This repository has been archived by the owner on Nov 22, 2021. It is now read-only.
Releases: thelindat/linden_outlawalert
Releases · thelindat/linden_outlawalert
2.7.1
2.7.0
- Store if player is dead in a variable (depending on your resource versions, may require editing)
- Register keymapping
G
for dead players to send an alert (instead of automatically) - Register keymapping
Y
for players to set a waypoint to the most recent alert - Fixed
Config.DebugChance
, was working in reverse this whole time - Fixed spacing and changed some functions slightly
I've learnt a hell of a lot since I make this resource and it's a big ol' mess. Don't expect any updates soon, but I will be remaking it in the future.
2.6.4
- Send notifications to all players, then check if they are authorised on the client
- Moved server callback to a function to be called when resource gets PlayerData or triggers esx:playerLoaded
- Require argument for 911 calls
- Send a notification to the player when they send a message to 911
2.6.3
2.6.2
2.6.1
2.6.0
Resolved an issue from 2.5.0
that would return your own street and zone location instead of the report target
Moved client.lua
to client/main.lua
Moved variables and ESX framework related functions to client/esx.lua
Moved timer creation back to config.lua
, disabled setting of variables on server
Changed arguments for zoneChance
Removed export getStreetandZone
; may cause errors for external custom alerts unless removed
- You will need to remove both the export and reference to it when sending the dispatchData
- The location check is now performed by each client when creating the alert
2.5.0
The location of the client sending the report is now checked by the receiving clients instead.
Resolved issue with getStreetandZone() returning nil
Export used for notifications triggered from other resources