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Stages
Stages are regions created by the /stage
command, Inside stages there are special game rules called settings that may be set to different values than they are in the world.
This can, for examples make it so inside the area of a stage ink does not decay, but outside the stage it does
The default settings of a stage are the settings of the gamerule they are based off, they can be changed with the /stage settings
command
Setting | Description |
---|---|
cornerA | Determines the size of the region of the stage |
cornerB | Determines the size of the region of the stage |
inkableGround | Whether blocks should be inkable with Splatcraft weapons |
inkDecay | Whether ink should disappear off blocks |
inkDestroysFoliage | Whether crops, saplings, and replaceable plants are destroyed when the block below them is inked |
inkFriendlyFire | Whether ink damages players of the same color |
inkHealing | Whether health regenerates when a player is submerged in ink |
inkHealingConsumesHunger | Whether health regeneration when being submerged in ink should consume hunger |
keepMatchItems | Whether players keep Splatcraft main weapons, ink tanks, and some cosmetics after dying |
rechargeableInkTank | Whether ink should regenerate in ink tanks |
requireInkTank | Whether ink is required to use Splatcraft Weapons |
universalInk | Whether players can swim in enemy ink |
waterDamage | Whether players are damaged by water |
With /stage teams <stage> set
stages can have ink colored blocks that are tagged as a part of a team
With /replacecolor
one may change the color of all tagged blocks in a stage at once
With /inkcolor
one may change the ink color of a player to match a stages team's ink color
With /clearink
one may clear all ink inside a stage
With /scanturf
one may scan all ink inside a stage and determine a winner of a turf war