-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Forked from Elyotna #10
base: master
Are you sure you want to change the base?
Commits on Aug 14, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 210c8dc - Browse repository at this point
Copy the full SHA 210c8dcView commit details -
* Remove stats from recipe parts when you complete the recipe
* Add attack speed item modifier * Optimize the logics in Inventory::addItem
Configuration menu - View commit details
-
Copy full SHA for bd895d8 - Browse repository at this point
Copy the full SHA bd895d8View commit details -
Configuration menu - View commit details
-
Copy full SHA for 1a7cbf1 - Browse repository at this point
Copy the full SHA 1a7cbf1View commit details
Commits on Aug 28, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 6596112 - Browse repository at this point
Copy the full SHA 6596112View commit details -
Configuration menu - View commit details
-
Copy full SHA for 76bb81a - Browse repository at this point
Copy the full SHA 76bb81aView commit details
Commits on Sep 3, 2014
-
* Turrets will now target and attack you, but there still isn't any graphical projectile and the targetting FX doesn't disappear if you run away
Configuration menu - View commit details
-
Copy full SHA for d76cb98 - Browse repository at this point
Copy the full SHA d76cb98View commit details -
Configuration menu - View commit details
-
Copy full SHA for e2e36eb - Browse repository at this point
Copy the full SHA e2e36ebView commit details
Commits on Sep 9, 2014
-
Configuration menu - View commit details
-
Copy full SHA for a5294b7 - Browse repository at this point
Copy the full SHA a5294b7View commit details
Commits on Sep 10, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 4fcf0d8 - Browse repository at this point
Copy the full SHA 4fcf0d8View commit details -
Configuration menu - View commit details
-
Copy full SHA for b8b29fe - Browse repository at this point
Copy the full SHA b8b29feView commit details -
Configuration menu - View commit details
-
Copy full SHA for 234947c - Browse repository at this point
Copy the full SHA 234947cView commit details -
Configuration menu - View commit details
-
Copy full SHA for b2523e0 - Browse repository at this point
Copy the full SHA b2523e0View commit details -
default values for minion spawn timers
Minions still go all through midlane, but this will be better once the waypoints are set
Configuration menu - View commit details
-
Copy full SHA for cd69e54 - Browse repository at this point
Copy the full SHA cd69e54View commit details
Commits on Sep 11, 2014
-
* Turret attacks are now displayed * Minions will attack their nearest targets The whole thing is still (very) very glitchy. TODO : Minion death, Turret death, melee auto attacks
Configuration menu - View commit details
-
Copy full SHA for edd26a4 - Browse repository at this point
Copy the full SHA edd26a4View commit details
Commits on Sep 12, 2014
-
Configuration menu - View commit details
-
Copy full SHA for fb993f9 - Browse repository at this point
Copy the full SHA fb993f9View commit details -
Turrets and units should now update their target display if you go out of range
Configuration menu - View commit details
-
Copy full SHA for 5d30a5a - Browse repository at this point
Copy the full SHA 5d30a5aView commit details -
Merge pull request #56 from dotdeath/master
Fixed targeting on objects
Configuration menu - View commit details
-
Copy full SHA for 9afdd20 - Browse repository at this point
Copy the full SHA 9afdd20View commit details
Commits on Sep 13, 2014
-
Added some of my lua progress.
Now some objects are available in Lua. Also, Damage calculation based on Armor and MR. Life steal and spell vamp are taken into account as well.
Configuration menu - View commit details
-
Copy full SHA for 21b0231 - Browse repository at this point
Copy the full SHA 21b0231View commit details
Commits on Sep 14, 2014
-
Merge pull request #58 from leoagomes/lua-progress
Lua objects, Fieldmaks values and damage
Configuration menu - View commit details
-
Copy full SHA for 5856c9b - Browse repository at this point
Copy the full SHA 5856c9bView commit details -
Configuration menu - View commit details
-
Copy full SHA for 027d5af - Browse repository at this point
Copy the full SHA 027d5afView commit details -
Configuration menu - View commit details
-
Copy full SHA for b536ccd - Browse repository at this point
Copy the full SHA b536ccdView commit details
Commits on Sep 15, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 7e2696f - Browse repository at this point
Copy the full SHA 7e2696fView commit details -
Buff packet, support for passives with events
Gusor committedSep 15, 2014 Configuration menu - View commit details
-
Copy full SHA for 86fea91 - Browse repository at this point
Copy the full SHA 86fea91View commit details -
Merge pull request #59 from joaquin95/master
More Lua functions documented
Configuration menu - View commit details
-
Copy full SHA for 8cbcb83 - Browse repository at this point
Copy the full SHA 8cbcb83View commit details -
Gusor committed
Sep 15, 2014 Configuration menu - View commit details
-
Copy full SHA for 1d2bec3 - Browse repository at this point
Copy the full SHA 1d2bec3View commit details -
Merge branch 'master' of https://github.com/Elyotna/IntWars
Gusor committedSep 15, 2014 Configuration menu - View commit details
-
Copy full SHA for cb23f4f - Browse repository at this point
Copy the full SHA cb23f4fView commit details -
Configuration menu - View commit details
-
Copy full SHA for 89ce6e3 - Browse repository at this point
Copy the full SHA 89ce6e3View commit details -
Configuration menu - View commit details
-
Copy full SHA for 966da88 - Browse repository at this point
Copy the full SHA 966da88View commit details
Commits on Sep 17, 2014
-
Configuration menu - View commit details
-
Copy full SHA for bc5ebf5 - Browse repository at this point
Copy the full SHA bc5ebf5View commit details -
Configuration menu - View commit details
-
Copy full SHA for e9ffbae - Browse repository at this point
Copy the full SHA e9ffbaeView commit details -
Blitzcrank's passive placeholder
It was needed, otherwise the server's console would be filled with errors
Configuration menu - View commit details
-
Copy full SHA for 1797709 - Browse repository at this point
Copy the full SHA 1797709View commit details -
Configuration menu - View commit details
-
Copy full SHA for 97d8ebf - Browse repository at this point
Copy the full SHA 97d8ebfView commit details -
Configuration menu - View commit details
-
Copy full SHA for 51b5d6a - Browse repository at this point
Copy the full SHA 51b5d6aView commit details -
Configuration menu - View commit details
-
Copy full SHA for dc2cfc0 - Browse repository at this point
Copy the full SHA dc2cfc0View commit details -
Configuration menu - View commit details
-
Copy full SHA for a094350 - Browse repository at this point
Copy the full SHA a094350View commit details -
Configuration menu - View commit details
-
Copy full SHA for 7844b75 - Browse repository at this point
Copy the full SHA 7844b75View commit details -
Configuration menu - View commit details
-
Copy full SHA for 461096f - Browse repository at this point
Copy the full SHA 461096fView commit details -
Configuration menu - View commit details
-
Copy full SHA for 8fe0c53 - Browse repository at this point
Copy the full SHA 8fe0c53View commit details -
Configuration menu - View commit details
-
Copy full SHA for a02539a - Browse repository at this point
Copy the full SHA a02539aView commit details -
Configuration menu - View commit details
-
Copy full SHA for b568957 - Browse repository at this point
Copy the full SHA b568957View commit details -
Configuration menu - View commit details
-
Copy full SHA for 258bfdc - Browse repository at this point
Copy the full SHA 258bfdcView commit details -
Configuration menu - View commit details
-
Copy full SHA for 8388a3d - Browse repository at this point
Copy the full SHA 8388a3dView commit details -
Configuration menu - View commit details
-
Copy full SHA for 3ff126e - Browse repository at this point
Copy the full SHA 3ff126eView commit details -
Configuration menu - View commit details
-
Copy full SHA for 89b9e31 - Browse repository at this point
Copy the full SHA 89b9e31View commit details -
Configuration menu - View commit details
-
Copy full SHA for dfa8844 - Browse repository at this point
Copy the full SHA dfa8844View commit details -
Configuration menu - View commit details
-
Copy full SHA for 3344045 - Browse repository at this point
Copy the full SHA 3344045View commit details -
Configuration menu - View commit details
-
Copy full SHA for 2eb8e90 - Browse repository at this point
Copy the full SHA 2eb8e90View commit details -
Configuration menu - View commit details
-
Copy full SHA for 5c61a13 - Browse repository at this point
Copy the full SHA 5c61a13View commit details -
Configuration menu - View commit details
-
Copy full SHA for 01986c7 - Browse repository at this point
Copy the full SHA 01986c7View commit details -
Configuration menu - View commit details
-
Copy full SHA for d4001d7 - Browse repository at this point
Copy the full SHA d4001d7View commit details -
Configuration menu - View commit details
-
Copy full SHA for a5eb3d8 - Browse repository at this point
Copy the full SHA a5eb3d8View commit details -
Configuration menu - View commit details
-
Copy full SHA for d8d4a6d - Browse repository at this point
Copy the full SHA d8d4a6dView commit details -
Configuration menu - View commit details
-
Copy full SHA for 28edbfd - Browse repository at this point
Copy the full SHA 28edbfdView commit details
Commits on Sep 18, 2014
-
*Can't stack buffs anymore; if you for example get a movement speed boost while already having the same one, it will just get a duration refresh *Support for buff Lua files, included is teemo E poison(unfinished but tested and working) *And more that I already forgot
Gusor committedSep 18, 2014 Configuration menu - View commit details
-
Copy full SHA for 1b6f8a5 - Browse repository at this point
Copy the full SHA 1b6f8a5View commit details -
Gusor committed
Sep 18, 2014 Configuration menu - View commit details
-
Copy full SHA for c37cd52 - Browse repository at this point
Copy the full SHA c37cd52View commit details -
Minions now give gold to their killer.
TODO : champion gold gain on kill, depending on streaks etc.
Configuration menu - View commit details
-
Copy full SHA for 0961a92 - Browse repository at this point
Copy the full SHA 0961a92View commit details -
Configuration menu - View commit details
-
Copy full SHA for 1c8ba10 - Browse repository at this point
Copy the full SHA 1c8ba10View commit details
Commits on Sep 19, 2014
-
* Auto attacks will now feel much smoother. No more random teleportat…
…ion/weird movement (almost..) * Minions will now stop (visually) attacking when not in range * Minions will now move towards their target when it's no longer in range
Configuration menu - View commit details
-
Copy full SHA for 0f020a9 - Browse repository at this point
Copy the full SHA 0f020a9View commit details -
Configuration menu - View commit details
-
Copy full SHA for 769e1de - Browse repository at this point
Copy the full SHA 769e1deView commit details
Commits on Sep 20, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 1b84488 - Browse repository at this point
Copy the full SHA 1b84488View commit details -
Fixed some uninitialised memory reported by valgrind which could caus…
…e undefined behaviour with movement & positions
Configuration menu - View commit details
-
Copy full SHA for 1d4a4c8 - Browse repository at this point
Copy the full SHA 1d4a4c8View commit details -
Configuration menu - View commit details
-
Copy full SHA for 4f552fc - Browse repository at this point
Copy the full SHA 4f552fcView commit details -
Also a part of some work I'm doing on LifeSteal (which is not working, for some reason).
Configuration menu - View commit details
-
Copy full SHA for 4ffca1b - Browse repository at this point
Copy the full SHA 4ffca1bView commit details -
Configuration menu - View commit details
-
Copy full SHA for e3576d0 - Browse repository at this point
Copy the full SHA e3576d0View commit details -
Merge pull request #63 from molenzwiebel/master
Fix compiling using make
Configuration menu - View commit details
-
Copy full SHA for 6f00ee7 - Browse repository at this point
Copy the full SHA 6f00ee7View commit details -
Fix crash with most spell projectiles.
Added ezreal's passive lua placeholder.
Configuration menu - View commit details
-
Copy full SHA for 1aec407 - Browse repository at this point
Copy the full SHA 1aec407View commit details
Commits on Sep 21, 2014
-
Merge pull request #65 from EIREXE/master
Added map selection in lua, map spawning based on lua coords and team si...
Configuration menu - View commit details
-
Copy full SHA for 6150e40 - Browse repository at this point
Copy the full SHA 6150e40View commit details -
Added ".ch" command to change your champion on the fly. Don't forget …
…to caps the first letter or the lua might not load. The only glitch is that it doesn't reset your spells levels client-side.
Configuration menu - View commit details
-
Copy full SHA for 12ed537 - Browse repository at this point
Copy the full SHA 12ed537View commit details
Commits on Sep 22, 2014
-
Initial implementation of Experience
- Minions now give experience to their killer when they die - Fixed scaling gold for melee minions
Configuration menu - View commit details
-
Copy full SHA for e5f81ea - Browse repository at this point
Copy the full SHA e5f81eaView commit details -
When a minion dies, split its experience among all enemy champions in range.
Configuration menu - View commit details
-
Copy full SHA for 5afe5b5 - Browse repository at this point
Copy the full SHA 5afe5b5View commit details -
Move the Visual Studio build folder
- Move the Visual Studio build folder to its own directory to enable side-by-side mingw and Visual Studio builds
Configuration menu - View commit details
-
Copy full SHA for 5fd054a - Browse repository at this point
Copy the full SHA 5fd054aView commit details -
Configuration menu - View commit details
-
Copy full SHA for cea7f6c - Browse repository at this point
Copy the full SHA cea7f6cView commit details -
Merge pull request #70 from Michaelcraighoffman/master
Add experience from minions and basic turret AI
Configuration menu - View commit details
-
Copy full SHA for 7b41133 - Browse repository at this point
Copy the full SHA 7b41133View commit details -
Configuration menu - View commit details
-
Copy full SHA for d3b9c6a - Browse repository at this point
Copy the full SHA d3b9c6aView commit details -
Merge pull request #72 from EIREXE/master
Fixed map selection in lua files
Configuration menu - View commit details
-
Copy full SHA for 75d23ae - Browse repository at this point
Copy the full SHA 75d23aeView commit details -
Configuration menu - View commit details
-
Copy full SHA for dc70b1b - Browse repository at this point
Copy the full SHA dc70b1bView commit details -
Configuration menu - View commit details
-
Copy full SHA for f46d919 - Browse repository at this point
Copy the full SHA f46d919View commit details -
Configuration menu - View commit details
-
Copy full SHA for 982ab5f - Browse repository at this point
Copy the full SHA 982ab5fView commit details -
Configuration menu - View commit details
-
Copy full SHA for 098a63d - Browse repository at this point
Copy the full SHA 098a63dView commit details -
Configuration menu - View commit details
-
Copy full SHA for c7bf901 - Browse repository at this point
Copy the full SHA c7bf901View commit details -
Merge pull request #74 from satan6/master
Mac client fix and minor things
Configuration menu - View commit details
-
Copy full SHA for 68ee001 - Browse repository at this point
Copy the full SHA 68ee001View commit details -
Configuration menu - View commit details
-
Copy full SHA for 0b85db6 - Browse repository at this point
Copy the full SHA 0b85db6View commit details -
Fixed purple respawn, add minion targeting, ..
Purple respawns should appear properly now. (Users would respawn and teleport back only after moving) Added minion target prioritization Added new packet ID: 0x47 Added buff source Fixed turret target prioritization (for champions being targeted under tower) Fixed SynchVersion indentation
Configuration menu - View commit details
-
Copy full SHA for b835254 - Browse repository at this point
Copy the full SHA b835254View commit details -
Added gold gain from champion kills (no assits yet)
Nicolas Spath committedSep 22, 2014 Configuration menu - View commit details
-
Copy full SHA for b457c4b - Browse repository at this point
Copy the full SHA b457c4bView commit details -
Merge pull request #78 from hamma2/master
Added gold gain from champion kills (no assits yet)
Configuration menu - View commit details
-
Copy full SHA for 55dc11b - Browse repository at this point
Copy the full SHA 55dc11bView commit details -
Configuration menu - View commit details
-
Copy full SHA for 5cc1073 - Browse repository at this point
Copy the full SHA 5cc1073View commit details -
Merge pull request #77 from dotdeath/master
Fixed purple respawn, add minion targeting, ..
Configuration menu - View commit details
-
Copy full SHA for e2750e4 - Browse repository at this point
Copy the full SHA e2750e4View commit details -
More features between gold and champion kills system. (Gold reduction…
… the first 2 minutes + death spree reduction with minion gold when farming)
hamma2 committedSep 22, 2014 Configuration menu - View commit details
-
Copy full SHA for 26f31d1 - Browse repository at this point
Copy the full SHA 26f31d1View commit details -
Configuration menu - View commit details
-
Copy full SHA for 5bbc4d2 - Browse repository at this point
Copy the full SHA 5bbc4d2View commit details -
Configuration menu - View commit details
-
Copy full SHA for 2bea68c - Browse repository at this point
Copy the full SHA 2bea68cView commit details
Commits on Sep 23, 2014
-
Removed some changes from the last commit (the second StartClient.bat…
…, removed -j8 argument, removed second player in config.lua
hamma2 committedSep 23, 2014 Configuration menu - View commit details
-
Copy full SHA for 8f51a54 - Browse repository at this point
Copy the full SHA 8f51a54View commit details -
Merge pull request #79 from hamma2/master
More features between gold and champion kills system
Configuration menu - View commit details
-
Copy full SHA for c7a7c30 - Browse repository at this point
Copy the full SHA c7a7c30View commit details -
Some fixes for minion spawn times and not generating gold until then
unknown authored and unknown committedSep 23, 2014 Configuration menu - View commit details
-
Copy full SHA for 928e214 - Browse repository at this point
Copy the full SHA 928e214View commit details -
ACTUALLY fixed minion spawn time, as well as set a map-specific gold-…
…generating start-time (so many hyphens) for cases such as Crystal Scar where Minion spawns don't line up with when gold starts generating.
unknown authored and unknown committedSep 23, 2014 Configuration menu - View commit details
-
Copy full SHA for 8bdc816 - Browse repository at this point
Copy the full SHA 8bdc816View commit details -
Merge pull request #82 from Chrisazy/master
Some fixes for minion spawn times and not generating gold until then
Configuration menu - View commit details
-
Copy full SHA for 747df3f - Browse repository at this point
Copy the full SHA 747df3fView commit details
Commits on Sep 24, 2014
-
Get gold for champions that are executed when hit within 15 seconds.
hamma2 committedSep 24, 2014 Configuration menu - View commit details
-
Copy full SHA for 1fc1143 - Browse repository at this point
Copy the full SHA 1fc1143View commit details -
Merge pull request #87 from hamma2/master
Get gold for champions that are executed when hit within 15 seconds.
Configuration menu - View commit details
-
Copy full SHA for 928c1e9 - Browse repository at this point
Copy the full SHA 928c1e9View commit details -
First commit to include the handler, still not functional correctly
Querijn Heijmans committedSep 24, 2014 Configuration menu - View commit details
-
Copy full SHA for db418c0 - Browse repository at this point
Copy the full SHA db418c0View commit details -
Added required onCollision function and getPosition function
Querijn Heijmans committedSep 24, 2014 Configuration menu - View commit details
-
Copy full SHA for f42e211 - Browse repository at this point
Copy the full SHA f42e211View commit details
Commits on Sep 25, 2014
-
Added AIMesh Added reference to it in SummonersRift Added load function in it, but commented it out (SummonersRift.cpp:78), it crashes when trying to get the RAF file (?)
Querijn Heijmans committedSep 25, 2014 Configuration menu - View commit details
-
Copy full SHA for 9860ffa - Browse repository at this point
Copy the full SHA 9860ffaView commit details -
Configuration menu - View commit details
-
Copy full SHA for d011b8b - Browse repository at this point
Copy the full SHA d011b8bView commit details -
- Fix the hit particle for Ezreal R
- Remove an unneeded debug printf for Ezreal Q - Add the troybin list to the lua folder
Configuration menu - View commit details
-
Copy full SHA for 66ed03e - Browse repository at this point
Copy the full SHA 66ed03eView commit details -
Merge pull request #85 from Michaelcraighoffman/master
Ezreal's Q and R now deal properly scaling damage.
Configuration menu - View commit details
-
Copy full SHA for fe975f6 - Browse repository at this point
Copy the full SHA fe975f6View commit details -
- Removed stretch errors - Added support for non-square info for maps - Renamed m_Info to m_Heightmap for clarity. - I should probably remove the hardcoded 1024 buffer size - Fixed the map being flipped
Querijn Heijmans committedSep 25, 2014 Configuration menu - View commit details
-
Copy full SHA for e14fc9e - Browse repository at this point
Copy the full SHA e14fc9eView commit details -
Merge pull request #80 from molenzwiebel/master
Add explanation on how to compile and run on Mac
Configuration menu - View commit details
-
Copy full SHA for 7aa9021 - Browse repository at this point
Copy the full SHA 7aa9021View commit details -
Configuration menu - View commit details
-
Copy full SHA for 74bd5b8 - Browse repository at this point
Copy the full SHA 74bd5b8View commit details -
actually kind of sad, i like mine, but i have to stay consistent.
Querijn Heijmans committedSep 25, 2014 Configuration menu - View commit details
-
Copy full SHA for 1797af1 - Browse repository at this point
Copy the full SHA 1797af1View commit details
Commits on Sep 26, 2014
-
LevelProp fixes, spell net ID, autoattack change
Assigned a net ID to spells, changed autoattack melee packet (it isn't actually melee, more like a continuation of an attack), found a new debug packet and fixed a typo. The shop shows properly now, although it still isn't clickable from the summoner platform. Would be great if someone could figure that out.
Configuration menu - View commit details
-
Copy full SHA for 74d0efc - Browse repository at this point
Copy the full SHA 74d0efcView commit details -
Fixed autoattack for 4.17, shop is now clickable!
Updated version string to 4.17, older clients might break due to the new autoattack packet. And the shop is now clickable! (this took really really long to find out)
Configuration menu - View commit details
-
Copy full SHA for 5907354 - Browse repository at this point
Copy the full SHA 5907354View commit details -
Merge pull request #89 from dotdeath/master
LevelProp fixes, spell net ID, autoattack change
Configuration menu - View commit details
-
Copy full SHA for 9dea0d9 - Browse repository at this point
Copy the full SHA 9dea0d9View commit details
Commits on Sep 27, 2014
-
Configuration menu - View commit details
-
Copy full SHA for cf82849 - Browse repository at this point
Copy the full SHA cf82849View commit details -
Fix the display of melee & caster minions, still need to fix cannons …
…displayed as melee minions.
Configuration menu - View commit details
-
Copy full SHA for eecd183 - Browse repository at this point
Copy the full SHA eecd183View commit details -
Added nexus/inhibitor vision and version check
Documented the unknowns for the object spawns (which causes base vision), and added a version check. A message will appear in-game if the user has a different client version. Also removed an unused variable and made handleClick output hex values.
Configuration menu - View commit details
-
Copy full SHA for 9b6ba50 - Browse repository at this point
Copy the full SHA 9b6ba50View commit details
Commits on Sep 29, 2014
-
Configuration menu - View commit details
-
Copy full SHA for d101d40 - Browse repository at this point
Copy the full SHA d101d40View commit details -
* Made the siege minions spawn before the caster minions * Removed .spawn command
Configuration menu - View commit details
-
Copy full SHA for e06ceb6 - Browse repository at this point
Copy the full SHA e06ceb6View commit details -
Configuration menu - View commit details
-
Copy full SHA for 7a54976 - Browse repository at this point
Copy the full SHA 7a54976View commit details
Commits on Sep 30, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 68a37ae - Browse repository at this point
Copy the full SHA 68a37aeView commit details -
Fixed some strict compiler issues
Changed the return value of types that are supposed to not return any value. Also removed an unused variable that was re-added when merging the vision branch.
Configuration menu - View commit details
-
Copy full SHA for 91cceb6 - Browse repository at this point
Copy the full SHA 91cceb6View commit details -
Merge pull request #93 from Michaelcraighoffman/master
Add scaling health and AD to minions, fix gold scaling
Configuration menu - View commit details
-
Copy full SHA for 48c9603 - Browse repository at this point
Copy the full SHA 48c9603View commit details -
Configuration menu - View commit details
-
Copy full SHA for f6ce24a - Browse repository at this point
Copy the full SHA f6ce24aView commit details -
Changed plain C style arrays to std::array and added mana cost deduct…
…ion in finishCasting()
Configuration menu - View commit details
-
Copy full SHA for 9d58002 - Browse repository at this point
Copy the full SHA 9d58002View commit details -
Added champion vision handling.
TODO : the code is a bit dirty, make it proper.
Configuration menu - View commit details
-
Copy full SHA for 35826b3 - Browse repository at this point
Copy the full SHA 35826b3View commit details -
Configuration menu - View commit details
-
Copy full SHA for 4a892ba - Browse repository at this point
Copy the full SHA 4a892baView commit details -
Configuration menu - View commit details
-
Copy full SHA for c8f4828 - Browse repository at this point
Copy the full SHA c8f4828View commit details -
- Added loaded boolean to AIMesh - Removed old collision map from the handler, now only handles intersection of objects - made mesh protected, added a get function to the pointer of it - Added oncollision for minion with example functionality - Added A-Star pathfinding code - Added distanceWith squared function (faster than regular), will replace distance checks later on - Added new Vector2 operators (divisions, multiplications with constants and vectors) - Why did I upload debug prints - Fixed small codestyle error - CollisionHandler now inherits the pathfinder. - Optimised Object::collide. Even though nobody probably uses it. I probably should.
Querijn Heijmans committedSep 30, 2014 Configuration menu - View commit details
-
Copy full SHA for 78f1bfb - Browse repository at this point
Copy the full SHA 78f1bfbView commit details -
Added collisionsupport for walls
Because you need to path when you walk into the walls.
Querijn Heijmans committedSep 30, 2014 Configuration menu - View commit details
-
Copy full SHA for 7b8e1a9 - Browse repository at this point
Copy the full SHA 7b8e1a9View commit details -
Configuration menu - View commit details
-
Copy full SHA for 72781de - Browse repository at this point
Copy the full SHA 72781deView commit details -
Querijn Heijmans committed
Sep 30, 2014 Configuration menu - View commit details
-
Copy full SHA for 36a1b8f - Browse repository at this point
Copy the full SHA 36a1b8fView commit details -
Fixed a crash when there was no target for the object
Querijn Heijmans committedSep 30, 2014 Configuration menu - View commit details
-
Copy full SHA for cdb4e5d - Browse repository at this point
Copy the full SHA cdb4e5dView commit details
Commits on Oct 1, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 7b990d7 - Browse repository at this point
Copy the full SHA 7b990d7View commit details -
- Cleaning data afterwards - Use std::malloc instead of malloc (idk, portability or something)
Querijn Heijmans committedOct 1, 2014 Configuration menu - View commit details
-
Copy full SHA for 2a8cdc9 - Browse repository at this point
Copy the full SHA 2a8cdc9View commit details -
Merge pull request #94 from kalouantonis/master
Implemented logger system and changed C style arrays in Spell class to C++11 std::array.
Configuration menu - View commit details
-
Copy full SHA for 05f6f88 - Browse repository at this point
Copy the full SHA 05f6f88View commit details -
- Fixed AIMesh and is now tested and working! Could be slightly off due to coordinate conversions, but fek it. It works pretty much. I haven't run into issues. - getY now returns -̶1̶3̶3̶7̶ -99999 when AImesh is not loaded or when there's nothing there. - Added support for larger AIMesh textures. - writeFile now puts the X in red, Y in green, and the height value in blue. Note that Our Y goes from down to up ingame, but it's the other way around in the heighttexture. - Credited my teacher for the line function - Added UpwardDisplacement to objects
Querijn Heijmans committedOct 1, 2014 Configuration menu - View commit details
-
Copy full SHA for 4f56d3f - Browse repository at this point
Copy the full SHA 4f56d3fView commit details -
Tested and fixed Object-Wall collision
- Added a TODO to figure out stuff - Objects now have a direction vector based on the last direction they walked into. - Removed unneeded headers from CollisionHandler. - Added an isWalkable function to the map and the AIMesh - AIMesh has a TranslateToTextureCoordinate. Don't use this, for real, this is for my debug purposes. The translation is done by the system for you.
Querijn Heijmans committedOct 1, 2014 Configuration menu - View commit details
-
Copy full SHA for b932c35 - Browse repository at this point
Copy the full SHA b932c35View commit details
Commits on Oct 2, 2014
-
Fixed vision of dead characters
- Caused segmentation faults in GDB at some tests, but not when ran normally. @Elyotna - Units now do not give vision when they're about to be removed or dead. - Fixed spelling mistake in bat file - Added bat to just spawn the game (when you're debugging)
Querijn Heijmans committedOct 2, 2014 Configuration menu - View commit details
-
Copy full SHA for a536c47 - Browse repository at this point
Copy the full SHA a536c47View commit details -
As instructed, removed dynamic cast on this
Querijn Heijmans committedOct 2, 2014 Configuration menu - View commit details
-
Copy full SHA for e9b3732 - Browse repository at this point
Copy the full SHA e9b3732View commit details -
Improved collision by not colliding with dead units
Querijn Heijmans committedOct 2, 2014 Configuration menu - View commit details
-
Copy full SHA for 7f69a14 - Browse repository at this point
Copy the full SHA 7f69a14View commit details -
- Added option to disable optimisation, and disabled it by default. Reason: There's functionality that instead of news and deletes fetches empty PathNodes from a table. This uses more memory but doubles the pathfinding speed. Problem is that I need to add critical sections on these probably. Also, we will have to increase the table size, it allows for 2<<15 objects, but if there are >200 minions, it will probably try to fetch outside of the table. if they all make paths. - Moved Pathfinding variables into Path class which is now the new return of the getPath. - Added error to pathreturn. (Reason why path wasn't created or zero)
Querijn Heijmans committedOct 2, 2014 Configuration menu - View commit details
-
Copy full SHA for d4d039b - Browse repository at this point
Copy the full SHA d4d039bView commit details -
Configuration menu - View commit details
-
Copy full SHA for 9a63853 - Browse repository at this point
Copy the full SHA 9a63853View commit details -
Configuration menu - View commit details
-
Copy full SHA for c2cdaa8 - Browse repository at this point
Copy the full SHA c2cdaa8View commit details -
Also : - Fixed a bunch of stat masks that were off by 1 bit - Added LifeStealMod to items - Use the mesh height coordinate in packets
Configuration menu - View commit details
-
Copy full SHA for e849f84 - Browse repository at this point
Copy the full SHA e849f84View commit details -
Merge pull request #92 from satan6/master
Cooldowns + compiler warnings
Configuration menu - View commit details
-
Copy full SHA for 205aa56 - Browse repository at this point
Copy the full SHA 205aa56View commit details -
Configuration menu - View commit details
-
Copy full SHA for 63b859d - Browse repository at this point
Copy the full SHA 63b859dView commit details -
Configuration menu - View commit details
-
Copy full SHA for 4c33453 - Browse repository at this point
Copy the full SHA 4c33453View commit details -
Fixed some warnings. Conflicts: gamed/include/Object.h gamed/src/Champion.cpp gamed/src/Object.cpp
Configuration menu - View commit details
-
Copy full SHA for d39fded - Browse repository at this point
Copy the full SHA d39fdedView commit details -
- You can now see if there is something in the way. - Moved isPath to public and added a getWaypoints function.
Querijn Heijmans committedOct 2, 2014 Configuration menu - View commit details
-
Copy full SHA for b8cb23f - Browse repository at this point
Copy the full SHA b8cb23fView commit details
Commits on Oct 3, 2014
-
Fixed error with Sqr function of castRay
Querijn Heijmans committedOct 3, 2014 Configuration menu - View commit details
-
Copy full SHA for a3a95ca - Browse repository at this point
Copy the full SHA a3a95caView commit details -
Configuration menu - View commit details
-
Copy full SHA for 3924811 - Browse repository at this point
Copy the full SHA 3924811View commit details
Commits on Oct 4, 2014
-
Fixed game time synchronization, and
Corrected the packet ID for game time synchronization and added proper synchronization. Also updated server version string to match latest client version, implemented Z coordinate for auto attack packet and corrected indentation/code uppercasing. Removed recall button activation as it sent no request after enabling summoner spells.
Configuration menu - View commit details
-
Copy full SHA for 539023f - Browse repository at this point
Copy the full SHA 539023fView commit details
Commits on Oct 6, 2014
-
Some new work with pathfinder and activated logger
- Removed CollisionHandler from Pathfinder. - Added getSize function to AIMesh, returning the size of the map. - Removed pathfinder travel translation and implemented a bigger map.. It was buggy. - Added base collision response for minions. No pathfinding, but the line is there, commented out - Added Logger stuff. Made it more readable. - Added bugfix that would try to get a location outside of the heightmap. - Several pathfinder bugs are fixed.
Querijn Heijmans committedOct 6, 2014 Configuration menu - View commit details
-
Copy full SHA for 68b4268 - Browse repository at this point
Copy the full SHA 68b4268View commit details -
Refresh : now sleep a dynamic amount of time depending on how long it…
… took to refresh the map. This gives more meaning to "REFRESH_RATE" as objects are actually gonna be refreshed at this rate now. Bumped REFRESH_RATE to 16.666 milliseconds, which mimics a 60fps game.
Configuration menu - View commit details
-
Copy full SHA for 4bb19a5 - Browse repository at this point
Copy the full SHA 4bb19a5View commit details -
Added new requested functionality to AIMesh
- isAnythingBetween now checks if anything is between two vectors or two objects. The object functionality takes in account that it could collide with itself. - Added cleanPath function to the pathfinder that removes redundant positions. (untested)
Querijn Heijmans committedOct 6, 2014 Configuration menu - View commit details
-
Copy full SHA for fb88b90 - Browse repository at this point
Copy the full SHA fb88b90View commit details
Commits on Oct 7, 2014
-
Fixed targeting on dead units, teleport collision
- Fixed targeting on dead units and added a new target packet - Added collision to teleport, made it vision specific - Exposed lua function: isWalkable(x, y) - Fixed Ezreal E when trying to teleport to behind a wall and the targeting range wasn't at max range
Configuration menu - View commit details
-
Copy full SHA for 4e80537 - Browse repository at this point
Copy the full SHA 4e80537View commit details -
AIMesh fixes on isAnythingBetween and castRay(Sqr)
- the two AIMesh functions did not use texture coordinates, so everything would be far out of bounds. That is now fixed. - Removed the vector2 isAnythingBetween and just replaced it with a castRaySqr. Because I repasted other code, should probably do this instead. - Committing work to pathfinder.. Nothing interesting, just debug info. - Removed undef from PacketHandler that I saw by coincidence. Let's not remove/replace definitions guys. Ever. - Made direction 0 when Object is not walking
Querijn Heijmans committedOct 7, 2014 Configuration menu - View commit details
-
Copy full SHA for 9d29a73 - Browse repository at this point
Copy the full SHA 9d29a73View commit details -
Fixed isAnythingBetween and implemented terrain in vision
- It's not perfect, but hey, it's pretty close http://prntscr.com/4u21g3 - Added translation to real coordinates in aimesh (don't use this, dummies, it's for me 🐹) - Why are there emoticons in this 🉑 🍔 🐫 😘
Querijn Heijmans committedOct 7, 2014 Configuration menu - View commit details
-
Copy full SHA for 479c19c - Browse repository at this point
Copy the full SHA 479c19cView commit details
Commits on Oct 8, 2014
-
Configuration menu - View commit details
-
Copy full SHA for a381098 - Browse repository at this point
Copy the full SHA a381098View commit details -
Configuration menu - View commit details
-
Copy full SHA for f0b4f66 - Browse repository at this point
Copy the full SHA f0b4f66View commit details -
Configuration menu - View commit details
-
Copy full SHA for d5b0977 - Browse repository at this point
Copy the full SHA d5b0977View commit details -
Configuration menu - View commit details
-
Copy full SHA for dde8b24 - Browse repository at this point
Copy the full SHA dde8b24View commit details -
Configuration menu - View commit details
-
Copy full SHA for 6b4a231 - Browse repository at this point
Copy the full SHA 6b4a231View commit details -
Added announce events and turret range indicator
- Fixed the announce packet ID - Added a basic announce event system (adding a message looks pretty trivial right now though) - Fixed the turret range (the wiki is incorrect..) - Added turret range indicator - Fixed the turret health to suppress game errors - Fixed SynchVersion, SendGameNumber, and added game features - Added getMapId to obtain the existing Map Id
Configuration menu - View commit details
-
Copy full SHA for 29c65f6 - Browse repository at this point
Copy the full SHA 29c65f6View commit details -
Configuration menu - View commit details
-
Copy full SHA for 70b6843 - Browse repository at this point
Copy the full SHA 70b6843View commit details -
Fixed turret death and lifesteal/spellvamp
- Set some bits to 0 in game features to fix the issue where turrets don't die - Fixed lifesteal/spellvamp overhealing the attacker
Configuration menu - View commit details
-
Copy full SHA for 44418db - Browse repository at this point
Copy the full SHA 44418dbView commit details -
Merge pull request #101 from armandobasha/patch-1
Fixed RAFManager checking the wrong registry key directory
Configuration menu - View commit details
-
Copy full SHA for d48bce2 - Browse repository at this point
Copy the full SHA d48bce2View commit details
Commits on Oct 9, 2014
-
Fixed segfault, minion targeting, added attack move
- Fixed a case where a segfault could occur when a unit target was still set on dead units. There's still another case of a segfault in this patch at Minion::update which I can't identify. Would be great if someone could track this down. - Fixed indentation in Unit::update - Fixed autoattacks being cancelled when trying to last hit - Updated Minion targeting, it should prioritize targets now - Added attack move and added isDead check - Added std namespace to min/max functions to prevent ambiguity - Added some comments to announcer events
Configuration menu - View commit details
-
Copy full SHA for 6889982 - Browse repository at this point
Copy the full SHA 6889982View commit details -
Added new packet "Spell animation"
Started working on Graves' E and dash movements (not functionnal yet)
Configuration menu - View commit details
-
Copy full SHA for c8d8bfc - Browse repository at this point
Copy the full SHA c8d8bfcView commit details
Commits on Oct 10, 2014
-
Added SetAnimation and semi-fix to Caitlyn E
- Added SetAnimation to replace an animation. Example: Caitlyn's E - Caitlyn E now works as it should, except that the cast time is completely ignored. Position change still looks glitchy. - Added a dash packet associated to Caitlyn E. Not sure which other champions use this. - Removed initial time sync in Map as it was irrelevant - Updated addBuff for Lua - Updated config.lua to get rid of formatting issues in Notepad++. Also updated the default champion to Caitlyn (for now).
Configuration menu - View commit details
-
Copy full SHA for 01401cc - Browse repository at this point
Copy the full SHA 01401ccView commit details -
Added CLASSES_ROOT to the keys to check in the RAFManager getfolder f…
…unctionality - Removed duplicate key - Added key for my personal location.. Could be there for other users - Added location CLASSES_ROOT
Querijn Heijmans committedOct 10, 2014 Configuration menu - View commit details
-
Copy full SHA for a10a6af - Browse repository at this point
Copy the full SHA a10a6afView commit details -
Configuration menu - View commit details
-
Copy full SHA for a3a9662 - Browse repository at this point
Copy the full SHA a3a9662View commit details -
Added getClosestTerrainExit to AIMesh
- @dotdeath this is for you: getClosestTerrainExit(Object *a, Vector2 TeleportLocation, bool isDash); Third argument is true by default. Haven't tested it yet, but it gives you the closest exit out of terrain. If you're dashing, it only gives the one going towards you, but when isDash is false, it could teleport over it, like Fiddle's ult. - Increased ray direction length to actual coordinates.. - Added invertRay functionality, it checks if it hits terrain, but now can also checks when it stops hitting terrain ** This is all untested, sorry **
Querijn Heijmans committedOct 10, 2014 Configuration menu - View commit details
-
Copy full SHA for 4c793c8 - Browse repository at this point
Copy the full SHA 4c793c8View commit details -
More work on dashing, Cait's E starting to look like a real spell [co…
…ordinates hardcoded at blue base right now] Cleaned up the header include mess a bit so that the whole project doesn't recompile when you change Packets.h Renamed 0x50 packet to "Face Direction" instead of "Dash"
Configuration menu - View commit details
-
Copy full SHA for a49b348 - Browse repository at this point
Copy the full SHA a49b348View commit details
Commits on Oct 13, 2014
-
TODO : handle dash server-side (especially in Object::move) add callbacks for spells when the dash is over, so they can remove the animations etc.
Configuration menu - View commit details
-
Copy full SHA for 43ce516 - Browse repository at this point
Copy the full SHA 43ce516View commit details -
Configuration menu - View commit details
-
Copy full SHA for 0a36855 - Browse repository at this point
Copy the full SHA 0a36855View commit details
Commits on Oct 14, 2014
-
Revised AIMesh.. castRay still fails. Working on it.
- Removed debug info, commented out. - Fixed obvious issues in the code - Altered 30 Seconds til minion spawn announcer event to occur 30 seconds before the minion spawn rather than at a fixed timepoint.
Querijn Heijmans committedOct 14, 2014 Configuration menu - View commit details
-
Copy full SHA for 2778070 - Browse repository at this point
Copy the full SHA 2778070View commit details
Commits on Oct 15, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 4d5e1de - Browse repository at this point
Copy the full SHA 4d5e1deView commit details -
Configuration menu - View commit details
-
Copy full SHA for 6a66264 - Browse repository at this point
Copy the full SHA 6a66264View commit details -
castRay(Sqr) works now, finally.
Querijn Heijmans committedOct 15, 2014 Configuration menu - View commit details
-
Copy full SHA for 5627d8e - Browse repository at this point
Copy the full SHA 5627d8eView commit details -
Removed duplicate key in RAFManager
Also corrected a bit of formatting. Didn't want to reindent the entire file as I only removed one line of code.
Configuration menu - View commit details
-
Copy full SHA for a1d8c69 - Browse repository at this point
Copy the full SHA a1d8c69View commit details -
Theoretical implementation of getClosestTerrainExit
Let's hope it works. It should, I guess. But you know, it never works on the first try.
Querijn Heijmans committedOct 15, 2014 Configuration menu - View commit details
-
Copy full SHA for e02b0aa - Browse repository at this point
Copy the full SHA e02b0aaView commit details
Commits on Oct 16, 2014
-
Updated to support client version 4.18
- A significant number of packets were changed - Also fixed a small indentation error in Unit.h Enjoy :)
Configuration menu - View commit details
-
Copy full SHA for bd109b1 - Browse repository at this point
Copy the full SHA bd109b1View commit details -
Configuration menu - View commit details
-
Copy full SHA for e970a3a - Browse repository at this point
Copy the full SHA e970a3aView commit details
Commits on Oct 17, 2014
-
Removed small flicker error on vision
Querijn Heijmans committedOct 17, 2014 Configuration menu - View commit details
-
Copy full SHA for 1548779 - Browse repository at this point
Copy the full SHA 1548779View commit details -
Improved CollisionHandler speed. Yay!
- Improved CollisionHandler to use division system - Added getCollisionHandler function to map - Removed duplicate functionality from Object - Removed redundant old commented-out code from Vector2
Querijn Heijmans committedOct 17, 2014 Configuration menu - View commit details
-
Copy full SHA for 2126c87 - Browse repository at this point
Copy the full SHA 2126c87View commit details -
Uploading error fixes for CollisionHandler
It still doesnt work, I am just returning out of update immediately. Autoattacks dont get removed, need Ely's help on this probably.
Querijn Heijmans committedOct 17, 2014 Configuration menu - View commit details
-
Copy full SHA for 6c353ce - Browse repository at this point
Copy the full SHA 6c353ceView commit details -
Fixed movement from fog of war, .help command
- Enemy champions who walk from the fog of war have their locations reported correctly now. (Bug) If they stand still when the user acquires vision of them from the fog of war, they will remain invisible until they move. - Renamed some unknowns - Loading screen now shows names of unconnected players (not loading progress of others) - Added .help command (Thanks @Twizzes) - Item purchases no longer broadcast from the fog of war (still doesn't show after the champion is revealed) - Cleaned up spawn packet to reflect its proper packet name - Updated champion death packet
Configuration menu - View commit details
-
Copy full SHA for 70db30f - Browse repository at this point
Copy the full SHA 70db30fView commit details
Commits on Oct 18, 2014
-
Enabled collision handling again. It's really trippy, so this should manage it.
Querijn Heijmans committedOct 18, 2014 Configuration menu - View commit details
-
Copy full SHA for 6044878 - Browse repository at this point
Copy the full SHA 6044878View commit details -
Querijn Heijmans committed
Oct 18, 2014 Configuration menu - View commit details
-
Copy full SHA for e0c34b3 - Browse repository at this point
Copy the full SHA e0c34b3View commit details -
Comment out collision handler as it causes crashes for now (http://pastebin.com/G9XHP72R)
Configuration menu - View commit details
-
Copy full SHA for 365abc5 - Browse repository at this point
Copy the full SHA 365abc5View commit details
Commits on Oct 19, 2014
-
Cleanup initialized member attributes
- Removed initialization from member variables and moved it to the constructor
Configuration menu - View commit details
-
Copy full SHA for bf06733 - Browse repository at this point
Copy the full SHA bf06733View commit details
Commits on Oct 21, 2014
-
Fixed chat broadcasting, added disconnect/heartbeat
- Fixed chat being broadcasted to all/team incorrectly - Added basic disconnect and heartbeat handling (not complete) - Updated item purchases, swaps and removal to broadcast within vision range - Clients trying to connect using an existing connected player ID will now be ignored - Instead of crashing, a message will now be output if ENet couldn't initialize properly
Configuration menu - View commit details
-
Copy full SHA for 600e930 - Browse repository at this point
Copy the full SHA 600e930View commit details
Commits on Oct 22, 2014
-
Added support for extended packets
- Added 0xFE packet (Extended Packet) support - Increased detect range to temporarily stop minions from skipping turrets - Added OnAttack, ChampionDeathTimer and fixed NpcDie packet (all extended packets) - Updated game version
Configuration menu - View commit details
-
Copy full SHA for 579322b - Browse repository at this point
Copy the full SHA 579322bView commit details
Commits on Oct 23, 2014
-
-Added selling system (added packet, handler, modified a little item and inventory class)
Configuration menu - View commit details
-
Copy full SHA for c580740 - Browse repository at this point
Copy the full SHA c580740View commit details -
Merge pull request #115 from coquinounet/master
Added selling system
Configuration menu - View commit details
-
Copy full SHA for 849a6ec - Browse repository at this point
Copy the full SHA 849a6ecView commit details -
Fixed summoner spells and heat-seeking minions
- Summoner spells no longer cast regular spells when clicking them - Minions no longer follow you if you are out of vision
Configuration menu - View commit details
-
Copy full SHA for 150383e - Browse repository at this point
Copy the full SHA 150383eView commit details -
Removed minion exp gain when dead
-Minions shouldn't provide exp to champs when the champ is dead -Added isAlive bool to getChampionsInRanged for future use
Configuration menu - View commit details
-
Copy full SHA for 82f62cb - Browse repository at this point
Copy the full SHA 82f62cbView commit details
Commits on Oct 24, 2014
-
Merge pull request #117 from cacerrillos/master
Removed minion exp gain when dead
Configuration menu - View commit details
-
Copy full SHA for 5bd5f7b - Browse repository at this point
Copy the full SHA 5bd5f7bView commit details
Commits on Oct 28, 2014
-
2 New Files, Fountain.h and Fountain.cpp (remake makefiles) config.lua to Ezreal Changed define macro to match coding style rules
Configuration menu - View commit details
-
Copy full SHA for 841366c - Browse repository at this point
Copy the full SHA 841366cView commit details -
Merge pull request #119 from Twizzes/Fountain-Heal-v4
Added fountain healing
Configuration menu - View commit details
-
Copy full SHA for fda1a74 - Browse repository at this point
Copy the full SHA fda1a74View commit details -
Improved getChampionInRange function
Added a map of champions to the map class Removed debug message from fountain healing
Configuration menu - View commit details
-
Copy full SHA for d4e4893 - Browse repository at this point
Copy the full SHA d4e4893View commit details
Commits on Nov 1, 2014
-
Merge pull request #120 from Twizzes/master
Improved getChampionInRange function
Configuration menu - View commit details
-
Copy full SHA for 78d4a23 - Browse repository at this point
Copy the full SHA 78d4a23View commit details
Commits on Nov 3, 2014
-
- AIMesh reported an incorrect width, is now correct. - It now converts it correctly to a MovementVector position.
Querijn Heijmans committedNov 3, 2014 Configuration menu - View commit details
-
Copy full SHA for 0cd74ef - Browse repository at this point
Copy the full SHA 0cd74efView commit details -
Configuration menu - View commit details
-
Copy full SHA for 16269fb - Browse repository at this point
Copy the full SHA 16269fbView commit details -
- Now correct in AIMesh getWidth - toMovementVector now no longer hardcoded.
Querijn Heijmans committedNov 3, 2014 Configuration menu - View commit details
-
Copy full SHA for bfe2f73 - Browse repository at this point
Copy the full SHA bfe2f73View commit details -
- Now much more inefficient, but it works. Adding/Deleting an object marks the object array as dirty, forcing a redo on the whole collision database. - Still disabled until I am 100% sure it doesn't crash. The crashes were very inconsistent, so I can't be sure.
Querijn Heijmans committedNov 3, 2014 Configuration menu - View commit details
-
Copy full SHA for 823fe34 - Browse repository at this point
Copy the full SHA 823fe34View commit details -
- God lord please - Replaced vector with array. - Should be working now. Still commented out
Querijn Heijmans committedNov 3, 2014 Configuration menu - View commit details
-
Copy full SHA for bc3b0fb - Browse repository at this point
Copy the full SHA bc3b0fbView commit details -
Changed CollisionHandler back to original system
Tomorrow is the day of testing.
Querijn Heijmans committedNov 3, 2014 Configuration menu - View commit details
-
Copy full SHA for ed18a41 - Browse repository at this point
Copy the full SHA ed18a41View commit details
Commits on Nov 4, 2014
-
Removed printfs and replaced them with loggers.
- It will still output to console, but now to the file as well. - The output to file will be in HTML format. This can be changed in main.cpp - Added a small extra check to CollisionHandler -
Querijn Heijmans committedNov 4, 2014 Configuration menu - View commit details
-
Copy full SHA for 15f2d2c - Browse repository at this point
Copy the full SHA 15f2d2cView commit details -
Made MovementVector interchangable with Vector2
- Which is step one to the removal of this struct - Added support to the pathfinder, which didn't work either.
Querijn Heijmans committedNov 4, 2014 Configuration menu - View commit details
-
Copy full SHA for 3aace9b - Browse repository at this point
Copy the full SHA 3aace9bView commit details -
Querijn Heijmans committed
Nov 4, 2014 Configuration menu - View commit details
-
Copy full SHA for bbe0ebb - Browse repository at this point
Copy the full SHA bbe0ebbView commit details -
Revert "Changed X and Y to x and y."
This reverts commit bbe0ebb.
Querijn Heijmans committedNov 4, 2014 Configuration menu - View commit details
-
Copy full SHA for 084783c - Browse repository at this point
Copy the full SHA 084783cView commit details -
Removed use of MovementVector in waypoints
minion positions is now slightly off.. Needs a fix.
Querijn Heijmans committedNov 4, 2014 Configuration menu - View commit details
-
Copy full SHA for 978c76a - Browse repository at this point
Copy the full SHA 978c76aView commit details -
Querijn Heijmans committed
Nov 4, 2014 Configuration menu - View commit details
-
Copy full SHA for eb34228 - Browse repository at this point
Copy the full SHA eb34228View commit details -
Whoo it looks like the master again
Querijn Heijmans committedNov 4, 2014 Configuration menu - View commit details
-
Copy full SHA for ec56cd1 - Browse repository at this point
Copy the full SHA ec56cd1View commit details
Commits on Nov 5, 2014
-
Fixed small things, getting Pathfinder ready to work
- Raise a SIGINT instead of __debugbreak() when you're using GCC (Debugbreak stops the application, so does SIGINT, gotta find a solution for that, but it's closer to what I want.) - Increased CollisionHandler max objects per division - Removed MovementVector from Pathfinder
Querijn Heijmans committedNov 5, 2014 Configuration menu - View commit details
-
Copy full SHA for da0da66 - Browse repository at this point
Copy the full SHA da0da66View commit details -
Configuration menu - View commit details
-
Copy full SHA for 5bd699f - Browse repository at this point
Copy the full SHA 5bd699fView commit details -
Merge pull request #121 from Twizzes/rework
Changed CollisionDivision::objects to a vector
Querijn Heijmans committedNov 5, 2014 Configuration menu - View commit details
-
Copy full SHA for 9e48e48 - Browse repository at this point
Copy the full SHA 9e48e48View commit details
Commits on Nov 6, 2014
-
Added official IDE support for CodeBlocks
- Development in the IDE CodeBlocks is now supported. A tutorial will be put up on the forum soon. A big thank you to @Twizzes for helping me out with the initial setup! - Removed build optimization and added debug symbols - Fixed batch syntax errors
Configuration menu - View commit details
-
Copy full SHA for 0ba5f08 - Browse repository at this point
Copy the full SHA 0ba5f08View commit details -
Reworked Minion code (not done) and small changes.
Minion-related: - Renamed "side" to "team" to indicate multiple teams - Moved map-specific code to maps Other changes: - Added CodeBlocks project bat file. - Moved header code to cpp file in CollisionHandler - Changed DebugBreak back to old
Querijn Heijmans committedNov 6, 2014 Configuration menu - View commit details
-
Copy full SHA for 1964cd5 - Browse repository at this point
Copy the full SHA 1964cd5View commit details
Commits on Nov 7, 2014
-
- De-spaghetti-fied the class. Now neatly sorted in functions. - Implemented distress system. Untested, need someone who can setup 3 players. 2 champs on one team, one on the other, attack eachother around minions. Report minion behaviour. - De-shortened function names. Improved variable name quality. - Removed dublicate booleans.
Querijn Heijmans committedNov 7, 2014 Configuration menu - View commit details
-
Copy full SHA for ed5483f - Browse repository at this point
Copy the full SHA ed5483fView commit details -
Merge branch 'master' of https://github.com/Elyotna/IntWars
Conflicts: .gitignore
Querijn Heijmans committedNov 7, 2014 Configuration menu - View commit details
-
Copy full SHA for 85964a0 - Browse repository at this point
Copy the full SHA 85964a0View commit details -
Querijn Heijmans committed
Nov 7, 2014 Configuration menu - View commit details
-
Copy full SHA for 444c227 - Browse repository at this point
Copy the full SHA 444c227View commit details -
Configuration menu - View commit details
-
Copy full SHA for 7531cff - Browse repository at this point
Copy the full SHA 7531cffView commit details -
Configuration menu - View commit details
-
Copy full SHA for 9d1913f - Browse repository at this point
Copy the full SHA 9d1913fView commit details -
Revert "Revert "Fixed incorrect merge""
This reverts commit 9d1913f.
Querijn Heijmans committedNov 7, 2014 Configuration menu - View commit details
-
Copy full SHA for 9e2e27c - Browse repository at this point
Copy the full SHA 9e2e27cView commit details
Commits on Nov 10, 2014
-
Fixed Minion bugs, turned on CollisionHandler
- Added simple collision handler, if the large one fails. - Changed the distress signal to a pointer to the cause. - Altered classify target to what was written in the wiki about targetting. - Minions no longer teleport. - Collision is now being checked for again. - Minions no longer ignore eachother.
Querijn Heijmans committedNov 10, 2014 Configuration menu - View commit details
-
Copy full SHA for bd05c77 - Browse repository at this point
Copy the full SHA bd05c77View commit details -
Cleaned up unit::update() a little
Also changed .bat files for codeblocks
Configuration menu - View commit details
-
Copy full SHA for 4511456 - Browse repository at this point
Copy the full SHA 4511456View commit details -
Added pathfinding back, fixed some bugs.
- Minions can now find a path even though their destination is unreachable due to there being a minion on top of it (due to the destination being the minion it wants to go to) - Pathfinder now correctly maps the minions into the grid.. - Increased mapsize for more precision. - Left in debug information for anyone interested in debugging this.
Querijn Heijmans committedNov 10, 2014 Configuration menu - View commit details
-
Copy full SHA for 3bc12be - Browse repository at this point
Copy the full SHA 3bc12beView commit details -
Merge pull request #123 from Twizzes/Unit.cpp_Cleanup
Cleaned up unit::update() a little
Querijn Heijmans committedNov 10, 2014 Configuration menu - View commit details
-
Copy full SHA for 67edd70 - Browse repository at this point
Copy the full SHA 67edd70View commit details
Commits on Nov 11, 2014
-
Removed CodeBlocks from normal batch files
Some users might still compile from command line using GenerateMakefiles and CompileServer and not use CodeBlocks.
Configuration menu - View commit details
-
Copy full SHA for 0e49ede - Browse repository at this point
Copy the full SHA 0e49edeView commit details -
Querijn Heijmans committed
Nov 11, 2014 Configuration menu - View commit details
-
Copy full SHA for 93a7caa - Browse repository at this point
Copy the full SHA 93a7caaView commit details
Commits on Nov 23, 2014
-
Configuration menu - View commit details
-
Copy full SHA for c6d8291 - Browse repository at this point
Copy the full SHA c6d8291View commit details
Commits on Nov 28, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 3113d64 - Browse repository at this point
Copy the full SHA 3113d64View commit details
Commits on Nov 29, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 71dedb0 - Browse repository at this point
Copy the full SHA 71dedb0View commit details -
Configuration menu - View commit details
-
Copy full SHA for f7cb827 - Browse repository at this point
Copy the full SHA f7cb827View commit details -
Rewrote Vector2.lua and cleaned other Lua files
About the new Vector2: Everything was rewritten and tested (the exception of testing would be anything commented out). You should really read over all the comments that have three `-`s (as opposed to two) because the information they contain is pretty notable. A nice thing about the new Vector2 is that you don't have to do `vec1:add(vec2)` but instead you can do `vec1 = vec1 + vec2` thanks to metatables. You can also now do == comparison and `#vec2` to get the length, aka magnitude, of a vector2. As for "other Lua files," I cleaned up every champion's files to be readable and work with the new Vector2.lua that I wrote.
Everest authored and Everest committedNov 29, 2014 Configuration menu - View commit details
-
Copy full SHA for 637c551 - Browse repository at this point
Copy the full SHA 637c551View commit details
Commits on Dec 1, 2014
-
Merge pull request #126 from Everesty/master
Cleaned and Updated lua files
Configuration menu - View commit details
-
Copy full SHA for 8de72c9 - Browse repository at this point
Copy the full SHA 8de72c9View commit details
Commits on Dec 15, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 44b8bef - Browse repository at this point
Copy the full SHA 44b8befView commit details -
Configuration menu - View commit details
-
Copy full SHA for 180a611 - Browse repository at this point
Copy the full SHA 180a611View commit details -
Configuration menu - View commit details
-
Copy full SHA for 055fd49 - Browse repository at this point
Copy the full SHA 055fd49View commit details -
Configuration menu - View commit details
-
Copy full SHA for 74c77b3 - Browse repository at this point
Copy the full SHA 74c77b3View commit details -
Configuration menu - View commit details
-
Copy full SHA for ec6eb1f - Browse repository at this point
Copy the full SHA ec6eb1fView commit details -
added ability to get units in a range. exposed getTeam/setTeam in use…
…r and champion. GP's E now buffs in a range
Configuration menu - View commit details
-
Copy full SHA for 900a0db - Browse repository at this point
Copy the full SHA 900a0dbView commit details -
added ability to get units in a range. exposed getTeam/setTeam in use…
…r and champion. GP's E now buffs in a range
Configuration menu - View commit details
-
Copy full SHA for d5e9843 - Browse repository at this point
Copy the full SHA d5e9843View commit details
Commits on Dec 16, 2014
-
Configuration menu - View commit details
-
Copy full SHA for 704d9f3 - Browse repository at this point
Copy the full SHA 704d9f3View commit details
Commits on Dec 22, 2014
-
Merge pull request #128 from aportner/master
fixed crash when blitz uses overdrive, added blitz pull
Configuration menu - View commit details
-
Copy full SHA for 6257b05 - Browse repository at this point
Copy the full SHA 6257b05View commit details -
Configuration menu - View commit details
-
Copy full SHA for ea21106 - Browse repository at this point
Copy the full SHA ea21106View commit details
Commits on Dec 26, 2014
-
Extended setup instructions / troubleshooting section for resolving common problems
Boreeas committedDec 26, 2014 Configuration menu - View commit details
-
Copy full SHA for 0aabf85 - Browse repository at this point
Copy the full SHA 0aabf85View commit details
Commits on Jan 5, 2015
-
Malte Schütze committed
Jan 5, 2015 Configuration menu - View commit details
-
Copy full SHA for 6c64364 - Browse repository at this point
Copy the full SHA 6c64364View commit details
Commits on Jan 12, 2015
-
Configuration menu - View commit details
-
Copy full SHA for a78fb8c - Browse repository at this point
Copy the full SHA a78fb8cView commit details -
Merge pull request #129 from Boreeas/patch-1
Update Wireshark dissector README.md
Configuration menu - View commit details
-
Copy full SHA for 42ac755 - Browse repository at this point
Copy the full SHA 42ac755View commit details