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Forked from Elyotna #10

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Elyotna and others added 30 commits August 14, 2014 11:05
* Add attack speed item modifier
* Optimize the logics in Inventory::addItem
* Turrets will now target and attack you, but there still isn't any graphical projectile and the targetting FX doesn't disappear if you run away
Added kassadin's Q and R.
Added .tp command
Minions still go all through midlane, but this will be better once the waypoints are set
* Turret attacks are now displayed
* Minions will attack their nearest targets
The whole thing is still (very) very glitchy.
TODO : Minion death, Turret death, melee auto attacks
Turrets and units should now update their target display if you go out
of range
Fixed targeting on objects
Now some objects are available in Lua. Also, Damage calculation based on
Armor and MR. Life steal and spell vamp are taken into account as well.
Lua objects, Fieldmaks values and damage
More Lua functions documented
oops
Querijn Heijmans and others added 30 commits November 7, 2014 12:25
It was missing a function change.
- Added simple collision handler, if the large one fails.
- Changed the distress signal to a pointer to the cause.
- Altered classify target to what was written in the wiki about
targetting.
- Minions no longer teleport.
- Collision is now being checked for again.
- Minions no longer ignore eachother.
Also changed .bat files for codeblocks
- Minions can now find a path even though their destination is
unreachable due to there being a minion on top of it (due to the
destination being the minion it wants to go to)
- Pathfinder now correctly maps the minions into the grid..
- Increased mapsize for more precision.
- Left in debug information for anyone interested in debugging this.
Cleaned up unit::update() a little
Some users might still compile from command line using GenerateMakefiles
and CompileServer and not use CodeBlocks.
Not sure if clock goes there but it works kappa.
About the new Vector2: Everything was rewritten and tested (the exception of testing would be anything commented out). You should really read over all the comments that have three `-`s (as opposed to two) because the information they contain is pretty notable.

A nice thing about the new Vector2 is that you don't have to do `vec1:add(vec2)` but instead you can do `vec1 = vec1 + vec2` thanks to metatables. You can also now do == comparison and `#vec2` to get the length, aka magnitude, of a vector2.

As for "other Lua files," I cleaned up every champion's files to be readable and work with the new Vector2.lua that I wrote.
Cleaned and Updated lua files
fixed crash when blitz uses overdrive, added blitz pull
Extended setup instructions / troubleshooting section for resolving common problems
Update Wireshark dissector README.md
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