFireLoss(25)
if(plasma_parts.len)
var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs for dismember() to use
PP.emote("scream")
NB.limb_id = "plasmaman" //change the species_id of the limb to that of a plasmaman
NB.static_icon = 'icons/mob/species/plasmaman/bodyparts.dmi'
NB.no_update = TRUE
NB.change_bodypart_status()
PP.visible_message(
"<span class='warning'>[L] screams in pain as [L.p_their()] [NB] melts down to the bone!</span>",
"<span class='userdanger'>You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!</span>")
PP.force_scream()
if(!HAS_TRAIT(PP, TRAIT_ANALGESIA))
PP.visible_message(
"<span class='warning'>[L] screams in pain as [L.p_their()] [NB] melts down to the bone!</span>",
"<span class='userdanger'>You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!</span>")
else
PP.visible_message(
"<span class='warning'>[L] lets out panicked gasps as [L.p_their()] [NB] melts down to the bone!</span>",
"<span class='userdanger'>You gasp in shock as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!</span>")
if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
PP.IgniteMob()
PP.set_species(/datum/species/plasmaman)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/shoes/_shoes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -172,7 +172,7 @@
else // if one of us moved
user.visible_message("<span class='danger'>[our_guy] stamps on [user]'s hand, mid-shoelace [tied ? "knotting" : "untying"]!</span>", "<span class='userdanger'>Ow! [our_guy] stamps on your hand!</span>", list(our_guy))
to_chat(our_guy, "<span class='userdanger'>You stamp on [user]'s hand! What the- [user.p_they()] [user.p_were()] [tied ? "knotting" : "untying"] your shoelaces!</span>")
user.emote("scream")
user.force_scream()
if(istype(L))
var/obj/item/bodypart/ouchie = L.get_bodypart(pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
if(ouchie)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mining/lavaland/necropolis_chests.dm
Original file line number Diff line number Diff line change
Expand Up @@ -659,7 +659,7 @@
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
playsound(C.loc, 'sound/items/poster_ripped.ogg', 50, TRUE, -1)
C.adjustBruteLoss(20)
C.emote("scream")
C.force_scream()
..()

//nerfed necrostone
Expand Down
16 changes: 16 additions & 0 deletions code/modules/mob/emote.dm
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,22 @@
to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
return FALSE

/mob/proc/force_scream()
if(HAS_TRAIT(src, TRAIT_ANALGESIA))
return
if(HAS_TRAIT(src, TRAIT_PAIN_RESIST))
emote("gasp")
return
emote("scream")

/mob/proc/force_manual_scream()
if(HAS_TRAIT(src, TRAIT_ANALGESIA))
return
if(HAS_TRAIT(src, TRAIT_PAIN_RESIST))
manual_emote("gasp")
return
manual_emote("scream")

/datum/emote/flip
key = "flip"
key_third_person = "flips"
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/alien/organs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -134,7 +134,7 @@

else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
owner.emote("scream")
owner.force_scream()
owner.Paralyze(100)

owner.jitteriness += 30
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/emote.dm
Original file line number Diff line number Diff line change
Expand Up @@ -253,7 +253,7 @@
damage += rand(3,7)

if(damage >= 5)
target.emote("scream")
target.force_scream()

target.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
user.adjustStaminaLoss(iteration + 5)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/human_defense.dm
Original file line number Diff line number Diff line change
Expand Up @@ -655,7 +655,7 @@
if(affecting.name == BODY_ZONE_HEAD)
if(prob(min(acidpwr*acid_volume/10, 90))) //Applies disfigurement
affecting.receive_damage(acidity, 2*acidity)
emote("scream")
force_scream()
facial_hairstyle = "Shaved"
hairstyle = "Bald"
update_hair()
Expand Down
14 changes: 10 additions & 4 deletions code/modules/mob/living/carbon/human/life.dm
Original file line number Diff line number Diff line change
Expand Up @@ -345,13 +345,19 @@
var/obj/item/bodypart/R = get_bodypart("r_arm")

if(istype(L) && L.bone_status == BONE_FLAG_BROKEN && held_items[1] && prob(30))
emote("scream")
visible_message("<span class='warning'>[src] screams and lets go of [held_items[1]] in pain.</span>", "<span class='userdanger'>A horrible pain in your [parse_zone(L)] makes it impossible to hold [held_items[1]]!</span>")
force_scream()
if(!HAS_TRAIT(src, TRAIT_ANALGESIA))
visible_message("<span class='warning'>[src] screams and lets go of [held_items[1]] in pain.</span>", "<span class='userdanger'>A horrible pain in your [parse_zone(L)] makes it impossible to hold [held_items[1]]!</span>")
else
visible_message(span_notice("[src] flinches and lets go of [held_items[1]]."),span_notice("A sudden weakness in your [parse_zone(L)] makes it impossible to grasp [held_items[1]]!)"))
dropItemToGround(held_items[1])

if(istype(R) && R.bone_status == BONE_FLAG_BROKEN && held_items[2] && prob(30))
emote("scream")
visible_message("<span class='warning'>[src] screams and lets go of [held_items[2]] in pain.</span>", "<span class='userdanger'>A horrible pain in your [parse_zone(R)] makes it impossible to hold [held_items[2]]!</span>")
force_scream()
if(!HAS_TRAIT(src, TRAIT_ANALGESIA))
visible_message("<span class='warning'>[src] screams and lets go of [held_items[1]] in pain.</span>", "<span class='userdanger'>A horrible pain in your [parse_zone(R)] makes it impossible to hold [held_items[1]]!</span>")
else
visible_message(span_notice("[src] flinches and lets go of [held_items[1]]."),span_notice("A sudden weakness in your [parse_zone(R)] makes it impossible to grasp [held_items[1]]!)"))
dropItemToGround(held_items[2])

#undef THERMAL_PROTECTION_HEAD
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/species.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1885,7 +1885,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)

// 40% for level 3 damage on humans to scream in pain
if (H.stat < UNCONSCIOUS && (prob(burn_damage) * 10) / 4)
H.emote("scream")
H.force_scream()

// Apply the damage to all body parts
H.apply_damage(burn_damage, BURN, spread_damage = TRUE)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@
_human.apply_damage(8,BRUTE,BODY_ZONE_CHEST)
_human.apply_damage(8,BRUTE,BODY_ZONE_L_LEG)
_human.apply_damage(8,BRUTE,BODY_ZONE_R_LEG)
_human.emote("scream")
_human.force_scream()
_human.remove_status_effect(/datum/status_effect/rooted)
return

Expand Down
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