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feat(webgpu-rendering-context): import webgpu renderer #99

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Sep 14, 2023
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13 changes: 13 additions & 0 deletions src/components/Simulation.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,10 @@ import vertexShader from '../shaders/vert.glsl';
import fragmentShader from '../shaders/frag.glsl';
import { OutgoingMessage } from '../workers/modelWorkerMessage';

// WebGPU imports
import { default as WebGPU } from 'three/addons/capabilities/WebGPU.js';
import { default as WebGPURenderer } from 'three/addons/renderers/webgpu/WebGPURenderer.js';

class SimulationParams {
// render options
densityLowColour: t.Color = new t.Color('blue');
Expand Down Expand Up @@ -59,6 +63,15 @@ function DiffusionPlane(
props: ThreeElements['mesh'] & Renderable,
): React.ReactElement {
// INITIALISATION

// WebGPU capability test
if ( WebGPU.isAvailable() === true ) {
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CFlowSim\src\components\Simulation.tsx
  68:8   error  Unsafe call of an `any` typed value  @typescript-eslint/no-unsafe-call
  69:11  error  Unsafe assignment of an `any` value  @typescript-eslint/no-unsafe-assignment

line returns these errors in npm run lint

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Also pls make sure that you have configured prettier as the formatter.

const webgpuRenderer = new WebGPURenderer( { antialias: true } );
console.log('browser supports webgpu rendering')
console.log('webgpu renderer context', webgpuRenderer);
} else {
console.log('browser does not support webgpu rendering');
}

// reference to the parent mesh
const ref = useRef<t.Mesh>(null!);
Expand Down
12 changes: 12 additions & 0 deletions src/declaration.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -6,3 +6,15 @@ declare module '*.md' {
const html: string;
export default html;
}

declare module 'three/addons/capabilities/WebGPU.js' {
export class WebGPU {
static isAvailable(): boolean;
static getErrorMessage(): HTMLDivElement;
}
}
declare module 'three/addons/renderers/webgpu/WebGPURenderer.js' {
export class WebGPURenderer {
constructor( parameters: map<string, object> );
}
}