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CodeCompiler module
Robert B Colton edited this page Aug 12, 2016
·
1 revision
Uses Roslyn to compile C# code. Currently, ICodeCompiler
exposes a very simple interface:
public interface ICodeCompiler
{
Assembly Compile(
IEnumerable<SyntaxTree> syntaxTrees,
IEnumerable<MetadataReference> references,
string outputName);
}
An interesting feature, made possible by Roslyn, is that the compiled assemblies are garbage-collectible.
This means that you can compile C# source code, run the resulting assembly in the same AppDomain
as
your main application, and then unload the assembly from memory. This would be very useful, for example, in
a game editor where you want the game preview window to update as soon as the user modifies a script
source file.
-
ICodeCompiler
service
This example is from HelixViewModel in one of the sample applications.
var newAssembly = _codeCompiler.Compile(
new[] { SyntaxTree.ParseText(_helixView.TextEditor.Text) },
new[]
{
MetadataReference.CreateAssemblyReference("mscorlib"),
MetadataReference.CreateAssemblyReference("System"),
MetadataReference.CreateAssemblyReference("PresentationCore"),
new MetadataFileReference(typeof(IResult).Assembly.Location),
new MetadataFileReference(typeof(AppBootstrapper).Assembly.Location),
new MetadataFileReference(GetType().Assembly.Location)
},
"GeminiDemoScript");
Once there are no references to newAssembly
, it will be eligible for garbage collection.