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Forked from Elyotna #10
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* Add attack speed item modifier * Optimize the logics in Inventory::addItem
* Turrets will now target and attack you, but there still isn't any graphical projectile and the targetting FX doesn't disappear if you run away
Wireshark dissector
Added kassadin's Q and R.
Added .tp command
Minions still go all through midlane, but this will be better once the waypoints are set
* Turret attacks are now displayed * Minions will attack their nearest targets The whole thing is still (very) very glitchy. TODO : Minion death, Turret death, melee auto attacks
Turrets and units should now update their target display if you go out of range
Fixed targeting on objects
Now some objects are available in Lua. Also, Damage calculation based on Armor and MR. Life steal and spell vamp are taken into account as well.
Lua objects, Fieldmaks values and damage
More Lua functions documented
It was missing a function change.
This reverts commit 7531cff.
This reverts commit 9d1913f.
- Added simple collision handler, if the large one fails. - Changed the distress signal to a pointer to the cause. - Altered classify target to what was written in the wiki about targetting. - Minions no longer teleport. - Collision is now being checked for again. - Minions no longer ignore eachother.
Also changed .bat files for codeblocks
- Minions can now find a path even though their destination is unreachable due to there being a minion on top of it (due to the destination being the minion it wants to go to) - Pathfinder now correctly maps the minions into the grid.. - Increased mapsize for more precision. - Left in debug information for anyone interested in debugging this.
Cleaned up unit::update() a little
Some users might still compile from command line using GenerateMakefiles and CompileServer and not use CodeBlocks.
Not sure if clock goes there but it works kappa.
e.g. 0f ==> 0F
About the new Vector2: Everything was rewritten and tested (the exception of testing would be anything commented out). You should really read over all the comments that have three `-`s (as opposed to two) because the information they contain is pretty notable. A nice thing about the new Vector2 is that you don't have to do `vec1:add(vec2)` but instead you can do `vec1 = vec1 + vec2` thanks to metatables. You can also now do == comparison and `#vec2` to get the length, aka magnitude, of a vector2. As for "other Lua files," I cleaned up every champion's files to be readable and work with the new Vector2.lua that I wrote.
Cleaned and Updated lua files
…r and champion. GP's E now buffs in a range
…r and champion. GP's E now buffs in a range
fixed crash when blitz uses overdrive, added blitz pull
Fixed Crash
Extended setup instructions / troubleshooting section for resolving common problems
Fixed ENet dissector
Update Wireshark dissector README.md
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