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Make the explosions throw the container/item they originated from #32428

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Original file line number Diff line number Diff line change
Expand Up @@ -488,9 +488,12 @@ private void ProcessEntity(
&& physics.BodyType == BodyType.Dynamic)
{
var pos = _transformSystem.GetWorldPosition(xform);
var dir = pos - epicenter.Position;
if (dir.IsLengthZero())
dir = _robustRandom.NextVector2().Normalized();
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Suggested change
dir = _robustRandom.NextVector2().Normalized();
dir = _robustRandom.NextVector2();

NextVector2 already returns a normalized vector if you don't pass a magnitude.

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NextVector2 actually will generate a vector with magnitude between 0 and 1 (excluding), according to comment and code.

_throwingSystem.TryThrow(
uid,
pos - epicenter.Position,
dir,
physics,
xform,
_projectileQuery,
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